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Messages - library lasciel

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DUUUDE!!!!

I play Birthright!!! 

I feel so cool by association now!

(ok, and slightly dorky.  But way more cool than dorky.)

 ;D :D ;D :D ;D

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Calendar Event Discussion / Re: Where would YOU like Jim to appear?
« on: April 05, 2011, 06:24:59 PM »
Technically, he isn't. :D

He finished writing the book, and it's now in Penguin's flippers, but he still has some revisions to do before the manuscript is complete.

Details details... can't you just let the masses celebrate for JUST A LITTLE before you dash cold water all over our hopes and dreams and fuzzy bunny-rabbit thoughts of Jim actually being DONE for once?

Sheesh.  Meanyheads.

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DF Comic Books / Re: Coming April: Fool Moon!
« on: April 01, 2011, 06:09:41 PM »
I love this place so much.

And, while Li'l Harry wouldn't be Harry, I have to admit that reading about a precocious 8 year old snarking off to authority and trashing baby chlorofiends with his wits instead of with magic would be vastly amusing.

Also, I NEED to have Thomas in one of the later books described as wearing an irridescent sparkly tracksuit. 

*happy sigh*  That was even more fun than Gmail Motion.   :D   

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Author Craft / Re: double the question double the head acke
« on: March 27, 2011, 02:54:27 PM »
You could also go with the "insert name of object or material being worked with" convention, and that can help distract away from using "Craft" or "Crafter" as a singular name/concept.  This also pulls it further away from 80's movies and stereotypical representations of witches.

So for examples -
A Tinsmith is a nonmagical person who repairs/builds things with tin.
A Tincrafter is a magical person who does the same.

A Woodsmith is a mundane carpenter
A Woodcrafter could maybe do the same things, but probably focuses on intricate decorations or ornaments because the magic is more "elite"

You're broke (or maybe the kingdom has magical sumptuary laws restricting what magical items people can own) so you go to a swordsmith.
You're the heir of a duchy and this is your first "real" sword, so your father the Duke has commissioned a swordcrafter for the work.


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Author Craft / Re: Fighting with keys--how would it work?
« on: March 23, 2011, 02:49:47 PM »
Okay, this is going to sound stupid, but in one of JB's books, Harry says that you can take a bunch of keys and toss them at a milk carton, and chances are the milk carton will crack.

I tried this on a milk carton.

It didn't work ???

But anyway, I heard from somewhere that keys are a really good weapon to have in a fight (street fight), but the only thing I can think of doing with them is throwing them into someone's face (and then running like mad to get away from said person  ;D).

Is there some other way to use them?

The fighter concerned is a teenager of slight build, so don't expect feats of great strength or anything like that from him. In the scene I'm working on, he's fighting four people, of about the same height and weight, with only a pair of keys.

Suggestions?

Is he sparring, or is this a serious fight?  If sparring, take a look at some martial arts videos on YouTube, and see how the multiple-attack training katas or free-spar sessions look.  People who are attacking take turns at the defender, they broadcast their intentions clearly, and they cycle through the attacks from various points instead of all attacking at once from everywhere.

If it's a serious fight, then there are harder choices to make.

Does he HAVE to win?  What does winning mean?  Does he simply get away from them?  Does he have to defeat them utterly?  Does he simply make it so much trouble and pain to get him that they back off because no one wants to mess with the crazy person?

With all that in mind, here are a few concrete suggestions, aimed at a believable ACTUAL fight.

Suggestion 1 - have him outrun at least 2 of the 4 dudes before the actual fight.  Better if he's able to outrun/outmaneuver at least 3 - maybe after running from 2 of them, he ducks into an alley which is so narrow that only one person can fit through at a time. 

Instant one-on-one for the fighting, but still has the power of the multiple attack - the suspense of the chase "Oh good, he finally lost Goon 2!  Oh no, Goon 1 has come around the block on a motorcycle and is gunning for him again!"  and then the suspense of the actual fight  "Will he have enough strength left to fight Goon 3 after running so hard?  Yay!  He beat Goon 3!  But uh-oh, now Goon 4 is climbing over his buddy's body and coming in again - now what?" 

Suggestion 2 - Find some reason for the bad guys to seriously underestimate his abilities from the start, so they are caught off-guard when he actually turns and fights.  That underestimation makes fighting two opponents a little more realistic. 

(Very rarely, even with trained martial artists, does one person win against multiple attackers, and when it happens, it's usually because the groups or pairs of attackers weren't really trying their utmost from the start because they outnumbered the victim.  Expand and elaborate on their superiority (in their own minds) and then use that overconfidence against them.)

Suggestion 3 - Take a serious thought at the concept of berserkers.  There's a reason Wolverine is named after that particular animal, and it isn't because of its SIZE.  Not many people want to tangle with something crazy.  That's a deep primal instinct people have to steer clear of odd behaviour. 

Think of rabid animals.  A rabid rat isn't that big, and rats usually run from humans.  But if this rat's gone round the bend, it will attack, and that's not NORMAL for that small thing.  If tiny dude is freaking out and throwing himself into the fight with everything he's got, that makes the Goons wonder; "oookaaay, what is tiny dude ON, and why is he growling at me?"  These are not confidence-inspiring questions.

Whatever mechanics and improvised weapons you use then will be more believable automatically, because the SITUATION they're in is more believable.  Because of the setup, people will more readily keep on following you down the "Hey, did you know keys are a kickass improvised weapon?" path, regardless of the details.


Good luck!   

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Author Craft / Re: Who/where do you bounce ideas?
« on: March 19, 2011, 04:08:17 PM »
First off, apologies for the hugely ginormous point-by-point below.

Also apologies for leaving this thread alone for so long - I've been doing a lot of thinking about it, but it wasn't making sense.   I try to stay away from the keyboard when mentally babbling.

Finally, instead of asking these by PM, I hope it's ok to continue in this thread, in the hopes someone else might have advice or elaborations, or that someone might find the information useful to them as well. 

Righto - into the fray!

Really great discussion thread and I ditto everything said, still I'm not sure we've addressed what lasciel is asking.

I've been fortunate to take some online classes with editors, authors, copyeditors, journalists etc--the hardest, absolutely hardest assignment I faced was--"Post your premise. I (senior editor at major house) will decide which one has legs." You see I'd come with this lovely little plot and three characters that I loved. Scrap that baby. It wasn't even on her 'maybe' list of okay. Somewhere in this forum section was my plea for assistance. I ended up with six decent premises that I thought had staying power with my attention and marketability for a result that might be of interest to a house.

Did any of the editors ever say what criteria they're using to decide what premisi (premises... premae?) were good together, or why certain ones of them were not workable at all?  I've been thinking about this the most, and I have no idea how to proceed. 

My baby plotlings are all over the bloody place - I've got traditional 'swords and horses' adventures, several far-future Sci-Fi stories (all in different far-futures, of course), a recent-history vampire story, urban fantasies... about the only thing they all have in common is that they're not set in the 'vanilla world.'  How can those get smushed together? 

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I didn't hear anything from the instructor for sometime. I like to think she was running it past either her personal agent or her companions at work. Bottomline? We ended up combining the 4th and 5th premise, and before I was done writing it I had actually encompassed a 3rd premise.

Was that a collaborative process, or more organic - to be blunt, did the editor come out and say 'well, that's too simple, you need to put x in' or did it just end up "feeling like it fit" in with the rest as you were writing and charting out the plot and the tension points?

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I truly believe that our initial thoughts are too common and we have to dig much deeper, painfully deep, for a marketable, workable idea--especially as hopeful debut authors.  I'm speaking premise here NOT HIGH CONCEPT BITE LINES of less than 25 words as Colleen Lindsay shared at DFWCon.

Feel free to PM me, but start with a few simple questions first:

How many subplots and threads can I work into this idea that are, or can be weaved together?

Here is where I've been having my weeks-long existential crisis.  Let me preface this by saying that I am not trying to insult or make any sideways comments about any authors who may seem to be targeted below - I love READING their works. 

I've come to the realization that I manifestly do not want to write epics or trilogies or long huge staggeringly complicated tomes of dense reading stuff.  I feel really bad for saying this, and I almost feel like admitting it means I have no chance to be published or have anyone interested in my work.  I have ideas, I think they're fun - at least worth looking into, and I am committed to trying to write them as fully and complex-ly as they need to be (and that I'm capable of)... but I don't think any of my ideas NEED to be epics.  I LIKE simple one-shot stories, and worlds where a baseline is set, a book or two is written, the interesting idea is finished and solidly done, and then the reader is free to go wandering off on tangents because there's wide open mental space left.

Is that totally awful?


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How many characters can I manage and still produce the best work I can do at this point in my craft?

This one I'm ok with - I have the opposite problem, actually.  I get a little character happy and have LOTS of them.  Still, I feel this is related to the above point.  There's this trend where every character in an epic is vitally important to the overall plot at some point, and so the same people keep circling back into the story at different times and places.  I don't necessarily mind that, but I also like the thought of just having mostly ... you know... people.  Moving scenery.  Not plot-vital troves of information and subtext to be teased out and used to further the plot.  Again, I feel a bit of a bad person for saying that.
 
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What would be likely tension points on my story plot curve?
Then isolate the tension points and judge how you are going to escalate the tension to drive the plot to the climax.

If your tension points (at a minimum: opening, 1/4, 1/2, 3/4, 9/10th marks) seem lacking, then don't toss out the premise, but start the layering process to bring in more subplots, more character conflict, more whatever is needed.

I truly believe that 'nodes of contact' as Donald Maass discusses are crucial to a well fleshed out, decent book. Our premises can be fantastic, but if we don't figure out those contact points along with a two sentence premise fairly soon in the process, then we probably will only stumble across a great story idea. Planning for that great story idea before wasting hours of your valuable writing time is essential.

As a technical writing point, this one's hard for me, because I'm still working out the kinks of the basic ideas.  I've basically memorized Jim's writing blog, and that method seems to work well mentally for me. 

I'm not yet to the point of wanting to nail down specific plot activities for all of my plotlings tho - I was hoping for a method of weeding them down BEFORE I get to that point, to save mental effort for a hopefully more likely to be successful payoff.


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Best writing Library Lasciel - love your tag name by the way. 

Thanks - I'm a sucker for a fallen angel and a fine alliteration.   ;D

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Author Craft / Re: Who/where do you bounce ideas?
« on: March 05, 2011, 03:11:24 AM »
I'm also more thinking about earlier in the writing process - I get these mental strafing run kindof episodes, where two or three or six or twelve vastly different plots and settings and sets of characters will sear themselves into my brains and demand that I acknowledge them before they release my hostage-brain.

Then I'm left with my sets of hastily scribbled character and plot and scene notes from trying to get it all down - and I don't know which ones are the good ones. 

Which one should I spend my time fleshing out?  Which one is trite and overdone (one example that I know I have to wait on is a vampire story - those are DOA right now, so it's going to have to sit for a few decades), which one is full of inconsistencies, which ones are so out-there that I can't get other people to follow me, which ones am I not good enough to handle yet....

That sort of thing is where I have the most trouble.  I've only got so much time, and I am splitting it between all these different (many dozens) of potentially viable baby plotlings, and to be truthful, I think it would be more productive to pick one or two or three and focus on them - but how do I know which ones to pick when they're all equally interesting and real in my head?

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Author Craft / Re: Who/where do you bounce ideas?
« on: February 10, 2011, 07:37:13 PM »
Yeah, warm fuzzies will not improve your writing.  As I tell my friends - I want to know where I can improve, where I'm hopelessly wrong - and what are the holes in the plot that you can drive a star cruiser through.

See, this is what I want, and while I love my friends dearly and have great fun with them, they're really not the people for that type of feedback.

It's irksome.    :-\

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Author Craft / Who/where do you bounce ideas?
« on: February 03, 2011, 09:51:38 PM »
So I know asking for input on basic storyline ideas on the web is pretty dumb.

However, I have a very hard time telling potentially interesting plot/story ideas from the rest of the random crap that my brain continually spews forth when I'm not actively working. 

So, my esteemed writer-peoples, where do you find your most constructive feedback comes when trying out the quality of basic storyline and plot ideas?

I feel embarrassed to talk about my ideas with my friends.  In the meantime I've been bouncing off my husband, and while he's generally pretty sound-minded, I have a feeling that his responses are a little tainted by the thought that if he doesn't say he likes my ideas, I may bash him with a frying pan for lack of spousal support.   ;D

Links appreciated, actual groups of people also appreciated, general advice also totally welcome.


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Author Craft / Re: don't know if this is possible
« on: January 21, 2011, 03:33:29 AM »
Just chipping in that ideas are never the problem with me.  I have a laptop and backup drive FULL of ideas and kernels of stories and series-possibilities. 

The TIME and ENERGY needed to write, and the FUNDING to not have to work so hard at a real job in the meantime, any of those would be greatly appreciated!

So, you know, if you have any of those three things just lying around that you need to get rid of....   ;D

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Someone needs to buy cass a round or 23.

Sheesh.  That's one epic transcripting job there.

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Calendar Event Discussion / Re: Where would YOU like Jim to appear?
« on: January 14, 2011, 06:25:44 PM »
It's early, but I think he might have noticed how very loved and popular he was at Dragon Con last year...

If he comes again, I have a feeling that the staff will realize the error of their ways and give him bigger rooms now.   ;D

Atlanta, Sept 2-5, 2011.

(If not this year, then please don't make us poor dedicated southern fans wait another four years.  I may not survive!)

Alternatively, anywhere in SC, the southern half of NC, or the northern half of GA would be awesome, and I'll be there with bells on.

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Calendar Event Discussion / Re: Jim at Dragon*Con 2010
« on: February 04, 2010, 09:01:04 PM »
Hallelujah and pass the extra hardback copies! 

*does the happy Snoopy dance*

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Author Craft / Found a really good article on writing today
« on: January 14, 2010, 11:24:06 PM »
It's aimed at journalism students for whom English is a second language, but it's the most clear and concise rendering of all the faults of 'legalese' that I've ever seen, and I think it's a good guide to all sorts of writing, not simply journalism.

Here's the article http://www.theamericanscholar.org/writing-english-as-a-second-language/

Hope you find it interesting/useful!


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Author Craft / Re: Do they exist?
« on: November 13, 2009, 03:50:21 AM »
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I saw what you did with that ambiguity there.

 ;D

Thanks very much for the suggest.  I have the hardest time finding new stuff to read.  It's like a curse.

 

I suppose I was thinking more along the lines of a general story archetype stage for the second way of writing I mentioned.  Like - "I want to write a tragedy" or "I want to write a comedy of manners" and then finding themes and character types who would easily morph into those stories without losing their core ideas.

I can easily see it being more of a combined process during creation - I was only thinking about how I would do it myself if I had to try.  I can't seem to get past individual scenes anyway.   :P




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