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DFRPG / Re: The effects of Age [rules addition for Gold Coast]
« on: July 06, 2019, 08:41:40 AM »Then a character who is 30 years older has not learned anything.
I don't think that's the right way to look at it. Bear in mind, attributes of youth like strength and stamina are covered by skills.
And anyway, maybe any given character did have more skill points when they were younger. If my Submerged character is 190 years old and your Submerged character is 19 years old, well, maybe my character was only Feet in the Water at age 19.
In any case, I don't think the proposed rules in the OP would work well. For starters, having no extreme consequence slot is not three times worse than having no moderate consequence slot. I actually think it's less bad; extreme consequences don't see much use. Trading that slot in for 15 skill points is an absolute no-brainer.