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« on: September 27, 2010, 08:08:43 AM »
You cna make potions that have the more powerfull thaumaturgic effects, under their description on ys.280, it says "Unlike a normal enchanted item, the effect strength of the potion may be boosted on the fly or at the time it is created with the invocation of aspects. each invocation allows the potions strength to be increased by 2." So a base strength of your lore, up to twice your lore from specializations, foci, or using multiple slots for the potion then adding two for each invocation of aspects, this would allow you to get a decent number of shifts in. You couldn't make a super ritual into a potion, but you should be able to make most of the more commonly used thaumaturgical effects as potions. In the sidebar Bob is talking about making a major entropy curse potion.