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DFRPG / Re: Reflective shield
« on: March 18, 2011, 03:23:51 PM »I think Harry used something like this in one of the books to deflect a load of mob bullets back at them.
Now you're thinking with portals?
Now this would be a fun rote.
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I think Harry used something like this in one of the books to deflect a load of mob bullets back at them.
Of course, what's merely irritating to one person is lethal to another; allergies, for example. Or the heat wave spell--I wouldn't use that in Miami where retirees might be in the line of fire. Or kids. Or babies.
*snort* In my first D&D game, the wizard thought nothing of using Evard's Black Tentacles in civilian areas, even if he didn't have total LOS to the target zone. Ended up killing the baker's entire family to capture one heavily wounded assassin. Never got called out on it.
Point I'm trying to make is, using magic around civilians is risky, and I think that the GM would be completely within their rights to say that certain members of the crowd--especially in places like restaurants and movie theaters--have aspects like "Breathing Canned Oxygen"; "Hypertension", "My Doctor Said To Avoid Excitement," "Scrawny Little Kid" and so forth.
Buffy.Shame.
Weapon 4+ evocations are always considered lethal force
Outside of Hollywood, most vehicles don't provide much protection at all against bullets. So I'd expect non armored cars to only provide armor 1 or so.
Gun to my head, I'd suggest this is the most elegant, easiest way forward, if you absolutely have to have this feature.
A fully transformative process being forced on the shapeshifter, you're looking at an attack, probably mental, requiring a full 'Taken Out' result to have the effect you want, and modeling the result by way of an Extreme Consequence.
I'm inclined to think that it would not be entirely unreasonable to make a house rule that allowed a caster to apply the "2 shifts of power makes it affect a zone" capability to a maneuver spell, thus creating an aspect on each target in the zone, with a free tag on each.
Too powerful? Consider the following logic:
Let say I'm fighting against a group of mooks. They're not terribly strong, and barring terrible luck I find that a 3 shift (weapon:3) attack spell is enough to leave one of them with a mild consequence (with the usual free tag). Alternatively, I could cast a maneuver spell for 3 shifts to place an aspect (and free tag) on the target, though unless I boosted the spell power the aspect would last only one exchange (as opposed to the remainder of this scene and next scene for the consequence).
But taking on one mook at a time isn't going to cut it. Luckily, they've grouped up to bolster their courage, so I could (assuming reasonable rolls) expect that a 5 shift (weapon:3, 1 zone AoE) attack spell would leave them all with a mild consequence, along with a free tag *each*. For only +2 shifts to the power of the spell.
So given that the maneuver option is weaker (due to limited duration), why shouldn't it be reasonable to be able to create a similar effect with a maneuver spell?
Another way of looking at it: If I cast a maneuver on myself, then used the free tag +2 to boost the damage on a later AoE attack spell that affected everyone in the mob, how is that different that casting an AoE maneuver against a mob, then later casting an AoE attack spell and tagging each of those aspects to get a +2 against the the target it was attached to?
Am I missing some major point of balance?
I could see one potential problem with area of effect manoeuvres which is the possibility of multiple tagging. I am pretty certain there must be a rule somewhere in the core book forbidding this but say you caused eight enemies to have the temporary aspect 'stunned' then you might be able to tag all of the eight enemies free 'stunned' tags in your next area of effect spell to gain a +16.
Why? If you shoot out the lights with a gun that could be a maneuver placing the dark aspect on the scene. If you throw a molotov cocktail into the middle of your opponents it would place the on fire aspect there. I would say the only difference between evocation maneuvers that affect scene aspects and regular ones is that the evocation maneuver has a defined duration.The difference here is that the light bulb was a pre existing condition of the scene that had to be there to make it happen in the first place. Magic is creating something out of literally nothing. Saying that a grease spell immediately effects the entire scene puts it on all zones at the same time and makes it usable against the caster. The intent isn't to cover the entire football field with grease, only the 50 yard line. Besides this I don't recall any rules for having magic effect the entirety of a scene, only for zones. Consequently there aren't any rules for having magic maneuver on a zone wide level either. But magic can maneuver on a single target and magic can attack on a zone wide level, so it stands to reason you would be able to maneuver against multiples.
This is the assumption I don't understand. You have created a single aspect. Therefore you get one single free tag, not one per affected person, to use or pass. Yes, the next time they act they will have to contend with the new scene aspect, and may be compelled by it, but I think it would be a regular compel which they would get a fate point for accepting.