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DFRPG / Re: Setting ideas for the "Fractured cities"
« on: April 26, 2013, 02:34:40 PM »
Please feel free to give feedback! I'm, new at this. I'm gonna gradually post up NPC write ups for each of the faces, since so far this has been my best write up of the setting.
Jacob Seagram:
HC: Devote Bureaucratic monster
TA: Product of my Humble Beginnings
A: There's a certain way things are done.
A: Do as I say and everything will work out...
A: God will protect me.
A: No exceptions.
A: No one to impress but God.
Jacob is the face of the Mennonite faction. He's by no means the de-facto leader - the Mennonites are far too humble to put one person in charge. Instead, Jacob is a manipulator - an expert in convincing people to do things his way, even if you don't agree with his motivations. He's not a bad guy: just good at what he does. Religiously devout and intolerably strict, most politicians in the area can't stand him... but are terrified to cross him. Born into the Amish community, he's actually relaxed his rules and is simply a Mennonite now: although a particularly by the books one by most standards.
Physical description: Jacob stands about 6'1" with the build of a linebacker. Despite this, he is not normally very imposing, just hard to ignore. His hands are calloused and his skin rough and tanned from years of working in the field underneath his suit clothes: to most, he looks like an old fashioned farmer from a hundred years ago in his church clothes. His voice is gruff and just what you'd expect.
Personality: Jacob comes off as the unappeasable father. He's above everything, and will scoff at pretty much everything. Though he comes from what should be a humble culture, his sin is certainly pride, and he's too proud to admit even that. If you're perfect, he'll make a point to be displeased by those you keep in your company. If you're proud of a work, he'll be sure to point out a flaw. That's not to say he's unreasonable: he knows the differences between breaking the law and doing something he or his religion disapproves of.
Powers/Stunts/Skills - True believer powers, a decent might score but otherwise built for social skills.
Jacob Seagram:
HC: Devote Bureaucratic monster
TA: Product of my Humble Beginnings
A: There's a certain way things are done.
A: Do as I say and everything will work out...
A: God will protect me.
A: No exceptions.
A: No one to impress but God.
Jacob is the face of the Mennonite faction. He's by no means the de-facto leader - the Mennonites are far too humble to put one person in charge. Instead, Jacob is a manipulator - an expert in convincing people to do things his way, even if you don't agree with his motivations. He's not a bad guy: just good at what he does. Religiously devout and intolerably strict, most politicians in the area can't stand him... but are terrified to cross him. Born into the Amish community, he's actually relaxed his rules and is simply a Mennonite now: although a particularly by the books one by most standards.
Physical description: Jacob stands about 6'1" with the build of a linebacker. Despite this, he is not normally very imposing, just hard to ignore. His hands are calloused and his skin rough and tanned from years of working in the field underneath his suit clothes: to most, he looks like an old fashioned farmer from a hundred years ago in his church clothes. His voice is gruff and just what you'd expect.
Personality: Jacob comes off as the unappeasable father. He's above everything, and will scoff at pretty much everything. Though he comes from what should be a humble culture, his sin is certainly pride, and he's too proud to admit even that. If you're perfect, he'll make a point to be displeased by those you keep in your company. If you're proud of a work, he'll be sure to point out a flaw. That's not to say he's unreasonable: he knows the differences between breaking the law and doing something he or his religion disapproves of.
Powers/Stunts/Skills - True believer powers, a decent might score but otherwise built for social skills.