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Messages - Autumn2005

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DFRPG / Re: Beginning character in advanced game?
« on: December 07, 2010, 04:13:26 AM »
How often do you use fate points?  All the time, or do you save them up for a big throw-down?  Does it matter?  Do fate points generally get tossed around a lot?

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DFRPG / Re: Potter's a Lawbreaker! Get the Wardens!
« on: December 06, 2010, 03:12:31 AM »
Know who else breaks the laws of magic?  The Buffyverse.  Especially Willow during season 6...

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DFRPG / Beginning character in advanced game?
« on: December 06, 2010, 02:48:16 AM »
Is it possible to play a feet in the water character in a submerged game, or would that character just be crushed the first time anyone looked at them?  I just ask because as a new gamer I'd like to start with a low-level character, but most people are interested in submerged or higher level games.  Is it possible where the other characters have a 10 refresh level, but the starting one has only 6, or is that too complex/too limiting, too hard to keep track of?

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The Butcher Block / Re: Any new podcasts?
« on: August 04, 2010, 03:30:57 AM »
Just checking back... hoping for the best...  Maybe we can hear something about Changes?  Or maybe a VERY tentative show set near/after the release of Ghost Story?  Any word on if the Dresden Files contract has been extended (last I heard Jim was only contracted for 13 books)?

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 06:27:46 PM »
Can a player have more than one character, or is that recommended against?

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 05:18:57 AM »
That's an idea... would rack up fate points too.  Of course, while I was able to walk away from all those totals unharmed, no garuantee my character would.  Okay, what about an inhuman character like a WCV, you have to take on Inhuman Strength, but could you take Supernatural strength instead?

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 04:49:47 AM »
Dang, I was hoping.  I thought it'd be funny to have a character that can absolutely NOT drive.  I relate.  I've totaled 3 cars in the last 2 years.

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 04:14:04 AM »
I just want to say thanks for letting me pick your brains for all this stuff I HAVE NO CLUE about!   ;D

And as I ask more questions...

When choosing skills for a character, can you choose certain skills to be at Poor (-1) or Terrible (-2) to gain more skill points elsewhere?

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 04:06:22 AM »
What do you mean a really strong dynamic?  The GM pretty much does most of the plot line, like an author, and the players (characters) have to figure it out?

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 03:42:48 AM »
So GMs pretty much run everything?  So you need at least two other players besides the GM to make the game?

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 01:07:30 AM »
So depending on your playing style, it's to your advantage to use maybe half your refresh points for powers, and half left over for fate points?  Also, I know the GM controls the NPCs, but does the GM ever have their own character?  Or is that sort of self serving?  Maybe take turns being GM so that the main GM can have a character too?

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 12:28:05 AM »
To clarify my last statements, a high number of refresh points means a low-level, relatively powerful character, and a low number of refresh means that the talents available are more limited?  And then if a character is in negative refresh level, he owes free compels to the GM until his debt is paid off?  So it is possible to have a negative number PC, I thought I read it as if your PCs get negative refresh points, they are forced to be NPCs.

Total noob, as I said.

How do you know what level the characters are at?  All I saw were levels like "Feet in the Water" "Knee High" "Waist High" and "Submerged."

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DFRPG / Re: Refresh Points
« on: July 04, 2010, 12:21:38 AM »
Ah!  That's what I kept missing!  So the GM sets the number of refresh points.  Is it the same for each character, or do different character have different refresh points based on level, or its up to the GM?  And the group as a whole gets more refresh points at every milestone?  So a low level of refresh points would make a more challenging game, and a high level would make an easier game, according to the GM?

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DFRPG / Re: Refresh Points
« on: July 03, 2010, 10:55:20 PM »
So... the refresh points are 10?  Minus the refresh cost?  But then how do higher level characters still maintain freewill?  Does the refresh points ever go above 10?

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DFRPG / Refresh Points
« on: July 03, 2010, 08:46:38 PM »
I'm a total noob to pen and paper RPG games, I admit, so I have some questions.  I've been reading over the PDF version, but computer reading tends to make me skip lines, so I think I missed something...  So refresh points is when the characters renew themselves, and if the refresh is 0 or below, the character becomes a creature, following nature rather than free will?  But then why do all the stats in the books except some vanilla mortals have -# refresh points?  So people like Shiro and Harry are considered without freewill?  How do you ever get more refresh points if they're always in the negative?

WHAT AM I MISSING HERE??? ???

Okay, any answers are appreciated.

Thanks ;D

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