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Messages - finarvyn

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76
DFRPG / Re: System confusion
« on: June 02, 2008, 02:08:36 PM »
I'm a FUDGE/FATE newbie ... will I need separate FUDGE rules to play, or is the Dresden Files RPG a complete game in itself?  In other words, when I buy Dresden, will I also need to buy the FUDGE basic rulebook from Grey Ghost?
While DFRPG is a complete game, you can get a better feel for the philosophy for the game by looking at FATE (free download) or Spirit of the Century (a "pulp" RPG from the same company as DFRPG, using a similar system).

Since you termed yourself a "FUDGE/FATE newbie" I would highly suggest you check out this stuff in advance to get a better feel for the game system. FATE isn't quite like other RPGs in that it's more loose than most rules systems. While there are many options, there aren't as many rules as some games and it may take a while for you to get it figured out. Once you do, however, the options are excellent!

77
DFRPG / Re: Alternate Worlds for a Dresden RPG
« on: March 28, 2008, 06:52:57 PM »
Based on the playtest docs, there's no reason why DFRPG can't be played in other worlds. There's just not a strong case as to why you would want to do that.

DFRPG has a certain flavor, and it's designed to fit the style of the DF novels. Put the same characters in Middle-earth (for example) and it totally changes the feel. There are plenty of RPGs out there designed to handle Middle-earth (or whereever) and DFRPG would require a lot of conversion.

Spirit of the Century is the same way -- it's built on a "pulp" feel and would handle a cinematic campaign much better than a gritty one, in my opinion. The rules are constructed to allow for characters to be more powerful than many other systems.

DFRPG (or SotC or FATE or whatever) works well for superhero gaming, pulp gaming, cinematic action-movie gaming, and so on. Not so good at handling worlds where characters are more limited in what they can do.

Not saying it can't be done, but the styles would probably have to match somewhat.

78
DFRPG / Re: The official Dresden Files RPG
« on: March 27, 2008, 09:06:48 PM »
As I said, can't beat the price.  ;D

79
DFRPG / Re: The official Dresden Files RPG
« on: March 24, 2008, 02:38:14 PM »
Never heard of the Fudge system before.
How 'bout this: go to this place and download a copy of FATE for free. FATE isn't FUDGE but it was based on FUDGE and is a step closer to the Dresden Files game.

Do it. How can you beat a free download?

What you'll find is that FUDGE dice are simply marked with "+" or "-" or " " so that if you roll 4 of them (4dF) you'll get a bell-type distrobution from -4 to +4 with most of the numbers centered near the center.

FUDGE and FATE and SOTC and other games that use FUDGE dice are based on the notion that if you can set a difficulty level (given as a number or a word to describe the difficulty) and compare it to a character's ability then you can see how high you need to roll in order to have a success. Ability plus 4dF has to equal or beat the difficulty level. That's pretty much it. The rest is setting and background details.

80
DFRPG / Re: The official Dresden Files RPG
« on: March 21, 2008, 05:11:30 PM »
Well, that's not a good thing. Why bother to sell +/- dice if they're not really FUDGE compatible?  ???  It's like some moron said "they're pretty and we don't know what they're used for, but how 'bout if we make them like this instead. Even more pretty..."  :P

81
DFRPG / Re: Getting prepared
« on: March 21, 2008, 05:09:25 PM »
And the basic philosophy behind running each of the two games is similar. Once you master SotC, the transition to DFRPG should be a lot easier than starting from scratch with DF.

82
DFRPG / Re: The official Dresden Files RPG
« on: March 16, 2008, 08:23:58 PM »
Very pretty!  8)

I guess FUDGE dice are like other dice in my collection -- at first I'm more interested in quantity and I'm willing to settle for cheap dice, but as time passes I think "hmmm, gotta have those cool colors" and start to invest in the nicer dice. Once I get a set of really nice dice, my players will start to shop for nice ones of their own. When my sister and I go to GenCon she'll start shopping for FUDGE dice that fit her "persona".

They may seem pricey now, but I'm sure I'll own a bunch of 'em soon enough!

83
DFRPG / Re: Getting started as a GM
« on: March 16, 2008, 08:17:07 PM »
Gaming with kids does require a slight modification to the style of the adventure.

I often GM a group that includes my son (15) and daugher (12) and one key for them is that they like to roll dice. In fact, they get a little bored when too much time passes in between rolls. I tend to make sure they get to roll something at regular intervals just to overcome this problem.

Also, kids don't always equate conversation with role-playing. Sometimes they need a little action/combat (going back to the whole dice-rolling effect above) just so they can participate more. Often if there is a long stretch of description and conversation they get bored and tend to drift from the focus of the adventure.

84
DFRPG / Re: The official Dresden Files RPG
« on: March 04, 2008, 02:59:38 AM »
Yeah, my local game shop ordered them and get them in pretty quickly.
Keep in mind that there are actually TWO different sets of FUDGE dice that are out there (that I know of, there may be more...)
1. The classic set with blue, black, white, cream, and red.
2. The wild set with purple, pink, orange, green, and yellow.

The second set was particularly important when it came to be time to get my teenage daughter interested. She just *had* to have those hot pink FUDGE dice!

85
DFRPG / Re: RPG Style Comparison
« on: March 04, 2008, 02:56:59 AM »
Absolutely...especially consider I never used dice while playing any of the WoD games. *LOL* I was one of those odd ones that used other "tools" to determine outcomes: the tarot deck, the hat of slips of paper with YES or NO on 'em...even one game used the Bible. [[We had some weird games going on 'round my place...but they were always interesting, to say the least.]]
Heck, if you've been playing with minimal dice (or none at all) you're ready for FATE/SotC/DFRPG. I'd suggest you go here and look at the FATE rules for free.

I think you'll find that the basic rules mechanic would port easily into your WoD setting without a lot of hard work. The biggest thing is the philosophy that you don't have to roll dice for everything, and you seem to have passed that test already...  ;D

86
DFRPG / Re: After reading the Spirit rules...
« on: March 03, 2008, 06:58:51 PM »
It didn't quite cllick for me the first time, either, but once I went through the rules slowly lline-by-line things fell into place. What I did was to start with the SRD in Word format and start trimming out chunks of things that seemed more "advanced" to see what was more "basic". The rulebook is thick, but parts of it duplicate itself and most of the bulk of the rules are examples.

I thought at first that I had to understand every paragraph in the book, which I found to be pretty intimidating, but then I realized that most of the stuff is just some guidelines. I made up some character cheat-sheets with just the names of the Aspects and Stunts (no explanations) and asked my players what they thought each did; usually we could just go with their concept and everything works out just fine. When in doubt, the rulebook can add extra ideas and such.

Once you realize that there aren't many rules you NEED, the game clicks a lot better. Most of the time I run a game without looking at rules at all, and use the Aspects and Stunts as a skeletal outline for each character. The game just sort of flows from there, with me improvising dice modifiers and such as needed.

Maybe that helps?

87
DFRPG / Re: The official Dresden Files RPG
« on: February 29, 2008, 10:52:54 AM »
Just a little update:

I've been absorbing the playtest docs for Supernatural Stunts (this terminology should make sense if you've played SotC) and it's awesome so far.

There are rules designed to allow for any type of special character from the series -- wizards, vampires, weres, fae, knights, and so on. I'm still getting the hang of how some of the rules link together, but the ideas are great and the text is well written.

My group is in a character generation phase at the moment. Some of the players have read the books, some not. All are really pumped about what we've seen so far......

88
DFRPG / Re: RPG Style Comparison
« on: February 29, 2008, 10:47:05 AM »
DDR has a pretty good explanation, but I thought I'd add my two cents worth.

World of Darkness has a lot of very specific rules which are fairly numbers specific, and part of this is due to the "dice pool" system which encourages handfulls of dice rolled. Most actions are resolved by dice rolls; it's the philosophy of the game system. The more dice you can roll, the better the chance of success.

FATE, and by extension SotC and soon DFRPG gives more guidelines and encourages the storyline more and dice rolls less. You typically roll the same number of dice each time, so your degree of success is more closely tied to your ability and the difficulty of the task being attempted.

While both are fine games, WoD tends to be more rules-heavy IMO and that gives me more of a constricted feeling about games run with their rules. FATE is looser and open to improvisation, which gives me a feeling of potentials and options. Not everyone wants this, however, as it tends to force the GM to be more creative on the fly.

Does that help?

89
DFRPG / Re: After reading the Spirit rules...
« on: February 29, 2008, 10:37:05 AM »
Really? I got to say, I loves me some Spirit of the Century, but I would be hesitant to call it a good fit for the Dresden Verse.
I'll grant you that SotC "as is" doesn't quite fit the Dresdenverse, but once you insert supernatural abilities and spell-slinging wizard options it has incredible potential.

The secret is that FATE is designed to be somewhat universal anyway, and the rules are such that a GM can quickly make a call and keep going.

The playtest docs are looking amazing, so far!

90
DFRPG / Re: Alternate Locations for Dresden RPGs
« on: February 29, 2008, 10:31:55 AM »
Some good ideas, and the folks at EVIL HAT are a step ahead of you.

The "default" setting for the DFRPG will be Baltimore, so as to not conflict with Jim's pre-existing characters and storyline.

The playtesters are tinkering with guidelines as to how to "Dresdenify" other cities and at this point there are a dozen or more cities other than Chicago or Baltimore being fleshed out by playtesters.

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