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DFRPG / Re: Hexing! We got a problem
« on: December 08, 2012, 03:46:18 AM »I'm really not sure where you're getting this idea from. A scene aspect describes the area, not the people.
If I'm playing a middle-aged, middle class white guy and he ends up in South Central LA, then the scene aspect of "Gang Warfare" doesn't really describe him, does it?
If I'm playing a wizard, and the scene aspect is, "The building is on fire!" I rather hope it doesn't describe my wizard.
If I'm playing a pure mortal who's stumbled into Maeve's boudoir, the scene aspect of, "Faerie Games Are Deadly (if kinky!)" doesn't describe the pure mortal.
Doesn't the book suggest that NPCs and antagonists with fate point pools be something of a rarity, rather than the norm?
I'm not sure what the RAW are, but in my games all NPCs have one pool of fate points that get drawn from as needed.