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DFRPG / [House Rules] A (Slightly) Streamlined Magic System
« on: March 22, 2011, 06:31:28 PM »
I don't have any particular problem with the Magic rules, but I wanted to try streamlining them a little bit. I've found that I was trying to keep track of too many things: How much mental stress can I afford? How strong an attack can a pull off? etc. In other words, I was getting bogged down in the mechanics, when I wanted to be focusing on the story.
There are more details below, but the basic rules are:
I'm interested in any suggestions people have, as well as whether or not I'm introducing any big problems with these rules.
There are more details below, but the basic rules are:
- All magical actions cost one Mental Stress
- Evocation: Roll Discipline + Focus Item
- Thaumatrugy: Roll Lore + Focus Item
- Spell Strength: Conviction + Specialization
- Reduce Strength by 1 for each Exchange added
- Reduce Strength by 2 for each Zone affected
I'm interested in any suggestions people have, as well as whether or not I'm introducing any big problems with these rules.