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« on: May 02, 2010, 08:11:52 AM »
I always liked the WotC Char-Op boards, not so much for character building but for being able to help me learn what to spot as a GM. So, in that light I'm going to try to abuse some rules a bit to try to make an overpowered character.
I give you: Bobo the Monkey Man!
The son of a wild fae flying monkey, Bobo strikes fear into the hearts of all evil doers!
Powers:
Inhuman Recovery -2
Feeding Dependency (massive quantities of bananas, affects inhuman recovery only) +1
Monkey Blade
It's a big sword +2 discount cost.
Exceptional blade (+1 weapons when using the sword) -1
Inhuman Strength -2 The monkey blade makes Bobo strong!
Beast Change (can turn into a flying monkey) -1
Wings -1
Inhuman Speed -2 (flying monkeys are fast!)
Human form +2 (in human form, Bobo is neither fast nor does he have wings. Whenever Bobo is hurt he involuntarily changes into his flying monkey form)
Supernatural Toughness -4
The Catch (cold iron and the like +3)
That’s a total of 5 refresh spent.
That means at just Feet in the Water level he’s a freaking killing machine.
Skills would be very very focused on mental abilities in human form and very very focused on physical abilities in flying monkey form.
Put some appropriate aspects on him and he should be able to walk over most Feet in the Water threats with big clumpy feet.