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DFRPG / Making a killing curse
« on: August 02, 2012, 04:21:18 PM »
I'm trying to make a killing curse to use if my villain decides to just take out the PCs, but I want it to be somewhat "Fair Play." That is, they have a good chance of escaping it even after it starts if they're clever enough, while also making for a nice and interesting scene as they try to escape its effects. Also, this is to exercise the thaumaturgy system so I can get a better handle on it, as hopefully I will never need to use this. I probably should have chosen something less difficult for my first custom spell, but I have to follow the muse.
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