Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Shikageru

Pages: [1]
1
Oh shweet, new replies!

Kaldra:

Lists, got it. First and last names of my NPCs. Check. I've got a number of NPCs I've been working on, but I really should sit down and flush out a few that are key to the characters since they tie into their stories. >.>' Work for tomorrow mornin' at this rate.

Descriptive things to make people/places stand out/be unique? Hmmm.....Well, damn. Don't suppose anyone has a list like such? XD If not, I'll start forming one slowly.

Plot Hooks, hmm....Well, since I really only have one or two of the five's 'full done bio's and whatnot, that'll be hard for this time, but for future games, this is DEFINITELY going on my list.


Regarding the note book for notes n such, that'll be my laptop. I'm going to be a jerk GM probably and not allow ANY other laptop or electronic device on the table besides mine so I know no one's distracted and such, as recommended by a fellow GM at said shop.

Plus, I'm a much faster typer than I am a writer, and my laptop will also act as a buffer between me and the players if I need it to settle them down with a quick, random dice roll of impending threats and doom. Also, I love the advice from your drama teacher and will try to keep that in mind. I've had to say no on Char. Creation a few times already in terms of 'Can I start with this or that', which I disliked doing, but it seemed like one of them was kind of trying to make a power-gamer kind of setup. Meh. Still, thanks so much.


Sinker: I hear ya, but. It's easier said than done. I mean, I'm trying, but I can only work with so much as a new GM myself entirely, y'know? I'm giving them ideas and working with them as well as letting them know they're able to change things. It's just.....One loves being a punk and using Memes and stolen names/ideas, but then again, don't we all? (Blargh: First name Cave, second name: I'll just say it begins with a J. Had I ever played that game, I would've known to veto that but ah well.)

The next is overly complicated to the point his stuff makes mine look simple. The next has no gumption or belief in his character's story, which worries me, but I'm trying to work with him on that. And the other ones....ugh. I just feel like...overall, I'm letting them down as a GM, practically. I want this whole thing to be fun for all and hopefully, perhaps invoke enough interest in them to keep playing, maybe to even pick up the books/watch the tv show/etc.

Oh yeah, of the 5 of them, two have read just storm front. Another is reading it now, thanks to my copy. Another hasn't read any but likes the genre. And the last has read MAYBE to Summer Knight? Whereas I'm DYING for GS to be released, right around my birthday too!


For all:
In terms of game mechanics, still feeling iffy on a few things, but overall, much better. Also... Situation's looking like this for the actual storyline: 
A.) Neutral Grounds - gather info, intro to game/etc, and first encounter: 2 zonked out thugs (They've got 5 people. I figure they can handle 'em.), interrogate, and flee scene without being caught by impending law enforcement arrival?
B.) Arrive at Eric McDummy's apartment, thinking he's the big bad, only to find him tied up and beaten to a bloody pulp with more minor enemies/thugs/thralls/baby RCI/RCVs of a little higher number/calibur present, with Eric shouting that Damocles has his girlfriend in the back and to ignore him and get to savin' the girl.
C.) The Chase: They travel to Fort McHenry, where Damocles secret lair supposedly is, and encounter park ranger Janet Walker. Might encounter a ghoul or Damocles rushing by/villain cackling from the tunnels/etc.
D.) The Chase, extended: They enter the tunnels and play cat n mouse with Damocles for a bit until they either wound him or he escapes, leading them all the way back towards Federal Hill Park, to 'his' lair.
E.) Climax: Either a fight will ensue with Damocles only to be interrupted by an NPC I may be sticking in to help them, leading to the real fight with Eric, or Damocles is gone or zonked out/etc and Eric is waiting, controlling both Damocles and/or the Caffeine-o-mancer herself along with a small pack of ghouls.
 
As I know players tend to surprise you, I've got room in there for changes that I expect and don't expect to occur, plus I am plotting out details for Scenario 2, which will start with a no-longer-RCI/RCV Damocles Ravenborn and/or some of his fellow RCI/minions toting a special object of power that takes them from zero to badass in a moment, linking into the BIG plot I've got. Oh, and there's to be the Super Secret Ninja Vampire Assassins in there at that point in the story as well. Fun times for all!

Thank you all so much for your help. It has immensely calmed my very soul to work with you all on this.

2
Oh whoa. New posts. Firstly, thank you all for current and any possible future help with this mess. I know I CAN do it, and I do want to. I do indeed feel overwhelmed, but that's not at all on DFRPG, rather, on my crazy existence as it currently has been.

Anyhoo, onto the good shiz.

Khalis, amazing advice and I shall take it to heart. I know if I can make it through tomorrow night's session, I'll feel a whole lot more confident. We play in a semi-public setting, and honestly, the three reasons I'm running this over any other joe shmoe in the store is because a.) I'm friggen nuts for Dresden. Stumbled on the books and read Dead Beat right after it came out and was all, "Huh, why do these people seem like they've been around bef-....Oh hell, it's a SERIES!" before returning to Storm Front. Anyhoo, and.... b.) I'm the only one that bothered stepping up to at least give this a shot, and c.) I need this. I'm not that shy, except in social situations with mixed company. Which then, I'm as awkward as Molly trying to....never mind.

Anyhoo, yeah, I suspect the current events to take 1, MAYBE 2 sessions, depending on how fast they move and how overly complex explaining combat and things like that gets for me as well as them. I'm planning for 1 session, with the expectation that I *might* be able to bring it into #2 and lead into things for the big plot. But I like and agree with your suggestion to make it 'non-canon', at least saying as such starting off to let them (as well as myself feel better).

UmbraLux, that combat explanation is amazing. I'm swiping that and ingraining it in my brain so I can explain it to them tomorrow. I literally have a "Shika's GM Guidebook/cheat sheet" Word doc in the making.

More comments always welcome, and I likely have more to say on this soon once I think on it more.

3
Well, sort of. I did Char. Creation.....City Creation is less....done...and more "Nevermore Revamped"?

I have three sessions, potentially two, to make this game stick. It's.....kind of insane. I'm honestly close to calling it and accepting I'm so far In Over My Head with this thing...

Regarding my PC's aspects, I feel like....as a GM, I failed them. I tried working with them all as much as I could, and several of them are still toying with ideas, but the Aspects were the hardest things for them to work up. I'd say maybe 2 out of the 7 are Fuego, if you will, and maybe a few hot ones, and the rest are.....lukewarm.

I've actually been toying with those aspects I've been given plus their backstories and tying them further into my plot. The issue is that I'm running Nevermore's Caffeine-o-mancer Kidnapping scenario as a 'Hook' to get their characters intertwined somewhat moreso, with the end of it hopefully leading to the REAL plotline I've been working on. I guess I jumped the gun and started in on the big picture rather than books 1 and 2, if you follow. :p

As for questions, combat and most of the other on-the-fly rules really have my head hazy. I mean, I think that I understand about the stress tracks and consequences, but I honestly don't fully get the rest of combat. Blocks? You've lost me. Temporary Aspects given by the attacker to the target? Not sure I fully follow.

In terms of plot, like I said, I'm going with the one from the book to start them off, though I've got a few surprises added for how I see things will end up going.

I know I was supposed to actually incorporate them into the storyline and city creation (more), but they all wanted to have unique characters and I needed to still work with a basic 'A dwarf walks into a bar you are all in drinking on a Saturday night and slams his fist down on the bar shouting, "HEY YOU ADVENTURERS, COME AND DO PLOT-Y THINGS WITH ME!!!!"....' sort of scenario.

For one, I'm planning on having the events of Changes occur mid-way/end of the events of this first scenario, leaving issues with Damocles Ravenborn and his ilk, but I've actually got that covered based on the plotline I'm intending to roll with after this scenario runs through.

Ideally, I see my overall campaign going like so:

I. Intro/Case of the Kidnapped Caffeine-o-Mancer
II. Super Secret Ninja Vampire Assassins Strike / Intro to main plot / Retelling of the Legend of the 13 Artifacts of True Magic (Name pending changes)
III. Artifact Hunt I + Other tales (should lead to gathering 3-6 of the items, depending on how things go, plus cameos for a few Dresden characters and a few mini-adventures and inter-group dynamics issues/fights)
More later....

I've got this thing planned out....but I've got mostly the late game. The early game has me stumped.

>.>

Also, I suppose I should note things about myself and my gamers:
I myself have only gamed in 3 or 4 D&D campaigns, 2 WW (1 Vampire, 1 Hunter), and 2 Firefly campaigns, along with a long series of messageboard RPGs online for years and years.

My players come from varying amounts of gaming as well, with the least having 2 games under his belt (1 D&D, 1 random space RPG, neither lasted long, but enjoyed them both), the next being more of a fellow Messageboard gamer (except for the second Firefly game I was in, which he also participated in), and the other three have an unknown amount other than "heckuva lot"

<.<'''

Okay, ranting done for the moment. :p

4
Haha, yeah.....Okay, this is going to be pretty sad, but...here goes:

I'm a newbie GM about to be stepping full-force into running a Dresden Files RPG game. I've got 5 players currently and I think I did a moderately good job helping them roll up characters, but I feel....extremely under-prepared. This is both my first time being involved in a Fate game and first time ever in terms of hosting/GMing a game.

I've got a basic plot, starting things off in Baltimore, utilizing the Nevermore Caffein-o-mancer Kidnapping scenario along with a still somewhat loose-fitting glove of a plot that expands from that relating to my own postures on the Jade Court, the Circle, and a few other incidents.

Sadly, I'm on a massive time crunch. I know you guys are awesome and help people out all the time, but I could use a massive crash course/assist here. If I can confirm I know what I'm doing enough to get through the first actual game.....tomorrow night....then I have a two-week reprieve to work out bigger plot details, but I am....for lack of a better term, up a creek in the Never Never without a paddle.

I'm open to suggestions, since this game somewhat determines whether this will continue being played at the shop I frequent...Had work not had me so wrapped up, I'd of been here earlier asking for wisdom and such....

Thanks,

Shikageru


Pages: [1]