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Messages - zaczane

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46
DFRPG / Re: list evocation elements, thaughmatrgy
« on: May 04, 2011, 12:55:37 AM »
hers what i have so far
frictiomancy
necromancy
phsychomancy
ectomancy
kinetomancy
ferromancy-
anthropomancy
vulcanomancy
phonomancy
holomancy
aeromancy
dynamacy
tenebromancy
hydromancy
geomancy
lumenomancy
pyromancy
cryomancy
ethermancy

the ferro mancy i don't understand, i dont think its possuble in the dresdeverse cause its a wizard who controls or have magic that affects in a good way TECHNOLOGY

but personaly Ethermancy is My favorite cause its the magic were instead of blasting something with fire you blast them with pure raw Magic.

47
DFRPG / Re: list evocation elements, thaughmatrgy
« on: May 04, 2011, 12:48:09 AM »
first what page is the list on

48
DFRPG / list evocation elements, thaughmatrgy
« on: May 03, 2011, 02:10:02 AM »
i know he basic 5 but any ideas on some other ones for evocation or thaughmatrgy
fire, water, earth, air, spirit
i don't know any for thaughmatrgy yet though.

49
DFRPG Resource Collection / Re: Generic NPCs
« on: May 03, 2011, 01:47:40 AM »
k ive said my part now i don't care what you have to say i declar debate over my character over just get the thread back on track

50
DFRPG Resource Collection / Re: Generic NPCs
« on: May 03, 2011, 01:46:28 AM »
Exactly. DFRPG isn't a simulation-based combat game (much to the disappointment of some). I mean, it's easy enough to cobble together a pile of Powers and see what sort of a cinematic conflict one can create, and that can be fun for awhile, but the real meat of the FATE system is in the stories you create. Powers are - when you break it down - simply a set of prescribed methods for affecting the story.

Making NPCs with ALL the Powers isn't a challenge. Making the PCs cringe whenever they hear his name or his voice is the real objective. And you don't simply do that by mopping the floor with them in a stand-up conflict. You get that by mopping the floor with their hopes and dreams. For just 15 Refresh you can build an overpowered Warlock who can do as much damage as this guy, run roughshod over all the PCs' lives, exploit and ruin all of their meaningful relationships, and generally make the game a real challenge for them. He may not be able to automatically bend the Outer Gates open, but he could try, and try his darnedest to feed the PCs to his Old One Masters. And the PCs will fight him over it, and hopefully win.

The GM's ability to make a bigger badass has never been in question. It's what the GM can do with that badass that matters.

i understand how to GM i'm not a total noob here guys maybe to this forum but not Gaming.  of corse i could do that with a 15 refresh character but its more fun to have a base from which you conflict comes from. then i can establish enemies from him and

51
DFRPG Resource Collection / Re: Generic NPCs
« on: May 03, 2011, 01:42:43 AM »
Zaczane, I don't think you understand the general tone in response to some of your posts.

This isn't about which plot device is better.  It's about the lack of any need to stat out a plot device - because they're pretty much un-stattable.  Plus, you don't need stats because you can make them do whatever you want.

Does this make sense?


k bud thanks for trying to make me feel stupid but i'm not.  i purly made this NPC/plot device is because i wanted to.  the other thing is that he is like the joker in dc comic's batman stories.  he never directly fights batman unless absolutely necessary and even though there have been multiple time he could kill batman he doesn't cause he loves to see the world F@#king burn.

52
DFRPG Resource Collection / Re: Generic NPCs
« on: May 02, 2011, 01:25:27 PM »
how the supernatural heavyweight i created isn't better than mab or some of the other heavyweights but he is except the almighty of course.  the reason is because first he has a F#@king lot of refresh but his skills are also really high so mab and the others would have to pass and him to fail for them to beat his skill

53
DFRPG Resource Collection / Re: Generic NPCs
« on: May 02, 2011, 04:24:07 AM »
Mom should have summoning of some sort so long as there is ice around. and i like GFG's aspect cause its funny but also true Uber Ghost.

54
DFRPG Resource Collection / Re: Generic NPCs
« on: May 02, 2011, 04:23:01 AM »
good job i like him a lot but are you going to put jack frost at the same as barrakan and mom the same as king blizzard or different.
jack frost love to perform.  mom is very good at evocation, thaumaturgy obviously, but she is also the very high at social skills but not as high as the best in the family jack frost.  sponsered magic(frost family) that comes from Mom's item of power,focus item the North Pole.

55
DFRPG Resource Collection / Re: Generic NPCs
« on: May 01, 2011, 02:28:34 PM »
also it fine that u stay out of the debate but you could at least acknowledge that the Almighty stats are kinda funny ;D

56
DFRPG Resource Collection / Re: Generic NPCs
« on: May 01, 2011, 02:27:11 PM »
The North pole would be an IoP but can you make an IoP also a focus item.

57
DFRPG / Re: Plot device Characters
« on: May 01, 2011, 05:01:54 AM »
well i guess it was useful cause they didn't delete it yet.

58
DFRPG / Re: Plot device Characters
« on: May 01, 2011, 05:01:05 AM »
well i guess they thought it was a good idea to have one more for plot devices only cause they deleted my other thread but not this one or at least moved it.

59
DFRPG Resource Collection / Re: Generic NPCs
« on: May 01, 2011, 04:58:50 AM »
hey dude when you said
First of all, there is no contest to build the most powerful character ever using DFRPG rules.

Secondly, supernatural heavyweights are plain beyond stats, at least using the existing rules. Mab can cause a snowstorm big enough to cover the entire city of Chicago and barely exert herself. Uriel killed the firstborn children of an entire nation. The Morningstar created a circle of Hellfire a quarter-mile across hot enough to instantly obliterate Denarians and powerful enough to cut off the Archive (a lesser supernatural heavyweight herself) without even being present on the same world at all. Any one of those feats would require thousands of shifts of power, not dozens or hundreds. A supernatural heavyweight that is uncontrolled and unbound by rules could well destroy civilization - which is why breaking the balance of Faerie back in Summer Knight was a really bad idea. It is also why summoning Old Ones is a bad idea.

Third, the absolute maximum base power the system allows in evocation if you follow the rules is 24 power. That's nowhere near thousands. So if you follow the rules, you plain can't stat them.

first no they aren't above stats to the existing rules or all of them at least.

second Averax could kill mab for 3 reasons
1 mab has a weakness averax has unknown catches to his immunity and no catches for his legendary Toughness, stoicism, status.
2 mab can control cold weather on her but averax could just ripe a whole in reality sucking her into the outer gate were she couldn't do F#@king Sh@t.
3 sure averax could do that but what your thinking right now before you read this next sentence is that well he still has to beat mabs skills to do this well mab a has most of her skills at +8 some at +9, +10. all of averax's stats are at +15 in human form/guise. so she would have to get great positives and he would have to get negatives for her to win

lastly it would not take 1000's of refresh to do the ring of hellfire or the chicago covering snow storm, yes those are impressive but for every power shift you have to remember that it doubles in size so it would probably take a couple hundred but couple thousand would be more like the next ice age.

P.S you contradicted yourself bravo my friend bravo. by saying supernatural heavyweights do go by the rules then at the end you state by the rules evocation only goes up to 24 power.

if you can bring a better comeback than that i will congratulate you.

60
DFRPG Resource Collection / Re: Generic NPCs
« on: April 30, 2011, 08:47:11 PM »
ok ok fine i see were you are going there with this but whats the fun in making a supernatural heavyweight(which i did cause i wanted to not as a contest or anything) if you don't stat them or try to and he is going to be a plot device but more like you never fight him because his aspect that oh crap that i forgot to put in is not to be powerful try to destroy every one with his power. no no no its to F#@k with the little guy.  Also kinda as a joke my friend said the Almighty's Powers and stats are this

The Almighty
Powers
Creation(-10000000000000)able to create anything, creature or item at will
Free Will Transfer(-10000) able to give his free will to anything
free will creator(-10000)roll conviction to give you self free will
power creator(-10000)roll conviction to give youself more powers
Stats
Conviction(100000000000000000000000000000000000000)
all other stats at (1000000000000000000000000000000000)

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