1
DFRPG / Re: what playable stuff are you hoping for?
« on: September 25, 2009, 04:24:12 AM »
Thank Bosh,
That is understood. The Fate 2.0 system is not something I am familiar with.
With Rifts, D&D, Star Wars, Gurps and others. Magic, spells and more, can take up a tome of their own.
My thoughts, though scattered, are the idea, that many RPGs out in the world are based on group interaction and achievements.
Often, when we read the Dresden Files, we see Harry the hailed hero. (Hailed, as in beaten up too)
Just wanted to interject that, each person's world or worlds should not look exactly like his, as he is a unique character.
In the first book, "Storm Front" we encounter a Rouge Wizard, who is very strong, and self trained.
We also encounter a great bar, where Harry describes a room of lower magic users.
Wizards in the Dresden Files, would be similar to Paladins in D&D. (Few and Far between).
Often in development, so much focus goes into trying to get all the big stuff correct, that the fun can be forgotten.
So, just wanted to remind the powers that be, that the Dresden Files world is huge, and Jim, still has not created everything yet.
We have seen some really cool things in the books, but there is still more to come, and the game, should allow for flexibility
and creativity. Something that Harry often relies upon. Not to mention, a bunch of friends and allies and even a few enemies
that bail him out. (Morgan)
The Dresden Files Wiki is a great place to see some general concepts.
For example: 88% of the Dresden File world is made of general ordinary humans.
In the RPG, the group, or organization's missions will accomplish what ?
I think there is great opportunity here.
For example: You could start out as a normal everyday human, work your way up.
Have your character killed, and due to X amount of (reputation/honor) points, you then can be an Archangel to
return to help out the group, or fallen angel.
There is the whole mortal vs. Immortal path to follow.
I for one, wouldn't want to be able to roll an Angel right off the bat.
I am sure there are way too many rules, and it would be hard to get into the pub's door with those wings.
cheers to you all.
That is understood. The Fate 2.0 system is not something I am familiar with.
With Rifts, D&D, Star Wars, Gurps and others. Magic, spells and more, can take up a tome of their own.
My thoughts, though scattered, are the idea, that many RPGs out in the world are based on group interaction and achievements.
Often, when we read the Dresden Files, we see Harry the hailed hero. (Hailed, as in beaten up too)
Just wanted to interject that, each person's world or worlds should not look exactly like his, as he is a unique character.
In the first book, "Storm Front" we encounter a Rouge Wizard, who is very strong, and self trained.
We also encounter a great bar, where Harry describes a room of lower magic users.
Wizards in the Dresden Files, would be similar to Paladins in D&D. (Few and Far between).
Often in development, so much focus goes into trying to get all the big stuff correct, that the fun can be forgotten.
So, just wanted to remind the powers that be, that the Dresden Files world is huge, and Jim, still has not created everything yet.
We have seen some really cool things in the books, but there is still more to come, and the game, should allow for flexibility
and creativity. Something that Harry often relies upon. Not to mention, a bunch of friends and allies and even a few enemies
that bail him out. (Morgan)
The Dresden Files Wiki is a great place to see some general concepts.
For example: 88% of the Dresden File world is made of general ordinary humans.
In the RPG, the group, or organization's missions will accomplish what ?
I think there is great opportunity here.
For example: You could start out as a normal everyday human, work your way up.
Have your character killed, and due to X amount of (reputation/honor) points, you then can be an Archangel to
return to help out the group, or fallen angel.
There is the whole mortal vs. Immortal path to follow.
I for one, wouldn't want to be able to roll an Angel right off the bat.
I am sure there are way too many rules, and it would be hard to get into the pub's door with those wings.
cheers to you all.