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Messages - Ace of Space

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DFRPG / Re: Fling him through a wall
« on: April 26, 2017, 08:32:20 PM »
Also depends on the kind of wall. If we're talking hard wood or something, yeah, there's gonna be injuries and consequences.

But I literally threw my brother through some sheetrock when we were both kids and he sustained no injuries at all.
Excellent points. No way I would let her throw a guy through a hard wall with her mediocre might, though. We both interpreted the wall to be a crumbling, ancient structure. Like your idea of compelling the aspect to put some hurt on him though.

I definitely should have considered the social stress on Andy. Or mental stress on the scared kids in the living room!

Great discussion, looking forward to our next adventure!

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DFRPG / Fling him through a wall
« on: April 19, 2017, 08:30:03 PM »
Hello,

I'm back, with a couple more questions about mechanics. My wife and I finished playing "Night Fears", with me as GM, her as a vixen changeling with aikido skills. Keeping this short, she is trying to inspect the walls of the haunted house's dining room, correctly believing that there is something hidden within the walls. Andy the Jock enters the room and tries to tackle her due to a.... misunderstanding. My wife says, "Great! I'll fling him through the wall!" And I'm thinking, "Cool! But is that an attack, a defense, or a maneuver, or....?"

So I tell her to make a defense roll, and she succeeds with style (I'm trying to use the four action, four outcomes from Fate Core here). I give her an unnamed boost, and tell her to make a maneuver roll (her fists vs. Andy's athletics), with a +2 bonus from the boost, to fling poor Andy through the wall. She succeeds, and I let her add the aspects "Andy-shaped hole" to the wall and "On the living room floor" to Andy, but I rule that somehow being smashed through a wall deals no stress damage to Andy because it wasn't technically an attack. She felt like she shouldn't have to make two rolls, I felt like she was creating two aspects with a single maneuver, but overall we were both happy with the result.

I was just wondering if there's a better way mechanically to handle stuff like this. Any input would be greatly appreciated. Thanks!

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DFRPG / Re: Question of Social Conflicts
« on: April 11, 2017, 01:11:12 PM »
Thanks for the tips, guys. Definitely should have been a one-roll contest, with my wife getting a negative aspect instead of being forced to leave, I think. Still, what prevents a character like Dani with strong social skills from verbally destroying others in a situation like this where the target can't really fight back physically? In this case, Dani was merely throwing her weight around, but if she REALLY wanted the PC out of the picture she could do it. I suppose in a full-blown conflict, other characters would aid the PC either through teamwork or socially attacking Dani (who was clearly being a jerk). Turns out Andy the Jock is Dani's ex, after all! I guess it shouldn't be treated as a conflict unless Dani is fully commited to taking the PC out of the picture, with the potential of the others taking the side of the PC and attacking her back.

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DFRPG / Question of Social Conflicts
« on: April 11, 2017, 12:10:53 AM »
Hello again,
Just started our first game with me as GM and wife as PC (vixen changeling). Playing the premade story Night Fears to get the hang of things. Since we only have one player, I assumed the roles of all the premade PCs (except Chris the Changeling, I threw him out).
So here's the deal: All characters meet up at the "haunted house" on a dare. My wife decided that she was not invited, she showed up to back up her BFF Nicky, who gets bullied by the spoiled rich girl, Dani (also the instigator of the dare).
First thing that happens, Dani tells the PC to get lost. I tell my wife that this is a social attack, and if she is taken out she has to leave, effectively ending the entire story. I know I'm a jerk, but I wanted to try out the social combat.
Well, Dani is a vanilla mortal, but it turns out she can hit like a troll in a social conflict. She used a stunt to make an "intimidate" attack with her +4 Presence. Our PC's only social skill is Deceit +2.  PC decides to defend with Deceit. I ask how, she says she wants to BS everybody by basically saying "You DID invite me!" Obviously this lie won't work on Dani, but I figure it might work on the rest of the group, so I allow it. Plus she's my wife so I can't say no.
Anyways, Dani beats her roll by 5. Wifey spends 2 FPs to avoid suffering a consequence. Of course, Dani has an arsenal of FPs she could spend to easily take her out, but I don't do it. I also decide to end the conflict there, although I don't know of any rules that prevent Dani from trying again.
Anyways, still kinda fuzzy on the whole social combat thing, and was hoping if somebody could critique my/our handling of the situation. I'm certain I've done something wrong, but can't put my finger on it.
Thanks.

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DFRPG / Re: How do Veils work?
« on: April 07, 2017, 10:01:41 PM »
Thanks! Love your houserules.

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DFRPG / How do Veils work?
« on: April 06, 2017, 09:40:03 PM »
Background: First time DFRPG GM, have read YS, OW, and the novels. Memory is fuzzy about most of the novels, though.

Have a single player (wife), who has made a fox-fae (aka Kitsune) changeling at Feet-in-the-Water power level. Powers are Claws and Glamours. Also, an Aikido stunt that gives her +2 Defense with Fists vs stronger foes.

There is very little info on veils (or glamours) in YS. Can they be used in combat (aka Predator-mode)? If so, then it seems that fae would use it constantly. I don't remember that happening in the novels. Yet the rules don't forbid it. Seems OP. Maybe treated as an aspect that lets the caster defend with Deceit or Discipline instead of Athletics? Thoughts?

Any other tips for a n00b GM with a single, feet-in-the-water PC?

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