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DFRPG / Re: Spellcasters make the others obsolete?
« on: March 05, 2011, 08:29:21 PM »
The only thing I dislike on threads like this is the idea that the wizard needs to be hampered repeatedly to make the other players more valuable. I'd hate to play a wizard in such a campaign...
"OH your wizarding powers are irrelevant here because it's RAINING HEAVILY, AGAIN. Time for the werewolf to get a spotlight!"
At some point it becomes really obvious and annoying that the wizard is being constantly hampered.
It's cool to do this when it's appropriate - like, when it should be raining outside (the campaign enters the rainy months when your characters are deep in the Amazon, or something, the bad guy is afraid of wizards and intentionally waits for rain, ect), but if the wizard is constantly facing scripted limitations, then he's being punished for his choice of character.
"OH your wizarding powers are irrelevant here because it's RAINING HEAVILY, AGAIN. Time for the werewolf to get a spotlight!"
At some point it becomes really obvious and annoying that the wizard is being constantly hampered.
It's cool to do this when it's appropriate - like, when it should be raining outside (the campaign enters the rainy months when your characters are deep in the Amazon, or something, the bad guy is afraid of wizards and intentionally waits for rain, ect), but if the wizard is constantly facing scripted limitations, then he's being punished for his choice of character.