Okay. That actually is more simple than I thought. So, the villain can break it up into 3 different spells, with the highest complexity being 9? That's easy enough to swing for a dedicated summoner. Man, if it's that easy, my summoner should seriously be looking for higher quality help.
Edit: D'oh! Misread the last part. That 20 is the real kicker. Finding ways to boost your complexity up to 20 would be an undertaking, to be sure...but probably doable on a mass scale if you are simply summoning multiple generic demons.
Also, just to make sure I'm reading it right, if you don't put more juice than your Conviction in, you can do it without taking mental stress? That makes summoning and binding really easy, and basically limited only by free time if you want to summon en masse. Good thing my villain has a day job. Oh, how long does each casting roll take?
This summoning breakdown is really useful, thanks. I think I will just straight up forward it to my player who is an ectomancer.
As Sanctaphrax pointed out, my number for the containment and summoning was off by two, it should be 13. Also, want to point out that those two must be accomplished together. Only the binding can be broken off as a separate spell.
And Sanctaphrax makes a decent point about summoning not depending on powers, but these are the rules as written. It's trivially easy to change this as GM by simply giving more powerful creatures higher conviction scores. If for some reason, you want a low conviction on something you want to be difficult to summon, give it an appropriate stunt or power to resist summoning. I'm not saying that Sanctaphrax has a bad custom method (I haven't read it, but he usually has fairly good ideas), but if you make custom rules about too many things, you can wind up losing your way.
Also, while I'm thinking about it. If your Raven Mockers would normally be Taken Out without taking mire than a moderate (like mooks tend to be), subtract six from the difficulty. Similarly, really powerful creatures might take an extreme, so add eight to theirs.