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Messages - dragoonbuster

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46
DFRPG / Re: Power point threshold?
« on: July 24, 2016, 09:31:11 PM »
This doesn't work that way.  Being strong doesn't make you accurate.  (especially guns...that's ridiculous)  it might help you throw a boulder, or lift a car, or break a door, but not help you hit something.  You already know this, though.  if you want some kind of backing from the game designer, I'm sure there's something on this forum somewhere.  But you definitely have community consensus, I think, on this one.

Yeah...this argument is old, old old. Flat no, strength bonuses don't apply to targeting, from a reasonable narrative or mechanical viewpoint. Period. Evil Hat should spell that out in big bold letters in any reprint they may do.

47
DFRPG / Re: Power point threshold?
« on: July 24, 2016, 09:13:16 PM »
While it seems like a red flag...

Isn't this just like the Hexenwulf pelt belts? Just for instance:

+1 IoP Rebate:
    -1 Demonic Co-Pilot
    +1 Human Form
        -2 Inhuman Speed
        -1 Claws
        -1 Echoes of the Beast

Is that really munchinizing? Ignoring for the moment DMC's lackluster performance...


However, it's the player's reaction that sends up the red flag to me. Discuss the idea, make sure the IoP can be taken while transformed, make sure the backstory makes sense and there's a good aspect tied to it, and I don't see the issue in principle.

48
DFRPG / Re: Oberon's Spring Court
« on: July 16, 2016, 03:18:24 AM »
If you're going by the canon:

- There did used to be Fall and Spring. They were absorbed into Winter and Summer a long time ago.
- Oberon, per WoJ, lost his head during his love triangle discussed in AMND.

If you are just spitballing...then the Erlking clearly used to be the Autumn King.

49
DFRPG / Re: I Think Water Magic Is Misunderstood
« on: June 27, 2016, 05:46:04 PM »
Great write up, but I have a comment and a (semi-rhetorical) question in response:

- First, if I had to guess, the whole "decay" being linked to Water came not from Jim but Evil Hat and is just marginal writing. There isn't a whit of this in the books or the short stories I've read as far as I can recall. My guess is it got messed up with Winter's domain over decay, where you also have some capability with Water.

- Second, can not the interpretation of classical elements change over time, and in fact has it already not? And if so, doesn't that mean what an element is capable of shifts over time as the population understands it differently? (Obviously when dealing with long-lived wizards passing down their knowledge, the information won't be as easily corrupted, but it still will happen.)

50
DFRPG / Re: Starting DM Advice
« on: June 20, 2016, 05:23:21 PM »
As a followup, should I keep the money idea if they want to do a 'big' purchase, like if theyre a mortal and want weapons?

No. Use the rules as written for a bit first before deciding if you want to change them. Towards the end of the book there's a chart for Resources that links a specific roll value to a certain dollar amount. Read over the Resources skill carefully and then this section (pg322) to make sure you know how to use it properly. It works quite well.

Adding in some manual dollar number is odd and counter-Fate. If you decide you hate the Resources skill, then go ahead and try your method, but that just seems odd and like a lot of extra bookkeeping for a mechanic that's already addressed pretty well in the RAW.

51
DFRPG / Re: Outer Gates Discussion
« on: June 11, 2016, 06:32:48 PM »
I was saying (with apologies for the long delay in replying) that the degree of power Harry senses (in an angel) is far beyond what could be justified/generated by worship-from-mortals... and presumably the angel has far less power than his Boss has.  I am suggesting that the biblical "Almighty Creator" is... exactly that (at least within the scope of the Dresdenverse), and not dependent on mortal worship for power.

Based on a WoJ, this hasn't always been the case. If you read between the lines, the White God wasn't originally [The Creator Of Life, The Universe, And Everything]...but somehow retroactively became that.

Arguing over the White God in the Dresden Files will go nowhere. We know almost nothing. We just need to wait until we see what, if anything, Jim decides to reveal about that whole thing.

52
DFRPG / Re: Shapeshifters
« on: June 11, 2016, 06:28:18 PM »
or i magically hold some one and strangle them with a cord. My magic held them still when they would have otherwise ran away or fought back. My magic changed reality but the cord did the killing. This is why the laws  of magic suck there good for the story lousy for game play. but it a good point to segway into this question. Can a wizard use sponsored magic to kill not mortal magic say winter and summer. Technically the magic isn't his at all i've been leaning that way.

This is so far off topic I'm not even going to start.

53
DFRPG / Re: Shapeshifters
« on: June 10, 2016, 05:12:44 PM »
Or have I misunderstood?

You have not. Others have.

The swords have enchantments on them. That makes it a magic sword. However, those enchantments have to do with cutting through wards and other enchantments and such. They aren't used during executions or to actually kill someone--no magic is actually used when that sword snicker-snacks through their neck.

I know there are a lot of people around here whose opinions of the White Council/Wardens ranges between moderate dislike to outright hatred, but even the Council isn't so hypocritical that they let their wardens run around killing people with magic all the time.

54
DFRPG / Re: Shapeshifters
« on: June 09, 2016, 04:22:55 PM »
Shapeshifting yourself doesn't break the Laws. You can't break a Law "on yourself." The Laws break into two categories: "don't do X to other people" and "don't do X ever." The 2nd Law falls into that first category.

55
DFRPG / Re: Thaumaturgy prep
« on: May 30, 2016, 05:31:00 PM »
you might be able to talk you gm into letting you declare a maneuver "I've done this before" t get a +2

I wouldn't ever allow that. You should be invoking aspects to get something like that through into the Complexity.

56
DFRPG / Re: Playing the fae
« on: May 29, 2016, 06:53:42 PM »
It's actually easier than it looks. First rule of Fae club: Never give a straight answer. Always leave some wriggle room. The more the better. Prepare some non-conforming sentences you can use. "Perhaps." "If you say so, wizard." "You make a solid argument." And so on. Things that sound like you are giving out clues but actually aren't.

You don't even have to have everything planned out for this. If things turn out wrong, you never said it was that way, you just didn't correct them. If it turns out to be right, you can demand a favor for the information you gave them. Sneaky sneaky. :)

And that's really one of the great things about Fate. You don't have to have everything figured out in advance. Especially in cases like this, it is near impossible. BUT you can make it look like you did. Everything that happened between the 2 times the players meet a specific Fae? Everything went according to her plan, no matter what. In fact, she had multiple plans, depending on what would happen, contingencies upon contingencies. You don't have to tell the players the details, just make them feel like the Fae are a step ahead of them, even if it's mostly retconned.

I wouldn't even consider that cheating. She's a Fae. She's always a few steps ahead. But you as a GM can't do that, you aren't Fae. So this is the way you model that. And it works pretty well, I think.

As often happens, Haru wrote up everything I would've said except more concisely.

57
DFRPG / Re: Always on Enchanted items
« on: May 28, 2016, 04:14:55 AM »
for the sword example you could do +3 to the weapon to get the bonus added on there are examples in the book for that

Yeah...those examples are wrong. Ignore the entire Spellcasting Examples section of the book if you plan on using the RAW for magic, because they don't follow any of the rules set up in the previous chapters. You would either create a ritual that granted you multiple aspects, or you'd do a "skill replacement" spell for a 1-roll "simple contest."

A skill replacement spell doesn't give you a bonus to a skill. Whatever the complexity of the spell is "replaces" your skill for a single roll. If you wanted multiple replaced rolls you'd need to multiply the complexity.

58
DFRPG / Re: about Kirby
« on: May 02, 2016, 03:58:14 AM »
Kirby is one of the Alphas. He shows up a handful of times in the books. If that's what you mean by "real person." Otherwise I think you'll have to talk to Butcher about it.

59
DFRPG / Re: Who can death curse?
« on: April 30, 2016, 08:08:27 AM »
Well, there was a point in Grave Peril where Harry cast a large enough fire spell that his heart stopped beating in his chest. It required actual divine intervention to get it going again.

Severe Physical Consequence: Heart Attack

60
DFRPG / Re: Evocation Revamp Ideas
« on: April 25, 2016, 06:43:07 PM »
5. I'm not sure how this how you are figuring this.  Don't you just mean that each point of power = weapon 1?

The idea is that the math for weapon damage is the same as Armor spells. Each 2 shifts of Power in the spell equals 1 Weapon Damage. So per RAW, a Power 6 spell controlled @ 6 is weapon 6, 6 to strike. This change would've made that spell a Weapon: 3, 6 to strike.

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