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Messages - blues.soldier

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1
DFRPG / Re: Invoking an Aspect as lightweight spellcasting
« on: November 13, 2010, 12:03:47 PM »
Quote
Ok. I like this. It's a zero-refresh placeholder power linked to a "magically active" template, that can eventually build up power if that's the direction the player wants to go.

In which case the template is NOT "Pure Mortal" and thus does not get the +2 Refresh. Pure Mortal is the only template that gets that benefit.

2
DFRPG / Re: They Went off The Deep End... and might come back
« on: November 06, 2010, 04:45:27 PM »
I still think, especially with the play you've already done, that actually removing the PC from play is the best idea. Otherwise, you're going against the spirit of the world, IMO.

However, if you want to go the "still a playable character" route, hacking the Hunger track to represent his temptation to use the power of the Coin is a good way to go.

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DFRPG / Re: They Went off The Deep End... and might come back
« on: November 03, 2010, 11:39:26 AM »
The RAW specifically state that a PC becomes an NPC at 0 Refresh. I'd say that's pretty clear.

What I'd do is take the new Nickelhead away from the player, have him make a new PC. Have the new PC tied to the True Believer, and bend the story towards the redemption of the New Nickelhead as well as the ramifications of the New Nickelhead's transformation from good guy to Demonic Host of Evil.

Then, if the redemption is successful--and it can take as little or as much time as the story demands, as long as it's still fun-- the "new" PC can retire or fade into a recurring NPC if you want, and the Redeemed Nickelhead can come back as a PC, likely with some aspects changed, maybe an Extreme Consequence, and perhaps some residual powers left over to compensate for the party's advancement during the adventures that redeemed him.

4
DFRPG / Re: Captured Denarian (Secrets of Boston players stay out!)
« on: September 28, 2010, 12:39:11 AM »
Butcher has proven that the Denarians can work at cross-purposes with one another. I'd make the one they captured a lower-level thug trying to get himself up the ranks of his Nicklehead buddies, trying to scalp a prize before the REAL Denarians show up.

Basically, I'd have the more-powerful Denarian show up and kill the one they have captured, take his coin to give to a "more worthy" host, and then proceed to hand the PCs their a$$es.

I would, however, leave the PCs alive intentionally, and let them KNOW they were left alive intentionally, and hint towards some future plot they will be important for.

You don't even have to know what that plot IS. It's Schoedinger's Plot.

5
DFRPG / Re: DFRPG The Musical
« on: September 28, 2010, 12:34:05 AM »
And another character brought to you by Creedence Clearwater Revival.

Template: Were-Form [Alligator]
High Concept: Bad Moon Rising
Trouble: I Put A Spell On You
Background: Born on the Bayou
Rising Action: Mustang Sally
The Story: Run Through the Jungle
Guest Star 1: Heard It Through the Grapevine
Guest Star 2: Tombstone Shadow

Basic concept is African American Louisiana boy gets cursed by voodoo priest into the form of an alligator, but manages to figure out how to control the magic and change back and forth to human form.



6
DFRPG / Re: DFRPG The Musical
« on: September 28, 2010, 12:18:29 AM »
This character brought to you by Billy Joel.

Template: Focused Practitioner
High Concept: Ex-Con Blue Collar Wizard [I chose not to conform to the song lyrics for this one, because the HC is specifically supposed to be related to the Template]
Trouble: Angry Young Man
Background: Uptown Girl
Rising Conflict: An Innocent Man
The Story: Only The Good Die Young
Guest Star 1: Shades of Grey
Guest Star 2: Keeping The Faith

William Joel is a former member of the White Council, stripped of his status after being framed for the (entirely mundane) murder of another wizard--who just happened to be his wife as well. Convicted by the mortal authorities and sentenced to prison, William languished in prison for 25 years, basically never growing a day older because of his Wizard's Constitution. When he was paroled about six months ago, he immediately recovered what magical equipment he had managed to stash before his imprisonment and began rebuilding his magical skills--which is why he's statted at 10 Refresh and not what he would have been before he went to prison. Forgotten and forsaken by the Council, William now works as an antique vehicle mechanic, specializing in old war-era jeeps and motorcycles.

Background: William Joel did not kill his wife. He doesn't know who did, but he's going to find out. Will grew up in Brooklyn during WWII and wasn't found by the White Council until his early teens; when he was finally found, though, he took to spellcasting with a vengeance, often taking unique views vastly different from the more tradition-bound members of the Council. He fell in love with Christie Brinks shortly after his graduation to full-fledged Wizard and they lived happily for a long time.

Rising: William took a trip in 1985 to do some research in the then-Soviet Union on some Czar-era ruins of mystical importance. He took the Ways to get there, and when he returned his wife was dead, killed with one of William's own ritual knives. Mentally destroyed, he called the police--who promptly arrested William for the murder. Because William had used the Ways, there was no travel record of him being gone, and he had no alibi a mortal detective would believe. The White Council investigated and found no evidence that William used magic to kill his wife, so the Merlin left him to the tender mercies of the mortal judicial system. William Joel wouldn't see the outside of prison walls for 25 years.

The Story: Six months after his parole, William works as an antique car and motorcycle mechanic by day and trying to regain his magical expertise by night. When another wizard ends up slain on his doorstep by dark sorcery--using the same knife that killed his wife-- William must re-enter the supernatural community that has forsaken him in order to clear his name before either the mortal police, Warden Harry Dresden, or the actual murderer can put him away for good.

Guest Star 1:
Something involving William having to return to Brooklyn-- and the descendants of the mobsters he grew up alongside-- to get the job done.

Guest Star 2: Something about a crisis of faith, angry with God for all the bad crap that has happened to him. [Building towards taking True Faith powers]

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DFRPG / Re: Emissary of Lady Luck
« on: September 18, 2010, 02:44:59 AM »
IMO, that power is overpriced at -2 Refresh, especially since it isn't much more powerful than using a Fate point to invoke an aspect for  a reroll. It would definitely be -1 refresh in a game I ran.

8
DFRPG / Re: Using biomancy/mutation to obtain inhuman toughness/recovery
« on: September 17, 2010, 11:15:32 PM »
A military-style Camelbak (google it) filled with coffee at all times would be an interesting character quirk. As would interactions with people form other parts of the world inquiring about the coffee there. A Wizard Coffee Snob, in other words. Bonus points if he's been around long enough to invest in a world-spanning Coffee Empire specifically to increase it's availability wherever he goes. .

9
DFRPG / Re: New Power - Unaffected by the Curse of Babel
« on: September 14, 2010, 01:40:38 AM »
Just something quick that struck me-- the Curse of Babel is a biblical story wherein the Almighty punishes mankind's pride by fracturing language forever. If a character was really, truly unaffected by that curse, that means that they literally have slipped an effect that God Himself put on the entire human race. that begs the question WHO is powerful enough to do that...not to mention what they want in return for the favor. Also-- the White God and His followers will likely be mighty interested in a character who managed to avoid the milennia-old wrath of the Almighty.

And if a mortal can manage it, I'm betting there are more than a few of the Fallen who might be interested in doing the same thing-- even if they have to dissect the PC to figure out how to replicate the effect. Just ask Loki and Bartleby in Dogma...

10
DFRPG / Re: Newbie Wizard
« on: September 14, 2010, 01:35:30 AM »
Focus items-- enchanted pool queue instead of a staff. Lucky metal dice as an earring, bracelet, or necklace pendant for earth magics. The first $1k chip he ever won, from a casino that doesn't exist anymore (preferably if it was blown up or demolished, too) for Entropy spells. Green felt Roulette mat as the focus for a lot of his Thaumaturgy spells.

11
DFRPG / Re: A Gambling Man
« on: September 14, 2010, 01:29:14 AM »
Spirit of the Century actually has a skill called "Gambling". I'd suggest looking that up. There's some awesome stunts in there too for the kind of character you're talking about.


12
DFRPG / Re: A GM's Question of Style
« on: September 14, 2010, 01:27:28 AM »
I think that because of the Fate Point economy, it's important for the players to know the total difficulty necessary for a roll to succeed, so they know whether or not to spend a FP. Because bad things have to happen to your character in order to get FP, making a player spend one in a situation it's not important to do so in seems excessively cruel to me.

13
DFRPG / Re: What about Oberon?
« on: September 14, 2010, 01:22:30 AM »
Or that the Faerie King is what happens when the same individual ends up as the Knight of both courts simultaneously. Titania's affair with Oberon is legendary thanks to Billy shakes, and his depiction of Mab is just as awe-inspiring. I *REALLY* like the idea that Oberon was a balancing factor for the Courts, and without him they choose separate Knights and war eternally instead of balancing each other.

I'd personally run it like a Dresden version of the show Cold Case--- ages ago, someone murdered Oberon, King of the Faerie Courts. Why? who wanted the Courts at war with each other? Who had the power to kill the Faerie King? Some say he is actually still alive, wandering the mortal realm, forever exiled from his beloved brides... what power on earth (or in the Nevernever) could bind such a powerful entity so?

14
DFRPG / Re: Creating a Baseline for Healing Magics
« on: September 14, 2010, 01:07:57 AM »
I'm working on a fantasy game using DFRPG rules, and the issue I keep running into is that easy access to healing magic completely removes the "sting" from the system for one major reason: when stress tracks reset at the end of a scene, the adverse effects of any magic castings are removed unless the caster himself takes consequences from the casting. It's a revolving door of healing-- the caster heals up his buddies, takes some C's doing it, then heals himself of those C's.

I haven't figured out how to make it work yet. I'm not sure that I'm going to. It might be that I'm just going to let the C-slot be taken up, but allow it to be reworded as a C of the next lower level. Broken Leg to Limping Badly, Broken Ribs to Sore Ribs, etc. Otherwise it just makes things too easy.

15
DFRPG / Re: Did I build my BBEG correctly?
« on: September 05, 2010, 06:52:36 PM »
And the really awesome thing is that I don't have to worry about the fight for a long time. A REALLY long time, if he ends up being the final BBEG. His interpersonal skills and influence are powerful enough to keep layer upon layer of machinations and minions between himself and the party. That will be the best payoff-- after a whole campaign worth of fighting this guy's plots, they finally get to fight HIM.

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