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DFRPG / Re: AP Podcast - City on the River
« on: January 23, 2012, 09:43:16 PM »
sure sure,
it's just my opinion that a high flow of fate points creates more interesting and dynamic storys. If they are not flowing than they don't function as good as a pacing mechanic and aspects loose A LOT of their power i think. If you "surrender" your game to aspects, compells and fate points you can get a lof extra oomph out of the system i think.
Right now i'm thinking about it in the same lines as the Checks in the GMs turn. You actually want to kick yourself in your mousenuts and make stuff harder for you because you get so much reward from it. Aspects and Compells behave the same way i think.
I was actually thinking about the box on page 100.
it's just my opinion that a high flow of fate points creates more interesting and dynamic storys. If they are not flowing than they don't function as good as a pacing mechanic and aspects loose A LOT of their power i think. If you "surrender" your game to aspects, compells and fate points you can get a lof extra oomph out of the system i think.
Right now i'm thinking about it in the same lines as the Checks in the GMs turn. You actually want to kick yourself in your mousenuts and make stuff harder for you because you get so much reward from it. Aspects and Compells behave the same way i think.
I was actually thinking about the box on page 100.