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Messages - SerGalahad

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DFRPG / Re: Dresden RPG & other books on Humble Bundle
« on: November 21, 2016, 08:58:12 PM »
Xenon, speaking as a librarian, I'm glad to hear that you're taking advantage of the wonderful services that libraries have to offer! I don't know where you're located, but many public libraries in the US also support an audio book app that you can download and then you can and check out and download books as well. Although I've never listened to them, I hear that the Dresden Files audio books are really good. James Marsters (Spike from Buffy & Angel tv series) does the voice narration.

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: November 08, 2016, 09:44:16 PM »
Good point about invoking the aspect of the water. That is one of the things I'm still getting used to about Fate; that scenes, places, objects, etc all can have aspects too and that the players or villains can invoke/tag those aspects too. And that would be a great solution to them, if they wanted to stay save from the RCVs for awhile; harder to get to on the open water as well.

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: November 07, 2016, 10:09:42 PM »
a pirate crew equivalent to the Firefly folks and their ship, or similar.

I would definitely agree with this, especially since Serenity was as much a member of the crew as the rest of them.

Great advice and points, everyone. My plan is that a RCV sorcerer is trying to use tracking/locating magic to find a journal that the group stole from him and, if I remember right, when using thaumaturgy in that way, you have to take account for thresholds. I'm really only interested in a story purpose: whether the vamp can succeed mechanically is of less concern than the "I'm safe!" or "I'm not safe" feeling that the player/character should have. The changeling of the group (descended from mermaids) is the one living on the yacht. 

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: November 07, 2016, 08:08:11 PM »
One of the PCs in the game I'm running lives on her own yacht, which is part of her treasure-hunting fleet, but the fleet doesn't really have any impact on the game. As I'm preparing something nasty for the next game session, I got to wondering: can a yacht (or houseboat or livable-type of boat) have a threshold to it? I am thinking no; while it is a living space, it is a non-permanent space that moves around and rests on/in the ocean, which is a whole lot of water. What do you all think? 

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: November 04, 2016, 08:56:40 PM »
Thanks Taran. I thought it was probably a common question, but the search bar & I were disagreeing with one another. and I couldn't find it anywhere. Your advice sounds great.

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: November 04, 2016, 08:13:44 PM »
What kind of action would it be to target a Red Court Vampire's blood sack stomach? I know that their Inhuman Toughness doesn't provide armor for the belly; so would it be an attack or a maneuver? Or is puncturing/tearing it only the result of a consequence that the RCV took?

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: October 31, 2016, 01:47:44 PM »
Thanks for the answers everyone!

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: October 28, 2016, 02:48:17 PM »
Hey everyone!

What are your experiences with "self-compels" and players understanding/not understanding the concept. For me, a self-compel is when the player is knowingly really playing up to their character's aspects, such as mouthing off [Epic Wiseass] to Lady Fox [Unseelie Huntress Turned Nightclub Owner] and the whole time the player knows that doing so is going to cause a lot of problems, so that's definitely worth a fate point.

I've temporarily taken over as GM for the DFRPG group that I'm part of and I'm running a 3-part storyline. Just ran part 1 a few weeks ago and it was mostly a success (I'm often a bit overly critical of my GMing skills), but I had mentioned self-compels to the group, as a way to encourage them to really get into character and as part of my overall discussion of the rules (we'd been playing really, really rules-lite until I took over) and many of the players seemed to think that anytime they're playing their character they should be getting fate points for self-compels. I think it is when you're willingly playing your character in such a way that you're purposefully bringing trouble into your life.

So, from everyone's experience, am I correct with my interpretation? How do your players/fellow players understand or use self-compels? Thanks!

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: September 09, 2016, 03:46:27 AM »
Thanks Quantus! I was thinking along the same lines as what you had suggested; to me it did seem that Susan and others could take some time to bring their vampire side back under control and that was how I was going to run it as the GM. But I did a re-read of the rules and just wanted to see how other's had interpreted it. And yes, the player who'll be the RCI will have the Tattoos of St. Giles.

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: September 08, 2016, 02:25:01 PM »
Red Court Infected can get by without feeding. Most of their magical superpowers are blood-fueled, though.

Thanks for responding and that's good to know. I still may not be understanding Feeding Failure and Failure recovery all the way. If a RCI suffers feeding failure and can't absorb all the stress and they begin to loose access to their supernatural abilities, Feeding Dependency says they must sit out some scenes to recover and it is assumed that they're feeding. Would the RCI be feeding on blood somehow? Or would it be okay for a RCI to sit out some scenes undergoing deep meditation or some other form of time-based recovery?

I'm preparing a game for a group of new players (most are completely new to RPG gaming) and one of the group is playing a Red Court Infected, so I just want to make sure I understand how everything works out before the player and I have a misunderstanding. I really appreciate all the help!

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: September 07, 2016, 06:42:57 PM »
Do Red Court Infected still have to consume some blood to live/heal/recover? I think I may be misunderstanding Blood Drinker & Feeding Dependency. Do RC Infected just abstain all-together? Or is it like Angle from Buffy/Angel tv series where the character could just feed on blood from a Blood Bank or something like that. I think the Feeding Failure and Failure Recovery is tripping me up too.

Thanks for the help!

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: August 31, 2016, 08:45:53 PM »
How would a character defend against a "Blinding Flash" maneuver? Like a Blinding Flash Ring or Blinding Flash spell, etc? Would it be Alertness, saying you notice in time to try to close your eyes, or Athletics which is used for most other physical defense rolls? Or another skill?

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: August 31, 2016, 07:21:06 PM »

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DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: August 31, 2016, 03:05:03 PM »
Great thread, Diceling! I've got a lot of little questions that I'd like to ask from time to time, but don't warrant a whole post on their own.

Question the first: Does Channeling give you Rote Spells? Or is that only if you have full Evocation?

Thanks!

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DFRPG / Re: Sponsored Magic Question
« on: August 18, 2016, 06:23:50 PM »
I'm still new to the game, but I'm playing an Emissary of Power who's grandmother is actually a high ranking Sidhe of Summer & she granted him Seelie Magic. I figured that the 4 focus item slots that you get with paying the full price for Sponsored Magic at -4 Refresh would work really great if most of the slots were broken down into Enchanted Item slots; my character didn't make these items, they were all gifts from his faerie grandmother to make sure he was protected. I've got an anklet of speed, faerie-stitched jacket, & Summer's fire ring.

As far as the element, my character has no other spellcasting ability, so I see "Summer" as the only element that I can cast, which does borrow from the others. Gives me a bit of broad usage within a narrowly defined context. Every time I use my magic, it has to match Summer's themes of wildness, birth, growth, renewal, & warmth. Plus, with Summer's magic, you can do some cool biomancy healing effects with the speed of evocation. I would think that the "element" gained by having Sponsored Magic would really have to be related to the Sponsor who gave it.

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