Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Diceling

Pages: [1]
1
DFRPG / How would you model this specific magic from Dr. Strange?
« on: November 14, 2016, 01:26:09 PM »
DISCLAIMER: If you have not seen Marvel's Dr. Strange yet and would like to avoid spoilers, I suggest you stop reading now!

Still here? Good.

(click to show/hide)

Say I have a character in Dresdens Files RPG who would like to construct such a "device". Would you consider that possible and, if so, how would you model it?


2
DFRPG / Re: Help my GM with Compels!
« on: September 12, 2016, 11:16:53 AM »
Thanks to both of you! I'll take it all into consideration and likely change one or two of my aspects!

3
DFRPG / Help my GM with Compels!
« on: September 07, 2016, 08:51:35 AM »
Hey Guys!

The GM in my current campaign is new to both DFRPG and Fate (but an avid reader and scholar of The Dresden Files) and he's struggling with compels: having a hard time figuring out how and when to use them.

I figured that, instead of me telling tim how to compel the aspects of my character, I'd look to you, fellow DFRPG-enarians, for suggestions, thoughts and ideas. Below is a list of my characters aspects and the stories that spawned them. I'd love it if you could come up with one or more good compels for each of them.

Oh, and by all means, if you think an Aspect is bad and/or "uncompellable", please let me know!

Thanks in advance!



High Concept: Blackstaff Wannabe

Trouble: Keeper of Bad Company
(click to show/hide)

Background: Born to be Wizard
(click to show/hide)

Rising Conflict: Lifting, no, Shredding the Veil
(click to show/hide)

The Story: Once more into the Breach
(click to show/hide)

Guest Star: White Court Meddler
(click to show/hide)

Guest Star Redux: Unwilling Mentor
(click to show/hide)

4
DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: August 16, 2016, 04:06:32 PM »
And, to kick things off, I'll start:

In our campaign, one character is a former basketball player (NBA pro) that has taken up the mantle of the Summer Knight.

Would a Stunt to let her aim ball-shaped fire spells using Athletics instead of Discipline be fair/balanced/good?

5
DFRPG / Ask a simple Question, get a simple Answer!
« on: August 16, 2016, 04:02:31 PM »
Inspired by a thread on a forum for another RPG, this thread is meant to house all those question that need answering, but aren't advanced or complex enough to warrant their own thread.

Ask your question and, hopefully, someone will come right along with the answer! Everyone is encouraged to ask and everyone is encouraged to answer. If you're in doubt whether or not this thread is the right fit for your question, you can go either way: start a thread, not harm in that (I think), or ask here. If it seems that there will be discussion, I'm sure that the awesome moderator can sort it out.

Ask away!

6
DFRPG / Re: Building/Crafting/Forging a sword?
« on: August 12, 2016, 05:43:10 PM »
could you post the skills and powers of the wizard making this item? 

How many refinements and what is their Lore skill?
Do they have any crafting foci?

It seems like a pretty easy item to make, especially if you have crafting foci.

Standard - 7 refresh Wizard, no Refinements.
Superb Lore, Superb Discipline, Fair Craftsmanship, Good Resources

Thaumaturgy Specialization: Crafting (Frequency)
No focus items towards crafting

I realise the Wizard may no  have  able to pull this off right now, but  he'd like to build towards it. Think of it as a semi-longterm goal. :)

7
DFRPG / Re: Building/Crafting/Forging a sword?
« on: August 12, 2016, 07:03:55 AM »
Phase 1:  I'm not sure what this is for
Nah, it should probably have been called Phase 0. Just a clarification of how the conclusion that the Warden Sword was a Great (+4) item came about.

Phase 2:  couldn't he just rent a workshop?  Just make a resource declaration/roll and borrow someone else's?  Unless he really, really wants his own but I'm pretty sure most Blacksmiths rent our their facilities.
That's an idea, of course. Might be the better option. Given that the player doesn't want to forge many swords, of course.

Phase 3:  Sounds about right.
Good, glad I got it right.
Phase 4:  I would cook this into the actual creation of the sword.  Say he's pumping power into it as he's crafting it.
You don't have to do a ritual to use your Enchanted item slots.  You just have them as a wizard and you follow the item creation rules.  So, once he's done crafting the sword, he should be able to use up his Enchanted item slots to create the sword.

Also, if he has crafting foci, that could easily push the power of all his items to +6.
Yeah, that's probably a better idea for the actual time frame of the job.
As regards to the complexity of the item, which of 4A and 4B do you find better? Is it two complexity 9 enchantments or one complexity 13 with 1 additional slot spent on extra uses/session?

8
DFRPG / Re: Building/Crafting/Forging a sword?
« on: August 10, 2016, 08:08:15 PM »
Thanks a bunch everyone for your input!

The player wanting to do it sees this as a long-term plan, hoping to present the new Sword to Luccio and thereby getting in to her (and the rest of the Wardens') good graces. As such, I feel it would be fun to make it into something that is actually played and not just "off-screen", so to speak.

Based on the input, I think I've come up with a reasonable way of doing it.

Phase 1: Identifying the Sword
Weapon:3 examples seem to be around Good (+3) in the Buying Things table. Seeing as this is specialized equipment, I bump the cost one more step: Great (+4).

Phase 2: Assembling a workshop.
Crafting a Great Sword requires a Great Workshop. Assuming the Resources skill of the Crafter isn't Fantastic (+6), they do not have such a workshop automatically. Thus, a roll is required. Declarations on Contacts, Burglary, etc could likely be used. Assuming Time Required is similar to building stuff, this would take 1 month (1 day +4 steps), with no shifts spent on reducing the
Roll: Fantastic (+6) Resources.
Time: 1 month

Phase 3: Crafting the Sword
This is pretty basic. Great (+4) item requires a Great (+4) roll on Craftsmanship. Declarations on Craftsmanship (by another crafter), Contacts, Resources could likely be used. Time required would be 1 month. Positive and negative shifts can decrease and increase this time, respectively.
Roll: Great (+4) Craftsmanship
Time: 1 month

Phase 4A: Enchanting the Sword.
The sword has 2 enchantments: Fantastic (+6) attack and Fantastic (+6) Counterspell, usable 3 times/session. Since the Sword uses two enchantment slots, I would assume that both spells are baked into 1 enchantment and that the extra two uses come from the second slot. Thus, 6 shifts towards the first spell, 6 shifts towards the second and 1 shift to add "usable by others" to the Sword.
Complexity: 13 shifts. That's one hell of a Lore requirement.
Time required: Super long.

Phase 4B: Enchanting the Sword
The sword has 2 enchantments: Fantastic (+6) attack and Fantastic (+6) Counterspell, usable 3 times/session. These are assumed to be split in to two enchantments, since the Sword uses two Enchantment slots.
First enchantment (Weapon:6): 6 shifts for Power, 1 for "usable by anyone", 2 for two extra uses/session.
Second enchantment (Fantastic (+6) Counterspell): 6 shifts for Power, 1 for "usable by anyone", 2 for two extra uses/session.
Complexity: 9 (x2)
Time required: Long (x2)

Any and all input, thoughts and comments are highly appreciated.

9
DFRPG / Re: Building/Crafting/Forging a sword?
« on: August 09, 2016, 02:37:54 PM »
At my table: Start with Resources +3 roll.  Spend 'x' amount of time working on it (via Compels, perhaps?  Spending  a couple Fate Points?).  Finish by invoking appropriate character Aspect.  This should take two to three sessions, depending on how long you the GM wish to draw it out.  There's another version listed under Magic item on the wikia page that uses an entire Refresh point, but the official book version listed only takes up two enchanted Item slots, so it shouldn't be too long.  Since it's attuned to the character meant to use it, some items that have a close personal affinity should also be part of the ritual.

Note: If PC is using Rune Magic, this is almost a gimme as Rune Magic specializes in Crafting, Divination and Wards (although it IS a home-brewed power, it looks okay to me).

Seems like a good way to do it.

Let's say we skip the enchantment part and just go with a Weapon:3 sword. Any thoughts on that? Would my reasoning above work?

10
DFRPG / Re: Building/Crafting/Forging a sword?
« on: August 09, 2016, 01:05:27 PM »
A thought that occurred to me while typing was to treat the Sword as one of the examples for a Weapon:3 on the WRG (YS202) and use that to determine its item quality on the Buying Things sidebar (YS322) and then use that quality as the Craftsmanship difficulty.

(click to show/hide)

Would that make sense?

11
DFRPG / Building/Crafting/Forging a sword?
« on: August 09, 2016, 12:53:49 PM »
Hey guys!

I'm new to the forum (registered yesterday), to DFRPG (currently playing/administrating my first campaign) and to Fate (first encounter), so please forgive any mistakes or oversights I may have made due to my noobishness.

Alright, enough of that, on to my question.

How would a character (or a bunch of them) go about creating (building/crafting/forging) a Weapon:3 sword within DFRPG? Let's, for simplicity's sake, say that we want to create a new Warden Sword (Weapon:3 standard, Weapon:6 3/session, Fantastic (+6) counterspell 3/session). Enchanting the Sword is one part (in and of itself a laborious process), but crafting it is another (at least to my mind).

So, first step in creating a Warden Sword from scratch would be to forge a Weapon:3 sword. How would I do that?

12
DFRPG / Re: Crazy Character Concepts?
« on: August 09, 2016, 08:44:05 AM »
Time-Traveling British Secret Agent

The group was going to engage in some deliberate time-bending paradox creation (by killing a time traveling enemy a second time, in *his* 'past' their 'future'/'present day').  One of their goals with this was to negate the creation of an all-consuming 'black hole' entity.  So I created a character from 'up' and 'sideways' in time, who traveled 'sidebackways' to stop the entity from being created.

And all this was really just an excuse to create a character based on the Kingsman trailers...  Specifically and most lovingly, the bar fight scene.  https://www.youtube.com/watch?v=tukQDg22o9M  Mechanically, he was a pure mortal who had a number of stunts to do things like use discipline and fight for all three stress tracks, dodging, gunplay, and aiming, and then just poured the rest into having a massive pool of FP to just laugh at bad die rolls.  His trouble was [Of Course I Can Finish The Mission] -- a cross between arrogance and an opportunity for the GM to force him to face any trouble head on.  And of course, [Perfect Poise] plus [Manners Maketh Man] provide a perfect recreation of the character from the scene linked above.

He would, literally, just walk up to an enemy wizard and say, "I'm going to shoot you now.  But to be polite, I'm giving you sixty seconds to make your peace with your gods."  And with his pool of FP he could -- probably -- get away with it.

I apologise for the borderline thread-omancy, but this. Awesome concept, great inspirational material (you can't go wrong with Colin Firth!) and I love the Stunt (ab)use! Mind if I snag big chunks of this concept? :)

Hi, btw! Diceling from Sweden. New to the forum, and quite new to the game!

Pages: [1]