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Messages - karmakaze

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Calendar Event Discussion / Re: Are we missing an event?
« on: February 07, 2007, 06:12:31 PM »
In case any of y'all use upcoming.org, I added a jimbutcher tag: http://upcoming.org/tag/jimbutcher/

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Calendar Event Discussion / Re: Jim at Moonlight Rising
« on: February 07, 2007, 06:07:21 PM »
http://www.moonlightrisingcon.com/Main/homepage06.html says:

Quote
1.29.07 - IMPORTANT ANNOUNCEMENT

First of all, let us say thank you to everyone for all their support of Moonlight Rising, it has made the journey a real pleasure for us.

We have given this a lot of thought, discussion and soul searching, and we feel that in light of recent actions and happenings in the Jossverse fandom that it would be for the best to postpone this year's event till 2008. This will hopefully allow people to deal with the legal ramifications of it, as well as work through their feelings on what happened. We are not canceling, we are merely postponing for a year which will give us time to plan for a better event for everyone involved. Anyone who has a ticket for 2007 or is in the process of paying for a ticket, that will carry over to the next one so don't worry about that. We will have new date for next year within the next few months so please keep checking this site.

Again, thank you for everything and we'll see you soon!

The Moonlight Rising Committee


Does anyone know what they mean about "recent events in Jossverse Fandom"?  Was it the flanvention kerfuffle?

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Personally I'm homebrewing under the Hero system. 

Yeah, I can run anything with the HERO System ;)

For the current Urban Fantasy game I'm running (not specifically a Harry Dresden game), I've just gone with a skill-based system with only a few specific intrinsic abilities built out on points. It works fine.  Probably none of the PCs are quite at Harry's level, but then, there's six of them, so they can make that up in numbers. 

(For those who like to stalk other people's RPGs - recaps of sessions live here: http://community.livejournal.com/sar_gaming/tag/game:+uln+and+aster )

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DFRPG / Re: White Wolf Forum: The Dresden Files
« on: July 26, 2006, 05:25:02 PM »
Come to DC.  I've yet to meet White Wolf players who *haven't* wanted to run a game in the new stuff.  The new Wraith in particular has gotten some serious props.

Chalk one up.  I still run a hybrid of second and third edition Mage (sort-of world of second, ruleset of third).  The cosmology and organisations of M:tR (Mage: The Reboot) do not do much for me.

Chalk another one up - and I used to run WoD LARPs, which is the extra-geeky subset.  And, once, their Mage system was my favorite of the WoD lines.

I found the new Mage book practically painful to read through and was wholly turned off by both the setting and the fact that we're back to spell lists.  I tried their chat RPG in a couple of genres to see if actually playing improved the experience for me.  It didn't, so I gave my books back and moved on.  I do hear, though, that part of the problem was that the writer they assigned Mage to hated the original Mage, so...

I did happily play Ars Magica (starting back with 2nd edition - because I am an old gamer), where they pulled the original sphere concept from.  (Ars Magica had a slightly more complex breakdown - a sort of verb-subject combination rather than just combining elemental spheres) 

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DFRPG / Re: A hint about the game system
« on: July 26, 2006, 05:04:14 PM »
I'm likely to pick up the book and use it as source material, the same way I use some GURPs books.  (I run primarily in HERO.)  I do have a current campaign I could work some of this into, although I don't know whether it will end before the Harry Dresden RPG hits print.

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