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Messages - HobbitGuy1420

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31
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 04, 2012, 01:42:37 PM »
okay, got Lulu up.

Not sure about Ryu.  kicking around some ideas to replace the Sacred Guardian rewrite.  Are the character's ki attacks in the game limited in number, or can he perform an unlimited number of them?

32
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 03, 2012, 03:24:43 PM »
Right, I'd forgotten her non-magic attack. 

Hm...

I wouldn't make it a zone-wide attack, both because Breath Weapon doesn't work like that and because I don't think the attacking dolls hit the whole enemy party.  I'll consider both the Lulu writeups and figure out what looks good.  Thanks again!

33
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 08:48:41 PM »
I don't have my books here at work with me.  I thought you needed autofire or the like to make a spray attack.

34
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 08:44:49 PM »
OK, adjusted the Charge mechanics a bit.

35
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 08:18:57 PM »
Charging the attack (in the game I remember playing) sometimes let it pass through the enemies it hit, killing enemies behind them (area attack in a 2d game).  Depending on the weapon charged, it also sometimes became homing (bonus to attack).  I debated allowing it to boost the Weapon: rating as an option, but a bonus to attack is objectively better than a bonus to weapon rating, so nobody would ever take it.  I'll consider how to revise it, though.

The reason for the Fate Point cost is so that the Mega Man player won't wind up gathering attacks from every mook in the game.  In the original, he can only steal from bosses.  The cost ensures that if the player wants to copy a power, he'll make it count.

36
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 07:50:28 PM »
Put up preliminary Spy and Mega Man stats. 

W&M, why give Lulu Breath Weapon if she's got Evocation?  Seems unnecessary.  Besides, the doll she uses boosts her spellcasting.  Seems like a Focus Item to me!

Mr. Death, can you explain your skill layout for Mega Man?  It seems... unusual.

37
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 05:57:01 PM »
OK.  made some changes, put up a preliminary link (subject to plenty of change; I don't even have the Ocarina of Time on there yet).  Changed all the Trouble Aspects to match, but I think I'm going to diversify them again (making them more personal). 

38
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 02:23:26 PM »
I'll probably do a major reconsideration and refluff to make sure it's fair and balanced; don't have book access at work.

39
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 01:49:41 PM »
I think Sacred Guardian was put on an NPC (or only-possibly-PC) for a reason.  If it's included in the game, it'll likely be put at a higher Refresh cost than the book lists for it.

40
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 01:20:20 PM »
that... actually does make sense, though some of the characters will still have to deal with their standard Trouble Aspects, such as HK-47 (who'll roll to randomly imprint on another party member as his master).

41
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 04:32:06 AM »
what other moves does he have that would require spellcasting to accomplish? 

42
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 04:19:01 AM »
We're given a *little* personality for Chell in the tie-in comic, which notes her as being extremely tenacious and persistent.  That said, it just lets the players invest the character with their own vision of what she's like - much the same as they will for Link or, heck, Mario. 

And I'd say that given the in-game story and backstory Ivy's given, plus the pre- and post-battle taunts, it's probably possible to pick up a fair bit of characterization for her.

And I'd prefer not to represent *every* semi-magical effect with Channeling.  I don't feel like it's the best bet to represent something like the Hadouken, which (if I understand it right) really only has one effect, if variable strengths.

43
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 02, 2012, 02:50:40 AM »
On Ryu: Is he supernatural?  I'd thought he was standard mortal.  Though I suppose I don't know the game, so...

On Mega Man:  Er... is there a reason that setup is better than simply giving him Breath Weapon for the Mega Buster and Mimic Abilities to copy others' attacks?  It seems... fairly convoluted.

On link: Combat Demolitionist is majorly overpowered.  Grants a new Trapping *and* gives plus two?  A stunt can do one or the other, not both.  Also, the version of Link I'm planning to use doesn't get the sword beams.  Think Ocarina of Time or Majora's Mask.

44
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 01, 2012, 10:44:21 PM »
Bombs can be mundane, I figure. Give him a Combat Demolitionist stunt to let him set 'em, give him a limited number of them, and we're golden.

Or perhaps a point or two of refresh to go toward his consumables as enchanted items or potions...

45
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 01, 2012, 10:24:44 PM »
I'm not a huge fan of "+1 attack when wielding ________" stunts, so I'll leave that one out for now. 

Regarding items of power, that sort of depends on which Link we use.  I want it to be one of the child versions, for variety's sake.  I'm more familiar with the Ocarina/Majora version, but I suspect that the powers of the Baton of Winds will be easier to stat out and less likely to overpower and/or cost too much. He definitely needs the Master Sword and whatever magic song doodad he gets.  The boomerang can be mundane.  The Hookshot... Well, that's probably an IoP, too. Any other distinctly fantastical or magical items he *must* have?

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