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Messages - Sebastian

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1
Author Craft / Re: Branches of Magic
« on: October 05, 2010, 07:26:23 PM »
Swing by the appropriate parts of TV Tropes

2
Morgan fought in the trenches of WWI.
I'm not aware of confirmation whether that was before or after he acquired his powers.

3
DFRPG / Re: When a PC breaks a deal with a fairy queen..
« on: August 26, 2010, 06:48:45 PM »
Defenestration - such a nice word  :D

4
Display Case / Re: DISPROVE THIS
« on: June 24, 2010, 07:38:26 PM »
Mother Winter and Mother Summer would have been in control of things before Mab and Tatiana

Mother SUmmer has retired once, Mother Winter never.
Whather that's relevant is another matter.

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DFRPG / Re: Duels between mortal Practitioners and the Law of Magic
« on: April 28, 2010, 06:34:30 AM »
It seems very questionable that a duel has to be to the death.

And wouldn't/shouldn't moderately intelligent practioners choose another option, to avoid the problem?

6
DFRPG / Re: What counts as Cold Iron?
« on: April 25, 2010, 08:01:06 AM »
During Fool Moon Bob says you still need inherited silver to kill a Loup-Garou. That rule hasn't changed since an undisclosed date.

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DFRPG / Re: On shot Concession
« on: April 22, 2010, 05:45:33 PM »
In ordinary reality, knocking people unconcious is time consuming, difficult and quite dangerous.

http://tvtropes.org/pmwiki/pmwiki.php/Main/TapOnTheHead

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DFRPG / Re: Harry's summoning circle
« on: April 21, 2010, 02:40:24 PM »
Despite the workout it got with the binder, investing that much money in a circle seems slightly wasteful at the moment :)

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DFRPG / Re: Angels in the Dresden Universe
« on: April 20, 2010, 06:07:54 PM »
It's only 7 more books. Take a week off from work and you can catch up on your own :)

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DFRPG / Re: The First Law Question.
« on: April 20, 2010, 07:28:31 AM »
I would argue that as of Grave Peril Harry should have his second violation. He agonizes and rationalizes considerably about the possible mortal casualties in the fire. Sue on the other hand was under his control and there were few mortals left in the area. Unless someone was sitting in a car she stepped on which is a danger that could not be directly assumed from the nature of the spell. A bomb is an uncontrolled device meant to kill anyone in the area regardless of status since RCVs feed on mortals it can be assumed that any gathering of them worthy of a bomb will contain some mortals. Calling them "acceptable" losses does not make them unintentional. Anyone whose soul would not be stained by their deaths is already a sociopath and should be an NPC anyway.

Why couldn't people play sociopathic villains if they want to?

11
DFRPG / Re: Mythic Toughness -- Must have a permission?
« on: April 11, 2010, 10:56:56 AM »
Yeah, Permissions were sort of a midway point on the way to our final, blanket ruling on qualifying for powers. Permissions were a fancy way of indicating which character types qualified for which powers, which we then generalized to, "they have to clearly derive from your high concept aspect, whatever it is". And then we solidified the templates and types to provide more guidance.

The idea being, it has to logically track. So, if I'm an Emissary of Loki, the trickster god, probably I could see my way into illusion-based sponsored magic or glamours, any powers that help me with deception, and that kind of stuff. But Mythic Toughness probably isn't going to happen.

Or transformations. :)

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DFRPG / Re: Item Crafting
« on: April 09, 2010, 09:46:53 AM »
The Strength powers outdistance the equivalent Toughness powers on purpose. So, no apologies there.

Armor simply isn't a 1:1 thing when you're talking about gritty modern stuff. Even in real life, so-called "bulletproof" vests still often result in a cracked rib when you get shot center mass by a decently-sized round. There's a point at which, especially when you're talking about units of measure as large and abstract as the ones we use, that layering doesn't really help. I think that's even the case with supernatural defenses - if you've got an Armor:1 innate toughness, but you've encased yourself in Armor:3 protection, the big number is the one that matters, dramatically speaking. (Hell, I could even see that as a way of dealing with the Catch, for some beings.)

I could have gone with a Cyberpunk 2020-esque solution, but that would have resulted in a lot of fractions and rounding, which would have pretty much put us at the equivalent of no stacking anyway.


-Lenny

Magical/mundane armour should stack, if you wear kevlar/steelplate over your enchanted tshirt that should decrease the energy your tshirt has to deal with resulting in the equivalence of a stacking effect. Of course which kinds of damage gets through should also matter.

13
You really really cannot generate a magnetic field strong enough to deflect bullets.
Mythbusters had an ep about it.

Well, in a magic universe I suppose you could, but it's going to screw over everything nearby.

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Author Craft / Re: Military question help?
« on: April 06, 2010, 07:58:23 PM »
1) Since it's a SciFi setting, teleport a stasis bomb inside :)

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Darkest Hours / Re: New York City inaccuracies
« on: March 30, 2010, 11:20:28 AM »
We don't know the numbers, to be honest, but given some of the feats he's pulled off in the comic books, I would be hesitant to state that he couldn't put several tons of force into a small area. Jim's also been a Spideyfan for 30+ years; I'd imagine he has a pretty clear idea what Spidey can and can't do.


...

According to a (translated) excerpt from official marvel lists of charachter history and abilities from... early 80's or so, spidey can bench-press 10 metric tons. (22,000 lbs)
Of course I seriously doubt that's applied consistently for all writers.

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