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« on: April 23, 2013, 05:53:41 AM »
Thaumaturgy with evocation's speed and methods is executed exactly as evocation in all ways except that the end result goes beyond what evocation is normally capable of into realms normally accessible only to thaumaturgy.
At the very least, your character should be able to maneuver, assess, and declare several relevant aspects useful in the casting of a large thaumaturgical ritual.
Personally, I'd likely rule (or possibly Compel) that only those sharing the same basic form of magic with the 'lead' ritualist could join directly in the casting itself. Even substantially different traditions of mortal magic would prove difficult to integrate efficiently.
The player of a character that achieves a take-out result 'owns' the narrative of that take-out. They may dictate the effects as they see fit within the bounds of reason as adjudicated by the gaming group as a whole. It is not inherently unreasonable that someone taken out by an attack narrated as a ball of fire suffer little more than minor burns, a concussion, and some time unconscious, for instance.
This stems from the fact that an attack that 'succeeds' mechanically does not necessarily 'hit' narratively.
I suggest you take a look at the 'special effect attacks' section on page 326.