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DFRPG / Re: Mystery Brainstorming
« on: July 28, 2012, 08:14:08 PM »
I would say work backwards in plot design. Come up with motive and who the killer is first. Once you have that killers personality and motive down you can come up with a convincing setting and victim pretty easily.
As for railroading, come up with several clues to find and hints from witness interviews. Let some of them be red herrings that lead to dead ends (and probably trouble for your players). It gives th freedom to investigate wha they want and in turn gives you more ideas.
As for railroading, come up with several clues to find and hints from witness interviews. Let some of them be red herrings that lead to dead ends (and probably trouble for your players). It gives th freedom to investigate wha they want and in turn gives you more ideas.