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Messages - Londo

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: January 12, 2017, 08:57:50 AM »
Hey guys. This didn't take long, but I'd like a your interpretation on this. In the Paranet Papers and it's talk of mental fortification (ie. inhuman, supernatural and mythic) the requirements are at least the refresh cost in refinement. Does this mean to qualify for the mythic mental you need only the 6 refinements and then inherit the ability, or is the total refresh cost 12. 12 seems very high.

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: January 11, 2017, 03:38:00 AM »
Awesome. Thx all. That answers all my questions :)
I suppose you could cast a ward on a piece of paper, and lay in it a doorway ;)

I suppose that GM discretion is important and I don't let my group runaway with the rules. I guess that's what's ingrained into 3.5/Pathfinder where you need to optimise to survive.

Thx again, and I hope to become knowledgeable enough to contribute to these forums someday :)

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: January 11, 2017, 03:12:48 AM »
I blame Pathfinder; but my group is pretty optimised minded. That's not to say they're not great roleplayers, but they'd like to have a solid mechanical base to run that off.
Thank you for clarifying how power is relevant to certain things like blocks and maneuvers. That always confused me.

My remaining concerns are thus
1) Landmines: as I understand it, you don't need evocation to put evocation abilities into wards. So the Landmine ability could constantly trickle a powerful spell into the ward. My group would definitely start every day making some thaumaturgy wards before heading out (sacrifice a handful chickens etc.). I believe there's a section that says a ward needs concentration so likely you couldn't have multiple of them, but I don't want super powerful landmines to rule the game.
2) Evocation: this is a dense question, but how does one defend with evocation? I know you can create Blocks (shields and stuff) and maintain the spell, but the everyday block mechanic. Is it another Conviction + Discipline roll, and if so does it induce a stress? Or does a spell caster either choose to keep up a block or have to use something else like athletics?

BTW this community is great :)

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: January 11, 2017, 01:40:15 AM »
Thank's for the welcome, and I'm loving the game system. I've never seen a character creation and game mechanic that's so roleplay focused.

Thanks for answering. So just to clarify, under what circumstances would bumping power be more beneficial than the discipline of an evocation spell?

In addition to this, I'm still confused with the 'landmine' ability of thaumaturgy. Could someone just make a 'land mine' bullet, and pump enough points into it to kill even the most powerful of enemies?

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: January 10, 2017, 11:05:58 PM »
Hi guys, I'm sure this question has been asked before so I apologise in advance. I'm a new GM for the DFRPG, and the one thing that strikes me as weird is how additional success shifts add to damage. Wouldn't that be an incentive for people to spend all their focus items on discipline? I'm looking for the balance here.

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