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Messages - HobbitGuy1420

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61
Site Suggestions & Support / Re: New Board?
« on: August 11, 2011, 03:26:00 PM »
Er... haven't seen if there's a thread on this subject, but...

Is the Chat applet officially webpage non grata around here?  The URL still works, but there's no link.

62
DFRPG / Re: 1st Annual Borden DFRPG Awards (2010)
« on: June 16, 2011, 01:56:48 AM »
Congrats everyone!

You like me... you really like me...!

63
DFRPG / Re: 1st Annual Borden DFRPG Awards (2010)
« on: June 06, 2011, 01:37:51 AM »
I have to abstain from all but one category, either due to my own involvement in the category or due to lack of information on the subject with which to vote responsibly.  The only category in which I feel comfortable voting is:

Best DFRPG Board Contributor:
*Sanctaphrax

For the others, if my vote matters, figure I vote for me if applicable.  :P

64
DFRPG / Re: 1st Annual Borden DFRPG Awards (2010)
« on: May 11, 2011, 05:56:07 AM »
Ah.  whoops. 

I don't know if being part of it disqualifies me from being a supporter, but if not I'd like to second Big Fish.  I was really sad when it fell apart - I loved the characters, and I was looking forward to seeing where they went together.

65
DFRPG / Re: 1st Annual Borden DFRPG Awards (2010)
« on: May 11, 2011, 04:04:51 AM »
Second (or third)ing the nod for Mal.

And I'd like to nominate (or second) the Philadelphia Forced to Fight game.  There's been some really great roleplay in that one.

66
DFRPG / Re: what would you rather be
« on: April 19, 2011, 05:33:27 AM »
Of course not!

I'm a Grammar Fascist.  I'm not about to let myself get Godwin'd out of the conversation!

Again, go read the rules, and you PMs. --Blaze

67
DFRPG / Re: what would you rather be
« on: April 19, 2011, 04:52:28 AM »
The second link is to a grammar-check application.

edited, move along with the discussion of the topic, not the poster.

68
DFRPG / Re: what would you rather be
« on: April 19, 2011, 04:46:53 AM »

69
DFRPG / Re: what would you rather be
« on: April 19, 2011, 02:52:31 AM »
Zaczane, on behalf of the forum, I would like to welcome you to to our community.  

HobbitGuy1420, please address yourself to content and not correction.  Consider yourself warned.  Go read the rules.  --Blaze

70
DFRPG Resource Collection / Re: Generic NPCs
« on: April 19, 2011, 02:44:32 AM »
Sancta, I'm enjoying your Class cross-posts. 

Personally, I'd use Powers, as opposed to Stunts, for the Paladin's Lay On Hands and Smite Evil features.  I've seen several "holy healing" powers (including one that I created, myself) that might be appropriate for the former.  For the latter, perhaps an altered Holy Touch?

71
DFRPG / Re: Help please
« on: April 16, 2011, 12:54:30 AM »
As mentioned earlier, for the Item of Power, the main question is "what do you want it to do?"  If lightning control is all you need, then tying it to Channeling: Electromancy will be sufficient (with a +1 Item of Power rebate, this adds up to a -1 Refresh item.  If you want it to be less versatile but less draining, you could instead replace Channeling with Breath Weapon (Lightning), for the same cost.  If you want it to be more versatile, you could tack on Ritual: Electromancy, allowing more fine control of electricity in the surrounding area through thaumaturgical rituals.  If you want to add a protective side, it could give him Physical Immunity to electricity only.

Otherwise, you could attach other powers from Zeus's purview.  One or more of the Inhuman suite could, of course, be appropriate.  If you want to tie into Zeus's nature as the majestic king of the Gods, you could give him Incite Emotion: Awe (or fear).  If you want to tie into Zeus's shape-shifting seduction schtick, you could group in some Shapeshifting and/or Modular abilities.

As for the ectomancer, it's true that Ritual: Ectomancy doesn't offer much by way of combat ability.  You could supplement it by adding Channeling: Spirit (to represent ectoplasm-sculpting ability learned from dealing with ghosts), though that might hew a bit closely to necromancy for some Wardens.  Otherwise, just give him skill at Fists, Weapons, or Guns, and a couple Stunts to supplement.

Other appropriate Powers for an Ectomancer (per Morty's writeup) would be Ghost Speaker and one or more Supernatural Senses attuned to spirits and the like. 

72
DFRPG / Re: Homebrew Stunts
« on: March 21, 2011, 04:28:23 PM »
The fluff for "Shot on the run" is that you're using your own gunshots to "discourage" the attacker (which lets you dodge anything so long as you've got a loaded gun) or using your knowledge of sight lines to put up a better defense (which lets you dodge Guns against ranged attacks, but not close combat). 

How does having an in-depth knowledge of how to wield  particular weapon help you defend against a bullet or mystical strike?  I'm not saying "don't do it," I'm just saying "explain how it works."

73
DFRPG / Re: Homebrew Stunts
« on: March 21, 2011, 02:38:33 PM »
Weapons can already be used to block Fists or Weapons attacks.  As for blocking Firearms or magical attacks... what's the fluff justification? 

74
DFRPG / Re: Creating an Aspect of a group's morale in combat
« on: February 21, 2011, 09:46:09 PM »
I could see it done as an Intimidate maneuver (placing the "Crap, we're dead" aspect on the scene), which is then Invoked for Effect to say that the remaining baddies scatter.

75
DFRPG / Re: Who is running?
« on: February 17, 2011, 12:14:46 AM »
As another Illinoisan, I approve of this thread.

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