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Messages - Knave

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1
DFRPG / Re: Duels between mortal Practitioners and the Law of Magic
« on: April 28, 2010, 01:52:48 PM »
I was under the impression that the Code Duello was for issues between arane nations, not between individuals in the same nation.  Those are expected to be taken care of in house.

So, if The White Council represents all Mortal Practitioners in the accords then it is due a lot of respect, but it has to do everything in its power to stop those criminals who might otherwise compromise its position.

Back to the original question - I don't believe members of the White Council would duel one another, and if they did they would go as far as they could to stop their opponents - not kill them.

2
DFRPG / Re: Quick DFRPG Questions: Evocation vs. Attacks and Stealth
« on: April 27, 2010, 03:12:21 PM »
Well yeah, but then the cat always jumps off the closet before the monster bursts out of it  ;D

3
DFRPG / Re: A wall of fire
« on: April 27, 2010, 03:10:38 PM »
It's all of those things - depending on the situation and how the NPC is trying to bypass it.

4
DFRPG / Re: Quick DFRPG Questions: Evocation vs. Attacks and Stealth
« on: April 27, 2010, 02:45:35 PM »
Cool.  Having a player say, 'I'm getting ready to launch my shield as soon as I see anything even vaguely nasty' pretty much always wins initiative in my game anyway  :)

5
DFRPG / Re: Quick DFRPG Questions: Evocation vs. Attacks and Stealth
« on: April 27, 2010, 12:00:02 PM »
I'm in two minds about this one. 

What I don't like about it is that it removes some of the 'Wizards need to think ahead' theme, and secondly without the 'sacrifice your next action' part it gives you an extra potentially lasting magical action (i.e. spend the next exchange maintaining the spell and you'd have acted twice in 3 exchanges).

On the other hand it does allow for the nail biting defence at the last second when the moster leaps out of the closet.

hmmm...

Maybe require it to be a rote?  That works from a sort of 'reflexive trained reaction' point of view.  It also means that if someone uses a shield bracelet or something similar and hasn't 'readied it', you could slap them with an 'unprepared spel/ wonky evocationl' tag.

6
DFRPG / Re: A short list of simple Thaumaturgy questions
« on: April 22, 2010, 10:46:46 AM »
Using the books as canon, Wards don't need to be tied to thresholds.
(click to show/hide)

7
DFRPG / Re: Mental health bar
« on: April 21, 2010, 10:43:29 AM »
It's generally more about conflict with someone you love or getting tortured - anything that messes up what you think of yourself rather than what others might think of you.

8
DFRPG / Re: Animating Statues
« on: April 20, 2010, 04:53:19 PM »
The laws of magic generally only apply to mortals (or I think we can extrapolate Free  Willed / positive refresh individuals).
The laws of magic as interpreted by white council wardens are a bit more vague...

So - I'd rule that you wouldn't end up with a Lawbreaker Power, you MIGHT end up with a Lawbreaker (Extreme) Social Consequence... but it seems unlikely.

9
DFRPG / Re: Animating Statues
« on: April 20, 2010, 03:44:54 PM »
generally no.   :)

10
DFRPG / Re: Describe your Defensive Rote
« on: April 20, 2010, 03:21:19 PM »
Intervening Hair? Shadow tentacles?  Phantasmal creatures that leap in front of bullets.  (The Bambi shield : p)

11
DFRPG / Re: Animating Statues
« on: April 20, 2010, 02:27:31 PM »
See the spell in YS to animate the zombie.  Remove the requirement for a heartbeat.  Make it a little harder to compensate for that and the lack of 4th law issues.

Summon spirit into statue.  Bind it to your your will.  At the end of the day you've just gotta look at the effect.  If it's basically the same as a zombie.  use that

12
DFRPG / Re: Evocation: Control is better than Power
« on: April 20, 2010, 02:01:51 PM »
If it really bugs you, you could house rule that any evocation that is successfully controlled and uses Power -2 or less doesn't generate stress, provided you still have stress boxes available on your track.

Up side -> more minor spells, and your casters keep going for a bit longer.
Down side -> it's a bit fiddly

13
DFRPG / Re: An Idea: Tagging for Continuous Damage
« on: April 08, 2010, 05:13:12 PM »
I think you're onto a win  :)

14
DFRPG / Re: signators of the accord and accord cities [many questions]
« on: April 06, 2010, 11:20:20 PM »
Both the Fellowship and Venatori seem very odd organizations to have as signatories given their antagonistic positions towards other supernatural 'nations'.  I guess if they had the backing they could well be, and just have declared war on their targets.

15
DFRPG / Re: Preorderers: First Impressions?
« on: April 06, 2010, 05:05:25 PM »
After careful and painstaking scientific analysis I have determined that the primary ingredient of the items under test is Awesome! with a sprinkling of Yeowza!  :P

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