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Messages - blackheart

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1
DFRPG / Re: Paging Dr. Hicks, Dr. Fred Hicks please
« on: January 23, 2011, 02:40:54 PM »
On a somewhat lager scale would be the same effect on Lake Michigan boat pier in White Night.

I figure it would be an evocation with a zone effect, with Harry's "player" asking to establish a new aspect on the scene, with at least a Fate Point to take a fire evocation and establish the opposite effect.

Either way, as a GM I would reward the player for imagination by saying "yes", and also say "It's gonna cost a Fate Point" for pulling off something normally outside the bounds of Fire Magic.

2
DFRPG / Re: Paging Dr. Hicks, Dr. Fred Hicks please
« on: January 22, 2011, 01:45:55 PM »
OK as the guy who kinda started this whole can of worms I wanted to jump in real quick.

First and formost, I honestly did NOT mean any disrepect to Fred or his father with my post title. I was trying to be clever and lacked for charm and grace. I apologise.

Second, I really didn't want to turn this into a "Poke Fred with sharp sticks" inquiry. Fred as we should all know is an extreamly busy individual with both family and work, and I shouldn't have tried to monopolise his time.

My response is late coming due to my very sporadic intetnet access.

Thank-you.

3
DFRPG / Paging Dr. Hicks, Dr. Fred Hicks please
« on: January 19, 2011, 03:11:57 PM »
If Rumors From the Paranet isn't done writing yet, can we the fans make a few requests?

Such as:

The missing Magic/Anti-Magic Circle rules
Harry's Gravity Hammer spell from "It's My Birthday, Too" and "Changes"
Etc, etc...

4
DFRPG / Re: The Nevernever in Other Parts of the World
« on: October 06, 2010, 01:30:31 PM »
The world (both mundane and Nevernever) is a huge place.  We're reading a set of novels, not a Fodor's Guide.

Australia would be an interesting setting.  One wonders how the Courts fare in dealing with the Dreamtime and its inhabitants.  I can see both Summer and Winter clinging to the coastlines, nervously looking over their shoulders when the Bunyips are hunting.

I imagine that the Dreamtime would be powerful enough by it's own conotation that it could be considered it's own pocket realm in the Nevernever.
A plethora of ideas spring to mind, including Aboriganal shamans telling the know-it-all White Council to piss off, this is Our World.

5
DFRPG / Re: Fred Hicks talks about "Rumors From The Paranet"
« on: October 06, 2010, 01:26:32 PM »
Very much looking forward to this.

More DFRPG is GOOD! MUCH WANTING!

6
DFRPG / Re: "Knocked on yer' butt!"
« on: October 06, 2010, 01:11:33 PM »
The more I've talked it over with my player's (and reading the comments here, thanks guys!) I feel the fragile manuver (Knocked Down) is best.
It will let some one tag the aspect for a bonus and can be negated by a countermove (I get up).

the PRONE position is on your STOMACH

SUPINE (think SPINE) is on your back/butt

You remind me of my eighth grade english teacher.
I still have nightmares about her. Thanks for the mental stress attack!



 :P


(yes, I'm just kidding around.)

7
DFRPG / Re: Vampires and Hunger
« on: October 03, 2010, 03:28:47 PM »
White Court Vampires shouldn't get hungry playing basketball.


Quoted for truth.
When role-playing, allways err on the side of fun.

Or, you know, the Story.

8
DFRPG / "Knocked on yer' butt!"
« on: October 03, 2010, 03:26:15 PM »
OK, so we have either an air or spirit invocation that ends up being an attack with a concequence of "Knocked Prone" (at least 2 shifts?) or placing a manuver on a target "Knocked Prone" without a damage track (at least three shifts, right?)

Or to be really nasty, add in an extra shift to move the target a zone away (Sent Flying).

Kosher or not?

9
DFRPG / Re: Torture?
« on: October 03, 2010, 03:21:25 PM »
Either a mental attack with at least a moderate consequence "Broken Will" or a Social Attack using a Physical attack as a free tag(Horrible Pain!) ending in either a concesion ("Allright, I'll tell you what you want to know") or if you really push it, an extreme consequence (Shattered Will).

Harry held out because Nicklehead BadGuy was using just physical torture. And Harry's got that Endurance apex skill. Had Nic been using a two-pronged approach (against Resolve), he might of pulled it off.

IMO and all that jazz....

10
DFRPG / Re: True Name vs. Assumed or Taken Name
« on: August 27, 2010, 12:53:22 PM »
Thanks for the input and advice guys. It's a big help.

11
DFRPG / True Name vs. Assumed or Taken Name
« on: August 26, 2010, 02:22:12 PM »
OK, so we all know having someone's True Name gives you power over them, if only for Thamaturgy reasons. But what if you legally change your name or assume a false identity?

I have a player with a wizard concept that her father, a mundane but royal bastard, was raising her to be a magical enforcer. She skipped town as fast as she could and adopted a new name and identity on the other side of the country. Before she left she was sure to destroy any blood and hair samples he had stashed so the big tracking spell components are gone.

Now as the GM, I'm saying she could make a "Rebirth" ritual to purge her old name and take on a new one for magical purposes, but should I also require an Aspect as well?

12
DFRPG / Re: Good 'Neutral Ground' for Los Angeles?
« on: August 19, 2010, 01:40:15 PM »
McAurther Park.

I'm totally serious. Big open place in the middle of the city, lots of police and homeless presence. Why? The homeless figured out less of them get "disappeared" if they stay in the park overnight. (no hunting for red court and ghouls) And the cops add a "don't show off in front of the mortals" factor.

13
DFRPG / Re: "Grey Court" Vampires
« on: July 26, 2010, 01:37:08 PM »
Human Form (Involuntary Change) [+1] might be better than Human Guise. While in Guise you can still have access to your powers, in Human Form you cannot (which is what you implied to in losing the powers during the day).

Blood Drinker [-1]
Human Form (Invulnerably Change) [+1]; linked to:
Claws [-1]
Inhuman Speed [-2]
Inhuman Strength [-2]
Inhuman Recovery [-2]
Inhuman Toughness [-2]
The Catch [+3 or +4]
1. Fire (Like Cold Iron [+2], needs research [+1 or +2, I'm leaning towards +2 since fire is a common vampire weakness])
2. Maybe Silver (a weakness to both Moonlight, True Blood, and Blade vampires. It may be a +3 or +4 so I think it's equal to Fire)?
3. Faith/Holy?

Total: -5 or -6

Probably Feeding Dependency [+1] and your "Cat-like Fall" [-1]. A Variant of the Tattoos of St. Giles [-2] might be appropriate if you don't want to feed on others. Maybe not glowing tattoos, but getting paler or eye color changes.

Very nice and pretty much what I was imagining. Thank you.

14
DFRPG / Re: "Grey Court" Vampires
« on: July 25, 2010, 03:11:48 PM »
Mechanically speaking for jumping off a building,

[-1] Wings restricted to controlling a fall
[-0] Human Guise

Nice call.

15
DFRPG / "Grey Court" Vampires
« on: July 25, 2010, 02:19:58 PM »
So, after watching the Season 2 premire of Being Human on BBC America and Underworld, I was considering hashing out a sub-sect of vampires not aligned with any of the "White/Red/Black/Jade" courts allready established.

Partly inspired by Moonlight and Being Human, I am thinking of a vampire type that loses their powers during the daytime, and has a catch for "Fire". So, during the day they are ordinary humans, but at night they have access to their supernatural powers.

Also, how would anyone simulate the Underworld "I jump from the top of a tall building/cliff and land on my feet without taking damage" power?
Physical Immunity: Falls Only?
I'm tempted just to make it a -1 refresh power.

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