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DFRPG / Re: Red Courts and Black Courts and Villians, oh my.
« on: August 27, 2011, 03:26:11 PM »
My favorite villains are the ones that the players are forced to work with (or at least have the choice to work with) and one that the players may even be tempted to join; a bear outside the house is not nearly as scary as a snake inside if you get what I'm saying. Take a look at Silence of the Lambs and my favorite villain ever, Dr. Hannibal Lecter. Even though he gave Clarice the info she needed to catch the bad guy and he was imprisoned nearly the entire time, the ball was always in his court, he outsmarted the protagonist every step of the way. Going down Jim's list in your link: he is definitely motivated by his need to toy with some and kill (feeding dependency maybe?) others. His power and admiral quality are one and the same, he is unquestionably and creepily intelligent. He knows you better then you know yourself and is sharp enough to know how to use it against you. And lastly, yes Hannibal is definitely unique and instantly recognizable.
I would use Hannibal as a template for one of your Red Court, a guy that may be obviously bad (due to the fact that he is a Red Court), but he is also smart enough to never let the evidence stack up against him so your players will not know the full extent of his "evilness" or be able to link any crimes to him directly. You can also have this guy approach your PC's (I'm not sure if your PC's are an official group or just random people working together but I assume their power levels make them stand out when they are all together) to work against the Black Court baddie. If the players don't dig they might be fooled into thinking that Mister Red is being genuine, that it is in his best interests to be truthful and not harm the PC's, but of course he's lying.
Now for the Black Court guy you can take a different approach. Because they are on the decline we can assume (and I believe both YS and OW mention this) that any Black Court left are powerful and clever to have survived this long. In one of my past games the GM had the Black Court hide in plain site. He was the head of some powerful multi-national corporation with so many political ties that he was nearly untouchable. This kind of villain is so frightening due to the sheer amount of resources at their disposal and it is difficult to trace anything back to them, they have so many favors and blackmails set up that they can hit you five different ways at once, all of them untraceable. Of course with this powerful an NPC you will need to give your PC's a helping hand in dealing with him. You can give them the help of some benevolent organization (a Knight of the Cross, some ex-cops that want to take him down), but it's more fun to give this help in the way of another villain, like the Red Court I previously mentioned. This way your players have to constantly watch their back and try to not get tangled in the web of politics, lies, and double-crosses that all the baddies will try to tangle them in and just makes for very fun games in my opinion.
Just remember that "admirable quality" doesn't necessarily mean that your villain is admirable in some way, just that something about them taken out of context is admirable. I wouldn't call Hannibal admirable in anyway, but when you consider just of smart and good at reading people he is (and ignore how he has chosen to use it), you can't help but respect the guy.
I would use Hannibal as a template for one of your Red Court, a guy that may be obviously bad (due to the fact that he is a Red Court), but he is also smart enough to never let the evidence stack up against him so your players will not know the full extent of his "evilness" or be able to link any crimes to him directly. You can also have this guy approach your PC's (I'm not sure if your PC's are an official group or just random people working together but I assume their power levels make them stand out when they are all together) to work against the Black Court baddie. If the players don't dig they might be fooled into thinking that Mister Red is being genuine, that it is in his best interests to be truthful and not harm the PC's, but of course he's lying.
Now for the Black Court guy you can take a different approach. Because they are on the decline we can assume (and I believe both YS and OW mention this) that any Black Court left are powerful and clever to have survived this long. In one of my past games the GM had the Black Court hide in plain site. He was the head of some powerful multi-national corporation with so many political ties that he was nearly untouchable. This kind of villain is so frightening due to the sheer amount of resources at their disposal and it is difficult to trace anything back to them, they have so many favors and blackmails set up that they can hit you five different ways at once, all of them untraceable. Of course with this powerful an NPC you will need to give your PC's a helping hand in dealing with him. You can give them the help of some benevolent organization (a Knight of the Cross, some ex-cops that want to take him down), but it's more fun to give this help in the way of another villain, like the Red Court I previously mentioned. This way your players have to constantly watch their back and try to not get tangled in the web of politics, lies, and double-crosses that all the baddies will try to tangle them in and just makes for very fun games in my opinion.
Just remember that "admirable quality" doesn't necessarily mean that your villain is admirable in some way, just that something about them taken out of context is admirable. I wouldn't call Hannibal admirable in anyway, but when you consider just of smart and good at reading people he is (and ignore how he has chosen to use it), you can't help but respect the guy.