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DFRPG / Re: The Big Easy: Lots of Death
« on: May 26, 2010, 03:55:48 AM »
I could use some feedback on a few things.
First off, the status of my character mechanically:
My current advancement plan is to bump Fists to superb, and then increase Athletics to Great - which is what I actually wanted right away. I'm mostly satisfied with what she has, with two main exceptions. First of all, a lack of Might means that Grapple related stuff is terrible. Which is a huge shame with strength powers and huge scorpion claws. Second, it makes a lot of sense to pick up Lore in some fashion - but what to drop? Maybe Might, actually, since 1 isn't really enough to do much with it.
The social toughness stunt seemed really cool when it was 2 extra consequences. It's still coming in handy sometimes at 1, but generally only once per session. So I could just drop the stunt and then spend the FP a social defense roll to also bleed off 2 stress - or use it for something else.
Future powers: Venomous seems appropriate - and let's face it, who else would use this power? However, the additional attack comes with no damage bonuses based on my reading of the power. So it seems highly likely to be filling in stress boxes below the damage dealt by most other attacks - if it can do any damage at all against Armor powers. That's not going to help take somebody out any faster, unless someone else (Lefleur?) is doing lots of little hits to fill in those low level boxes. And that's ignoring the opportunity cost - an upgrade to Supernatural Strength has the same cost, and gives Weapon 6 total plus other benefits.
That leads us to another power: Supernatural Strength. Another expensive -2, Weapon 6 is pretty hard hitting. Plus easy lifting or smashing. However, that's still not going to match the damage from Weapon 7 acid or Weapon 8+ Lightning from Lenny or John. Competing on pure damage seems like it might be losing proposition.
Beast change (into monster scorpion) could make her skills much more effective overall. Might could be an only monster mode skill, so the claws could actually grab enemies.
Supernatural Senses for a vibrational tremor sense could be appropriate. However, sense limitations haven't been a big deal.
Finally, Ursiel was a bear - but with horns, tusks, and an extra pair of legs IIRC. I need some ideas for making Temper's monster form more monstrous.
First off, the status of my character mechanically:
Quote
Temper's skills and powers:
Great: Alertness, Fists, Discipline
Good: Empathy (just increased), Deceit, Athletics, Craftsmanship
Fair: Guns, Stealth, Scholarship, Investigate
Average: Conviction, Presence, Endurance, Might, Survival
Demolitions Training (use Craftsmanship for explosives attacks) -1
Unflappable (+1 mild Social consequence) -1
Human Form +1 covering:
Claws -1
Supernatural Toughness (Catch: holy type stuff) -2
Inhuman Strength -2
-6
My current advancement plan is to bump Fists to superb, and then increase Athletics to Great - which is what I actually wanted right away. I'm mostly satisfied with what she has, with two main exceptions. First of all, a lack of Might means that Grapple related stuff is terrible. Which is a huge shame with strength powers and huge scorpion claws. Second, it makes a lot of sense to pick up Lore in some fashion - but what to drop? Maybe Might, actually, since 1 isn't really enough to do much with it.
The social toughness stunt seemed really cool when it was 2 extra consequences. It's still coming in handy sometimes at 1, but generally only once per session. So I could just drop the stunt and then spend the FP a social defense roll to also bleed off 2 stress - or use it for something else.
Future powers: Venomous seems appropriate - and let's face it, who else would use this power? However, the additional attack comes with no damage bonuses based on my reading of the power. So it seems highly likely to be filling in stress boxes below the damage dealt by most other attacks - if it can do any damage at all against Armor powers. That's not going to help take somebody out any faster, unless someone else (Lefleur?) is doing lots of little hits to fill in those low level boxes. And that's ignoring the opportunity cost - an upgrade to Supernatural Strength has the same cost, and gives Weapon 6 total plus other benefits.
That leads us to another power: Supernatural Strength. Another expensive -2, Weapon 6 is pretty hard hitting. Plus easy lifting or smashing. However, that's still not going to match the damage from Weapon 7 acid or Weapon 8+ Lightning from Lenny or John. Competing on pure damage seems like it might be losing proposition.
Beast change (into monster scorpion) could make her skills much more effective overall. Might could be an only monster mode skill, so the claws could actually grab enemies.
Supernatural Senses for a vibrational tremor sense could be appropriate. However, sense limitations haven't been a big deal.
Finally, Ursiel was a bear - but with horns, tusks, and an extra pair of legs IIRC. I need some ideas for making Temper's monster form more monstrous.