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Messages - CaptianRowin

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DFRPG / Re: Keeping the game balanced
« on: February 27, 2018, 07:50:47 PM »

To me its about the players sitting across the table, Are they having fun and engaged? If the werewolf player is looking at his phone because the wizard just stole the show..... again, then as a GM im going to correct the imbalance. But I am also lucky to have good communication with my party, we talk about this stuff and discuss ways to keep everyone happy. I was hoping this topic would be a good discussion about creative ways to help when other GMs see an imbalance growing within there games. For me I have slightly adjusted the way I run encounters by having a couple of back to back combats that quickly wears out our wizard before they face the big bad guy. It adds tension and a easy fix.

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DFRPG / Dresden files RPG sketch
« on: February 11, 2018, 02:11:31 AM »
I watch this guy all the time and he just did a video about Dresden files RPG, I thought I would share it with this community


https://youtu.be/n1jAfNUOaT4

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DFRPG / Re: Keeping the game balanced
« on: February 11, 2018, 02:08:57 AM »
When throwing enemies that are direct counters to PCs remember to also have encounters that said PC can mow down, That balance keeps players engaged and not feeling like your out to get them.

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DFRPG / Re: Keeping the game balanced
« on: February 03, 2018, 05:55:41 AM »
Great ideas thanks!


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DFRPG / Keeping the game balanced
« on: January 30, 2018, 05:08:08 PM »


Hello, I'm new to GMing Dresden games. Right now we are at a low refresh (7) but I keep hearing that Wizard quickly outpace other templates for power. Any GMs out their that have some suggestions to keep everyone on a equal level so that my non wizards don't feel left out? I have been DMing D&D for years and have a few tricks up my sleeve, but I am looking for some more specific ways within FATE.

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