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Messages - Malkyne

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DFRPG / Re: Hexing! We got a problem
« on: December 06, 2012, 11:10:23 AM »
If the caster says that the ambient magic of all of his casting should hex the gun mans gun (without an action) then its a compel.

The OP's situation clearly fits into this category.  It was a case where the ambient magic was causing hexing as a side-effect.  The trouble was that it felt like it should be a compel, but you can't compel someone without an aspect to compel.  Because it was not deliberate hexing, there had been no mechanic (such as a maneuver) to establish an appropriate aspect on the gunman to compel.

The solution that I feel provides the most appealing fit of mechanics to purpose (for both PCs and NPCs) is for the caster spending a Fate Point to make a Declaration to apply an appropriate aspect (e.g. "Buzzing with ambient magic!") on the scene/zone and then the players in that scene/zone can be compelled using that aspect -- if the caster pays a Fate Point for each player being compelled (see "Scene Compels", page 107).  What is especially tasty about this approach is that the new aspect provides further invoke/compel possibilities that may not have been initially anticipated (and can plausibly backfire, if the caster has friends who are also using technology!).

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DFRPG / Re: Focus Items -- For Non-Combat Evocation?
« on: September 14, 2012, 08:56:45 PM »
Basic guideline I use is if the intent of the spell is to destroy or disrupt, it's offensve.  If the intent is to fortify or protect, it's defensive.

Yeah, I get where you're coming from, with the intent thing, but there are definitely some ambiguous situations.  Amusingly, in YS, under the "Hyperawareness" spell, it says "defensive (sort of) maneuver."  Yeah, exactly... sort of.  ;D

If you base the distinction on intent, I don't think it's a good idea to specify offensive/defensive in advance, on a per-spell basis, the way the YS spell examples do.  For example, a simple gust-of-wind spell has both offensive and defensive applications.

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DFRPG / Focus Items -- For Non-Combat Evocation?
« on: September 14, 2012, 06:47:40 PM »
It's clear in the rules that evocation Focus Items apply specifically to either Defensive or Offensive evocation.  But, does that mean we can't use Foci for non-combat evocation?  This might include things like Harry's "Flickum Bicus," which are certainly quick-evocation, but also don't really have a combat purpose.  One might argue that it's not worth even bothering using the evocation mechanics for trivial spells like that, but non-combat evocations are not necessarily trivial, and could mean the difference between life and death.

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DFRPG / Re: Aspects Workshop
« on: February 11, 2011, 10:06:59 PM »
What I'm asking is at what point do things like that, that were frankly going to happen anyway, stop being just story and start being compels worthy of a fate point?

Yeah, I kind of have the same issue, since I just sort of RP along with Gloria's aspects, for the most part.  Since she comes "From The Wrong Side of the Tracks," she doesn't trust the authorities.  But, that's how I play her, anyway.  That's why she pointlessly tried to do first aid, instead of calling 911, after the explosion, during the last session.  Should I have declared that, in some way?

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DFRPG / Re: Miami; the Makeshift Mermaid and other Yarns
« on: February 10, 2011, 05:46:15 AM »
Take another player aside, and roleplay while you don't have the spotlight.

I GMed an Amber DRPG game for an entire year with about ten players, and this is the only way I survived to tell the tale.

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DFRPG / Re: Miami; the Makeshift Mermaid and other Yarns
« on: February 10, 2011, 04:54:43 AM »
So far the five most unused characters are Brian, Mike, Ethan, Melon, and Gloria.  Then again, with Gloria it's more an RP thing than anything else.  She's supposed to keep her mouth shut.

Well, there's also the matter that she's the type who gets information from people by establishing a rapport.  She makes them feel comfortable, safe, and important.  She wants a client (or other potential information source) to feel like he is special, favored, and that she has his back.  The objective (whether conscious or not) is to get people to offer information, willingly, as an exchange that further solidifies that imagined bond, rather than to pry it out of them.  Unfortunately, this style is rather difficult to pull off when she has a small mob of potentially intimidating companions with her, and she only has a sort of vague idea of what information they're trying to get, in the first place.

There might be some cases where it might make sense to tag social maneuvers, to take advantage of her less direct approach.  For example, if Donovan had been resistant to helping Gavin find out about the sea spider, Gloria's established rapport with him as a client and her surprising display of compassion and humility in fetching him and his lover coffee might have easily tipped things in the team's favor.  (Luckily, our specimen was interesting enough that it piqued his interest without any further necessity for buttering him up.)

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DFRPG / Re: Miami; the Makeshift Mermaid and other Yarns
« on: February 09, 2011, 07:16:40 AM »
As for playing captain america....i dont play...playing is for kids, what i do is for real. ;D

Damn straight.

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DFRPG / Re: Miami; the Makeshift Mermaid and other Yarns
« on: February 08, 2011, 09:21:36 PM »
As a note I can't access Gmail from work so I can't use the new mailing list while I'm here so I will continue to post here or on the OP page.
So if anyone needs to reach me Post here. PM me here or mail me on the OP board.

I set up both an OOC and IC forum for us to use.  However, the information is all in a mail I sent to the mailing list that you can't get to.  D'oh!  I'll send you a copy on the OP board.

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DFRPG / Re: Miami; the Makeshift Mermaid and other Yarns
« on: February 03, 2011, 11:21:23 PM »
I'm not sure we should do that since you have the stripped-down rules posted there. I think its fine for our own use but unless we can lock down that section we should keep it to ourselves.

If we need space to post eyes-only game information (e.g. game rules info, non-PG-rated stories, etc.), we can either use the Google Docs folder for that, OR, Jason or I could provide a private wiki area for that.

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DFRPG / Re: Miami; the Makeshift Mermaid and other Yarns
« on: February 03, 2011, 11:14:26 PM »
Also, Tess, I'm pretty sure I left my water bottle at your place the first time around.  I'm bad about that sometimes.  Can you bring it to Sunday's session?

You sure did.  I think I've moved it to Jason's place, already, in anticipation of your arrival.

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DFRPG / Re: Miami Game; Blood in the Water (was LFG ATX)
« on: February 02, 2011, 04:12:23 AM »
...i have not laughed out loud like that in a very long time.
Dunno if its original or not but well played! +1 fate point for next Session!

Yeah, I think he won the Internet, today.

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DFRPG / Re: Miami Game; Blood in the Water (was LFG ATX)
« on: February 01, 2011, 11:41:51 PM »
I've had the Dethklok song "Murmaider" stuck in my head ever since the first session.

"There are no fingerprints deep under water.  Nothing to tie one to a crime..."

Thanks for the synopsis, Ren! 

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DFRPG / Re: Miami Game; Blood in the Water (was LFG ATX)
« on: February 01, 2011, 09:17:14 AM »
I'm really hoping that we can get some more wiki pages or characters up so I don't have to rely on my memory too much.

I'll probably help with characters, in the future (when I'm not absent), because that's fun.  I'm still trying to find a good picture for cousin Orfeo.  I can't paint all of them, because that takes too long.

For those who didn't notice, I've refined/replaced two of my aspects.

My trouble is now "From the wrong side of the tracks," since that seemed to encompass all of the ideas I was going for, there.  As for "Don't ask too many questions," I have now replaced that with "Everybody knows that you've been discreet" -- which someone other than PirateGhost (I'm betting Funge) would recognize as a Leonard Cohen line.

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DFRPG / Re: Miami Game; Blood in the Water (was LFG ATX)
« on: February 01, 2011, 06:49:24 AM »
I am very much looking forward to the campaign synopsis!  I wish I could have been there... argh.  I can't wait for the next session.

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DFRPG / Re: Miami Game; Blood in the Water (was LFG ATX)
« on: January 31, 2011, 04:17:47 AM »
You know, I'll tell you, the SU01b.png logo is not bad!

...and let me be clear on the matter: I am a ruthless critic of logos.

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