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Messages - CottbusFiles

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91
DFRPG / Re: Mundain Armor and when to apply it.
« on: November 09, 2011, 05:30:26 PM »
Our game is set in Britain (starting in earnest tomorrow!), there is no level of weapons or armour that is legal for a civilian to own. Even things like collapsible batons are only available to serving law enforcement.

and this is what i think is running Dresden Files in Europe so interesting. Guns is a skill that comes with a LOT more baggage here.

92
DFRPG / Re: Mundain Armor and when to apply it.
« on: November 09, 2011, 09:23:13 AM »

On the other hand, I don't want the players who spent refresh for toughness powers to get armor to feel like they spent that refresh for something they could have gotten without it.


One thing to keep in mind is that toughness powers are allways on, armor has to be worn. Getting attacked in your bathtub, good luck without powers...
Walking arround all the time in military grade equipment also invokes suspicion so he should walk arroudn in it all the time. Murphy or Sanya only wear armor when they know the wade into battle not when walking to get a newspaper.

93
DFRPG / Re: AP Podcast - City on the River
« on: November 07, 2011, 09:10:05 AM »
Woho !

I have high hopes for your podcast, right now there aren't any podcast that really run Dresden/Fate like I think it should be done from my reading of the books.

94
DFRPG / Re: New DFRPG session on the Fandible Podcast
« on: November 07, 2011, 09:09:07 AM »
Can i ask you a question? Why are there no compells? I listened to the 2 time travel episodes and they where highly entertaining. It just doesn't feel like you are playing FATE.
From what i recall there have been maybe 2 compels in the whole 3 or so hours of the game.

I also think you should have ruled the mind-fog thingy like an attack against the PCs not as simple endurance rolls that impose minuses (i don't think Dresden really works that way).

Don't get me wrong i love the players and characters in this and it's cool to see a time travel story but the things above really really bother me.

95
DFRPG / Re: So he is going to fight some Blampires...
« on: October 29, 2011, 07:07:15 AM »
Blind chance/GM fiat I expect.  That's usually how my players find plot critical bits out when they don't notice that I've been beating them over the head for half a dozen sessions with clues.  Thankfully that's a pretty rare occurrence anymore.  As is our old tendency to do things like decide to take a random, thousand mile road trip fifteen minutes into the session.  I think we had more fun foiling GM plots than we did NPC ones back in the bad old days.

A lucky investigation rol at first and then a "hypersensitive" potion, windows and a declaration of "there are coffins".

96
DFRPG / So he is going to fight some Blampires...
« on: October 28, 2011, 08:00:20 AM »
Hello,

in the solo game i'm running the character is going to take on a Black Court hide out.
He has made 6 potions. One is a "I'm drenched in garlic" aspect potion. Two are 3 rounds power 5 blocks against entering the same zone and attacking him (also garlic based). And 3 high powered (i think 7 shifts) holy water attack potions.

He would kill the vampire really easy. Looking at his preperations, should i let him fight 2 vampires? Should it be more of a social conflict maybe since the vampire is clever and knows he can't get close to him? Would that still be dramatic?

Another idea is to let him take out one vampire and then have another waiting in the shadow. The PC has no Alertness, Investigation to speak off so he wouldn't be able to find the hiding vampire. Than they could have a social conflict. Does that sound good or is it unfair?

A totally prepared character is scary...

97
DFRPG / Re: Tactic: Werewolf cannon
« on: October 10, 2011, 09:05:01 AM »
Invoking the maneuver should just give him a +2 i think, not a +16.

Still cool in some way but i wouldn't allow that in my game

98
DFRPG / Solo Campaign // Neutral Grounds
« on: August 19, 2011, 07:56:03 PM »
Hello Community,

i will start (trying) to run a solo campaign for my girlfriend tomorrow. We will take the Baltimore Setting and i will run neutral grounds for her.
Does anyone of you have experience with DFRPG Solo ? It should emulate the books quiet nicely actually so i have no idea why it should not work ? Any tips on running the adventure ?

That is her character :

HC : Little Master of potions (half fey potion baker)
Trouble : A lot of help for even small problems (can't refuse to help people)

Aspects (only two so far, the others will come out during the sessions i hope)

I wish i could fly (finds herself in situations she wishes she could get out of. also : she is quite fast)
little deals with little folk (has good contacts to the little folk and they get her materials for her potions)

Skills :

+5 Lore
+4 Discipline, Endurance, Guns
+3 Athletics, Contacts, Conviction
+2 Empathy, Ressources, Survival
+1 Alertness, Burglary, Presence

Stunts

Magic baker (swap Lore for Craftmanship)
Thaumaturgy
Glamours

Start Refresh 4

I don't know if having a gun and 4 +5 potions will be enough to save her but well... it was her decision

99
DFRPG / Re: Odd Effects (or, "That Flavor Tastes weird")
« on: July 23, 2011, 01:58:34 PM »
Remember the scene in Changes where Harry
(click to show/hide)
That could have been two spells, the second one invoking the consequence the first one inflicted

100
DFRPG / Re: Odd Effects (or, "That Flavor Tastes weird")
« on: July 22, 2011, 08:32:07 PM »
It might be a bit much for a wizard using evocation, perhaps... but it'd fit right in with some kinds of sponsored magics.  (And, even if you rule that it's too complex an effect for raw evocation, remember that a sponsored magic has that whole thaumaturgy with the speed and methods of evocation thing going.)

I've had someone throw a phoenix bomb in the game I'm running.  Of course, that's not quite what he thought he was doing... ahh, compels.  Good times.

Phoenix bomb ? It explodes and revives from the ashes ?

And you are right about the Sponsor thing. I had a player that essentially created Green Lantern like Spirit Constructs. He was basically Alan Scott powerd by Jean Grays phoenix force...

101
DFRPG / Re: Odd Effects (or, "That Flavor Tastes weird")
« on: July 22, 2011, 08:27:41 PM »
I'd say the Imps (even the Dragon stuff) fits, both in terms of the RPG and the DresdenVerse setting. I'm fairly certain the RPG book suggests that Cassius' snake spells are standard Evocation attacks/blocks/manoeuvres. Ditto for Justin's eels. Whilst as far as the DresdenVerse goes they might not quite be Evocation, they fit that way in the RPG, and it makes things interesting.

But they are Spirit Element Evocation, not elemental.

102
DFRPG / Re: Odd Effects (or, "That Flavor Tastes weird")
« on: July 22, 2011, 08:07:45 PM »
even Chinese style dragons made of fire leaping at there enemies.

See, that is something that doesn't really fit into my view of the Dresden Files. (but i'm reading Ghost Story right now (not right now, but i will continue in the next few minutes) and there are a lot of completely new magic things seen in there). We haven't really seen such a thing in the Books.
It's cool as hell i give you that but it isn't really "throwing around the fundamental energies of the universe". I could see it stored in a magic item though...

103
DFRPG / Re: Odd Effects (or, "That Flavor Tastes weird")
« on: July 22, 2011, 07:53:07 PM »
You can do whatever you want to.

BUT. Evocation is mostly the quick and dirty throwing around of energy.
I don't really the (canon) Dresden Files Style evocation as something totally "über flashy cool". You can throw tons of water at people. But it is hard to make it into the shape of a Leviathan that coils around you before smashing into your opponent.
You can throw a rock at your opponent but not shape it into a fist before you do.

Evocation is hard and is really quick. It's gather energy, concentrate, point, boom.

I don't really see the Imp thing working in that way. It uses to much power of the spell to keep the fire in this unnatural shape.
Harry would say this is cute but stupid.

The shadow thing is okay



104
DFRPG / Re: Limits on Resources/ Contacts
« on: July 20, 2011, 06:48:42 AM »
The Artemis Squadron ?

105
DFRPG / Re: Help with aspects and magical tattoo's
« on: July 19, 2011, 05:10:58 PM »
I need a better sounding name for this aspect: "Looking into the darkness without fear". It is supposed to decribe how my character has seen a lot of things and that he isn't afraid to look into the darkness again and have it look back. Not being afraid to do what is necesarry.
 ???

If you stare into the abyss it also stares at ....whatever

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