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« on: April 11, 2017, 12:10:53 AM »
Hello again,
Just started our first game with me as GM and wife as PC (vixen changeling). Playing the premade story Night Fears to get the hang of things. Since we only have one player, I assumed the roles of all the premade PCs (except Chris the Changeling, I threw him out).
So here's the deal: All characters meet up at the "haunted house" on a dare. My wife decided that she was not invited, she showed up to back up her BFF Nicky, who gets bullied by the spoiled rich girl, Dani (also the instigator of the dare).
First thing that happens, Dani tells the PC to get lost. I tell my wife that this is a social attack, and if she is taken out she has to leave, effectively ending the entire story. I know I'm a jerk, but I wanted to try out the social combat.
Well, Dani is a vanilla mortal, but it turns out she can hit like a troll in a social conflict. She used a stunt to make an "intimidate" attack with her +4 Presence. Our PC's only social skill is Deceit +2. PC decides to defend with Deceit. I ask how, she says she wants to BS everybody by basically saying "You DID invite me!" Obviously this lie won't work on Dani, but I figure it might work on the rest of the group, so I allow it. Plus she's my wife so I can't say no.
Anyways, Dani beats her roll by 5. Wifey spends 2 FPs to avoid suffering a consequence. Of course, Dani has an arsenal of FPs she could spend to easily take her out, but I don't do it. I also decide to end the conflict there, although I don't know of any rules that prevent Dani from trying again.
Anyways, still kinda fuzzy on the whole social combat thing, and was hoping if somebody could critique my/our handling of the situation. I'm certain I've done something wrong, but can't put my finger on it.
Thanks.