Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mauve Shirt

Pages: [1]
1
DFRPG / Re: Precognition but not tragic
« on: May 17, 2014, 01:13:53 PM »
Checked the Cassandra's Tears listing, there's nothing about dislike in the entry.  You party could easily play it off by joshing or mocking your predictions, instead of actual dislike.

Cassandra's Tears are primarily predictions- i.e. things not happening immediately- that the GM would provide to your character.  As for being able to dodge attacks (aka some sort of Spider sense), it's too good of an ability of a -0 cost ability (C's Tears).  I would recommend using Inhuman speed (-2), or you could talk to your GM about some (-1) variant where you only get some sort of limited dodge and increased initiative, and not the other abilities of general athletics check, "casual movement", and "almost too fast to see."

TL;DR.  My recommendations:
[-0]  Cassandra's Tears (with the understanding your players will mock your character, not dislike)
[-1]  Inhuman Speed Variant (only initiative and dodging ability, not general athletics, movement, or stealth movement)
Eh, the dodging is just what the wiki says about precognition. It's not super important, though I'd add it as a stunt with DM permission.
My only fear is that I can't provide much of an explanation for how someone with Cassandra's Tears would grow up without hating everyone. Not necessarily the party hating him (being mocked is part of the archetype) but how do you have an actually smart character just brush off every word of disbelief from every person ever? Simple interactions from early in life would cause embitterment. "I like you and want to be friends." "Psh, yeah right, you're just an asshole trying to get something out of me". Every damn time. I've played several trust-issues characters and after the first few dramatic scenes they're neither fun nor interesting.
If Cassandra's Tears work more like vague world-changing prophecy and less like "There's a demon behind that rock, don't touch it", then I don't think it would be useful for this character. If it's every single word coming out of the character's mouth being distrusted I think it would overwhelm the character.

2
DFRPG / Precognition but not tragic
« on: May 15, 2014, 09:10:40 PM »
Hello!
So I'm trying to build a minor talent character with precognition. If you've read many Grimm's Fairy Tales, I basically want this guy to be Clever Hans, whom everyone mocks but is always right in the end. Precognizant with high deceit. A good person for trolling internet Paranet forums and conning some provincial king out of his money.
How far ahead would he have to see to 1. be correct about any given situation (if the dice and DM allow it), and 2. not be a crazy lawbreaker of some sort? If all I wanted was a bonus to dodge I'd make it 3 seconds, but it would take probably 2 to 5 minutes of foresight to accurately guess the contents of a scene.

I don't want strict disbelief as with Cassandra's Tears, because I don't want him to be embittered and hate or be hated by the party. It's just not fun roleplaying. The rulebook has no ideas for just future sight, though.

Thanks!

3
DF Reference Collection / Re: Harry's Power Ups
« on: June 16, 2011, 02:10:34 PM »
Maybe he gained a slightly stronger "alliance" with Marcone? Or just fighting experience and werewolf knowledge. I haven't read FM in a while.

Pages: [1]