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Messages - Nerhesi

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1
DFRPG / Re: Blaze-Away stunt?
« on: August 24, 2016, 06:16:46 PM »
Damn it - thanks.

Although referencing a unique-stunt that is part of an NPC/Monster description... grrr. To think I searched both my PDF copies of paranet and Your Story... hah!

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DFRPG / Blaze-Away stunt?
« on: August 24, 2016, 12:46:39 PM »
Noticed on the resource board that there exists a guns stun that requires (Blaze Away).  Blaze away stunt doesn't seem to exist (either in Fate Core, Dresden Book 1, or on the collected stunts on the resource site...)

Any idea? :)

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DFRPG / Re: Evocation Mental Attacks & Thaumaturgy Attack Spells
« on: July 30, 2016, 02:13:49 AM »
Oh yes - Thanks for the clarity.. I feel like I knew that, then two days passed, after which I completely "ZOMG I CAN HAZ MENT4L ATTKZ!?! IZ BROKE!!!111" - or something similar in effect and way less grating. Thanks again :)


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DFRPG / Re: Evocation Mental Attacks & Thaumaturgy Attack Spells
« on: July 29, 2016, 08:33:15 PM »
So are we back to Yes spirit evocations can cause mental-stress damage? I thought that was too broken/not Canon?

I thought that Mental attacks would only be possible via Thaumaturgy, and evocation would be limited to spirit/mental maneuvers and the like. Otherwise.. everyone with Spirit would simply attack that mental stress track.

It doesn't break any law - as you're not transforming or killing or invading thoughts. You'd just be putting them to sleep/knocking them unconcious or in some temporary coma.  Seems like a powerful, and easy way to circumvent the first three laws, while trivially defeating most opponents (less mental armour and stress).

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Good morning,

In my recent exploration of this game, I've been dabbling with using evocation to place aspects on targets such as "Bound Tight" or "Blind as a bat" etc...

While these aspects can be tagged or invoked, I have begun to wonder if it makes more sense to simulate them mechanically using offensive blocks.

Example 1:
An Earth Evocation that causes your feet to sink into the earth (or the earth to crudely grab your legs or whatnot)... rather than having a sticky Aspect "Bound Tight" to be tagged, invoked and possibly even compelled; would it make sense to have the Evocation actually implement a Great Block on all physical actions? Isnt' that just a normal grapple spell? So basically, no movement until they beat +X block?

Example 2:
An Air or Water or Spirit or whatever evocation used to interfere with the targets vision.  Why not just cast a block that would that block any action depending on sight with +X for example?

Thank - curious as to this working or not :)

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DFRPG / Re: Evocation Mental Attacks & Thaumaturgy Attack Spells
« on: July 27, 2016, 01:39:07 PM »
Thanks Blackstaf - I am familiar with those pieces, but I can't find anything indicating that personal link bypases wards.

I see that a personal link is required or else you cant even attempt Thaum.
I don't see any way to bypass a ward (thankfully).

I may be incorrect :)

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DFRPG / Re: Evocation Mental Attacks & Thaumaturgy Attack Spells
« on: July 27, 2016, 11:08:16 AM »
Now I'm confused :)

I'm assuming your answer blackstaff has to do with Thaum (at least the first part) - as just spirit evocation can't do mental attacks. This is my assumption.

My confusion stems from your statement that without a personal link for your ritual, you have to deal with wards and thresholds; where does it say that the personal link bypases such defenses as I must have missed it?

Thanks :)

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DFRPG / Re: Evocation Mental Attacks & Thaumaturgy Attack Spells
« on: July 27, 2016, 04:52:09 AM »
Actually - if the example above (and in paranet) both assume the target doesnt know the attack is coming, otherwise you'd need to include +4 to the complexity to account for the fudge dice (defense roll)

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DFRPG / Re: Evocation Mental Attacks & Thaumaturgy Attack Spells
« on: July 27, 2016, 04:36:02 AM »
I may have found further relevant material:

Entropy Curse Weapon Grade - YS Pg 296
26 shifts is obviously super high.

So it's Athletics vs 26!!! So when Deadly Luck is compelled as per this example.. the result is stress and consequences? Perhaps You've got +6 Athletics, Sure Footed Aspect and Nobody gonna Keep me down! For couple of invokes...
Whats that Mean? Does mean the target, when it slips in the shower, has to assign 12 stress/consequences worth? (Athletics skill, +4 from Fudge Dice Maximum, +4 invoked aspects)

I think I'm confusing myself even more.  From what I see with Thaumaturgy, you just oppose the assigned complexity - and you wont need the prep if complexity is <= lore.  So is the following not plausible:

Complexity 8 Thaumaturgy Spell "Gut-ya" (For a Wizard with Lore 8)
Target takes stress = 8 - (Endurance +4)

Probably not the same efficient but I'm just curious from a mechanics perspective.

EDIT:

I believe I've figured it out after reading the example on Paranet Page 257.  The example cites someone trying to use Thaumaturgy to cause a severe (6 point consequence). To do so, they are assuming the target has Discipline +1, 3 mental stress boxes/track, and then causing the 6 point consequence. 10 complexity total.

So I just wanted an indiscriminate "mental attack" that does 4 stress, I would simply just need Complexity of (4 + whatever I think their discipline skill is).

Assuming my lore meets/exceed complexity, AND I know entropic-effects with Evocation's speed and methods, I wouldn't need to draw a circle with chalk or trace something or what not first. 

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DFRPG / Re: Collected Rules, Errata, FAQ?
« on: July 27, 2016, 04:08:24 AM »
I was just returning to respond to this once I noticed the post dates!! Thanks!

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DFRPG / Re: Evocation Mental Attacks & Thaumaturgy Attack Spells
« on: July 27, 2016, 02:56:40 AM »
Thanks for the clarity, that only leaves on minor question:

Thaum as an attack, you sure it is a 5-accuracy attack? I'm looking at a stress causing attack not a consequence or aspect addition. This is in context of using Thaum as an attack or block as listed in Paranet.

Again - I could be wrong, but this seems to be something you can do?

At the very least, is not something you can do for specialties that list with the "method and speed" of evocation - example entropic attacks with unseelie magic, places of power and the like?

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DFRPG / Re: Collected Rules, Errata, FAQ?
« on: July 27, 2016, 02:50:02 AM »
So there is at least one ruling on items. "Always on" items have been changed to not-exist anymore. There are "multiple use per session items" - but the half-shift value round down always on items are gone.

Or is that ruling from players rather than the rpg designers?

The same posters (which I'm pretty sure are invovled to some degree with dresden rpg design) were discussing armour, and armour stacking in some cases (not simple addition, but like a skill complement in rare cases only)

Again - perhaps I mistook those posts as from fans rather than the design team? (but I highly doubt it given the tone)

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DFRPG / Evocation Mental Attacks & Thaumaturgy Attack Spells
« on: July 26, 2016, 10:41:42 PM »
Afternoon all, wonder if I can get a bit of clarity:

a) Can Spirit Evocation be used to conduct Psionic/Psychic/Mental attacks?  I clearly see Spirit as the element that handles "Force", "Veils" and "Mind Magic". While the last bit is clearly articulated for certain utility purposes, I can find no reference to a brute-application of "Mind" similar to a Brute application of Fire or so.

b) Thaumaturgy attack spell.  Can thaumaturgy be used to carry out attacks that are mechanically be similar to Evocation but thematically different. Example - a spell that seeks to cause internal organ damage... or, if the above is not possible via evocation, a psionic attack, or perhaps a entropic decay/disintegration spell.  But rather than attempt to cause a consequence directly, the aim is to simply cause stress.  So for example:

A Thaumaturgy entropic disintegration that aims to cause 5-Stress. So the complexity is simply the attack roll I want (Text box page 256 Paranet Papers).  This would mean I need Lore +5 to do it with no prep.  I then simply roll Discipline to attack versus my targets defense - treating it as a weapon 5 attack.  Does that sound about right?

What about a Soulfire attack? Is it an evocation attack or a thaumaturgy attack if you were, lets say, attacking with Soulfire (I'm feeling a bit sick here as I'm picturing Mystra's Chosen and I feel oh so geeky - I apologise)

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DFRPG / Collected Rules, Errata, FAQ?
« on: July 26, 2016, 09:34:59 PM »
I was doing some searching as a new player/GM here and I'm finding really cool previous discussions.  Was there any effort to collect the rulings/patches on things such as Stacking Armour from Thaumaturgy, Defense + Evocation Blocks, etc etc?  I didn't find any sticky topic with links to published rulings and clarifications :)

Thanks!

15
Thank you for all your answers thus far. You can see my struggle here in attempting to prep a group to play a game that is very different from our past experiences (Traveller, WoD, D&D, Ars Magica, etc)

One final question. Have you experimented with having fixed modifiers for consequences (and only those, not aspects).  I'm looking at Fate 2E as you'd suggested, and I know things are perfectly even, but I'm curious about having consequences (mild, significant, severe) has standing penalties of -0/-1/-2 or such. Any advice?

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