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Messages - Bosh

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1
DFRPG / Re: Idea for Physical Immunity: The Observer
« on: May 12, 2010, 06:17:45 AM »
Quote
as long as you don't intentionally interfere with the events happening around you
How would you interpret this? There are a lot of "actions" you can take in FATE that don't require any physical interaction.

2
Anyone want to GM one of these other settings as a Play By Post game? Although I love the Dresden Files, I'm a FATE fan first and foremost and I'd love to try out the rules in a different setting. The play by post game I'm GMing has settled into a nice groove now and I'd like to give playing a shot :)

3
DFRPG / Re: True Viking beserker
« on: May 07, 2010, 06:50:00 AM »
With berzerkers I'd lean much more towards toughness than recovery, in the Sagas they're very tough (swords not cutting their skin is their main shtick) but they're not noted for their endurance (they usually pass out/get all weak and useless for a while after the fury ends in the stories see Egil's father and grandfather in Egil's Saga for example).

Another thing to think about with Norse mythology is a lot of the shapeshifters don't actually change their shape they send forth their soul in animal shape while their body stays behind, which would be an interesting twist on some Dresden stuff.

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DFRPG / Re: Denarian Template
« on: May 03, 2010, 06:18:28 AM »
Isn't demonic copilot pretty much a given here?

5
DFRPG / What's the most munchkin character you can build?
« on: May 02, 2010, 08:11:52 AM »
I always liked the WotC Char-Op boards, not so much for character building but for being able to help me learn what to spot as a GM. So, in that light I'm going to try to abuse some rules a bit to try to make an overpowered character.

I give you: Bobo the Monkey Man!
The son of a wild fae flying monkey, Bobo strikes fear into the hearts of all evil doers!

Powers:
Inhuman Recovery -2
Feeding Dependency (massive quantities of bananas, affects inhuman recovery only) +1

Monkey Blade
It's a big sword +2 discount cost.
Exceptional blade (+1 weapons when using the sword) -1
Inhuman Strength -2 The monkey blade makes Bobo strong!

Beast Change (can turn into a flying monkey) -1
Wings -1
Inhuman Speed -2 (flying monkeys are fast!)
Human form +2 (in human form, Bobo is neither fast nor does he have wings. Whenever Bobo is hurt he involuntarily changes into his flying monkey form)

Supernatural Toughness -4
The Catch (cold iron and the like +3)

That’s a total of 5 refresh spent.

That means at just Feet in the Water level he’s a freaking killing machine.

Skills would be very very focused on mental abilities in human form and very very focused on physical abilities in flying monkey form.

Put some appropriate aspects on him and he should be able to walk over most Feet in the Water threats with big clumpy feet.

6
DFRPG / Re: Aspect Tendencies
« on: May 02, 2010, 04:34:22 AM »
It's not important to be too balanced, personally most of my aspects tend to be skew heavily towards personality and attitude descriptors for example my favorite SotC character had:
"My father told me to duel often."
"The Black Fox strikes again!" (The Black Fox was his Zorro-wannabe alter-ego)
"This situation calls for a swan dive."
"I must redeem my family's honor."
Attention span of a gnat.

7
DFRPG / Re: Any other settings you're planning to use this system for?
« on: April 30, 2010, 08:11:20 AM »
Knowing my regularly group, probably goofy over the top swords and sorcery. The basic setting concept would be that all lyrics of all heavy metal songs are true.

8
DFRPG / Re: Optional dice rolling system for those without Fudge Dice
« on: April 29, 2010, 05:34:43 AM »
Probably simplier to just do d6 - d6 in that case, it'll give you a bit different distribution but it's fast.

9
DFRPG / Re: After Action Review: Magical Spokane's First Session
« on: April 19, 2010, 05:52:40 AM »
Quote
Ho....Ly.....S%$#!!!!!!!! That's never happened before.
That was exactly how I felt the first time I played Fate. For some groups it doesn't click but when it does, dear god it just changes the way you play completely.

10
DFRPG / Re: True Names
« on: April 16, 2010, 08:22:36 AM »
I would say that whatever the child thinks of themself as would count.

11
DFRPG / Ghost Busting Rules Question
« on: April 13, 2010, 05:34:23 AM »
In the novels, ghost dust seems to make ghosts "stick" to the moral world and keeps them from retreating off to the Nevernever. It is implied that if you kill a ghost without doing something to keep it from escaping off to the Nevernever, killing it just leaves behind a bunch of ectoplasm behind while the ghost goes back to the Nevernever and can cause further problems later. However, if you kill a ghost in the Nevernever it stays dead. AFAIK this is the canon.

In the RPG ghosts have physical immunity unless they acknowledge you and ghost dust is treated as something that works as a catch for this physical immunity and it also penetrates any lesser immunities that they have in the Nevernever.

Unless I'm missing something, the RPG stats for ghost dust don't seem to quite jive with the novel's description of how ghost dust work. How would you make them line up? Probably the clearest way would be to do a maneuver with ghost dust that hits the ghost with an Aspect of "ghost dust is causing me to stick to the real world" and go from there with the mechanics.

Any other ideas on this issue?

12
DFRPG / Re: Hacking DFRPG for other settings
« on: April 13, 2010, 12:50:56 AM »
On the Spirit of the Blank blog (do a google search) they've got a biiiiiiig loooooong list to posts for hacking Spirit of the Century for D&D. FATE would work just fine for replacing some of the newer editions, but I think that the FATE point economy just has the wrong feel for some of the older editions.

13
I believe he's having the Sword bestow him with Inhuman Toughness. Which is both legal and reasonable.

And very Excaliber (or at least its sheath).

14
DFRPG / Hacking DFRPG for other settings
« on: April 13, 2010, 12:41:00 AM »
One of the strengths of FATE is that it's always been good at being hacked in all kinds of various ways. While I don't know my Tolkien all that well, DFRPG really strikes me as a system that is in a lot of ways a good fit for Middle Earth, with a bit of tweaking.

For example:
-The system would do a great job of handling the power imbalances between elves and other races. They have a set of strong powers (especially the Noldor etc.) but have lower refresh to compensate. You'd probably have to add inhuman/supernatural/mythic beauty as a power, and they'd be pretty much ready to play.
-Mortal stunts costing refresh does a good job of letting someone like Sam (more refresh than anyone) and someone like Boromir (lots of stunts) being in the same party without Sam feeling useless.
-Hobbits should probably have a stunt that gives them positive refresh in exchange for a set of (mostly) penalties and bonuses as the way they're described they seem to have higher refresh than humans (they lack a lot of the passions of men but are very determined when their backs are up against a wall).
-The way items of power work (lowering your refresh) seems to fit the dynamics of the One Right (etc.) beautifully. It is much more dangerous in the hands of powerful (low refresh) people than in the hands of the innocent (high refresh people) since it knocks your refresh rate way down and hits you with nasty compels. I don't think I've ever seen a game that can really capture why it's a much better idea for Frodo to have the ring than for Aragon right out of the box as well as DFRPG does.
-The DFRPG magic system seems flexible enough to handle Middle Earth's magic better than most systems I've seen (certainly better for the purpose than MERP's magic system right out of the box without any tweaking at all).
-A whole lot of the monsters in the game have Catches for their toughness powers already built in.
-Taking a Sponsored Magic power seems to have knocked Saruman's refresh into the negatives.

I don't know my Tolkien well enough to ever run this, but it'd be damn fun to play. It really seems like an almost perfect fit.

15
DFRPG / Re: FATE?
« on: April 11, 2010, 12:52:57 AM »
You only really need the first book, that cuts down the price to $50. That should be something you can swing even as a college student.

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