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Messages - Grey Council Warden

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DFRPG / Need help building a spell in DFRPG
« on: March 03, 2021, 11:40:57 PM »
So in the DFRPG how would you build Kumori’s Not Allowed To Die spell. In terms of power cost, and everything else. Normally I’d say this was definitely a thaumaturgy spell but maybe it’s an example of a self sponsored spell, since she did it with the speed of evocation. Also she had very little magical  power available to her during the rest of the book. So maybe some sort of automatic severe mental consequence of being too drained to use lots of power? Anyway just re-reading the book and thought I would get everyone’s opinion on her spell.

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DFRPG / Re: Request A Character
« on: February 02, 2021, 07:08:38 AM »
How about John Constantine specifically Matthew Ryan’s portrayal. In the vein of the older rules? I do own a copy of Dresden falls accelerated but personally I do prefer the older rules. I enjoyed reading the book, but when I run or play I do prefer using the older rules.

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DFRPG / Re: Request A Character
« on: May 25, 2016, 05:06:32 AM »
Thank you. This helps quite a bit, we gave her character one of the anti-sun rings mostly so she wouldn't be trapped in a building the entire day. I'm going to treat it as an enchanted item. The other two players made a sorcerer and a changeling, luckily I had the opportunity to play a few campaigns with another group of friends so I feel pretty capable in GMing for those two but I wasn't quite sure how to handle a home-brew character. So thank you again we are starting our first game next weekend and this was immensely helpful.

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DFRPG / Re: Request A Character
« on: May 25, 2016, 02:24:35 AM »
Actually I could use some help, I'm starting a campaign with three friends next week and after a lot of discussion on different types of vampires one of my players basically wants to play a vampire from the vampire diaries tv show. I think I have a basic idea of what she wants but I've only seen the first season and I'm trying to figure out how to model different powers and abilities. Such as their mind control and healing blood. If it helps I'm starting the game at chest high, one so there's less powers and stunts I need to keep track of  initially because I am a new GM, and two so over the course of play they can work towards submerged.

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