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Messages - trboturtle

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211
Author Craft / Re: How do YOU plan your stories?
« on: July 22, 2011, 03:56:22 PM »
*blink* Plan?

If I do, I tend to do it the day before.  I write for the day, however much I wanted to write, then I stop.  Then whenever I have time (in the shower, before bed, at redlights), I daydream about the story.  I find a scene that I really want to write, something cool or interesting or heartfelt.  I replay the scene in different ways over and over, and then the next day I'm completely psyched to write it.

That's about as close as I get to planning.

Me too -- I start with an idea and keep whacking away at it until it done.... :)

Craig

212
I write Offical Battletech Fiction -- At least you have the advantage of deciding what happens in your universe. Me, I have to make sure my stories don't interfere with  BT canon and future events..... ;)

Fiction in support of gaming lines isn't new. You own the IP, so you don't have to worry about stepping on someone elses toes. In fact, you might want to go with that approach -- "Based on (Name of the RPG)" If people like the novel, they may start looking around for the RPG. Unless the RPG itself is someone else's IP. Otherwise, don't worry about it.

Craig

213
Author Craft / Re: What’s the best way to get your book published?
« on: June 08, 2011, 02:48:00 AM »
I've heard that Michael A Stackpole isn't a good example. He has a known and extensive library with a name that is known and a following as well.

Personally, I have decided to work through the traditional means. I write to write, and I study to improve. If I can't get an agent interested, then so be it.

One word of advice: if you do get a contract, have a Lawyer specilizing in IPs to go over it before you sign it --- because they're putting in all sorts of clauses in them these days that benifit them and not the authors -- E-books rights, getting a percentage (In the case of agents) on all the author's work even if the author is no longer being repersented by that agent, or other little things that robs the author of rights and money.

These days, the Author has to have some business savvy, or else end up loosing a lot of money and some rights. The business is changing. Best to be aware of it, so you don't get caught wrong-footed.

Craig

214
Author Craft / Re: What’s the best way to get your book published?
« on: June 02, 2011, 12:06:11 AM »
I hesitate to post this, as it could open up a can of worms that could get out of hand....

http://kriswrites.com/ -- Kristine Kathryn Rusch is a best-selling author who also writes a blog about the publishing business from an author's POV. Her last few blog posts on her "The Business Rusch" are a real eye-opener on the current state of the publishing business.

Craig


215
Author Craft / Re: Killing Characters
« on: May 07, 2011, 06:32:28 PM »
The question is: Does the character's death serve a purpose?

In murder mysteries, the death of a character is the main plot. The death of a villian? sastifying the need for the hero to win. Death of supporting character? a major or minor plot point.

In the stories I'm currently working on, death is part of the background (A universe where war is common) WHile I've written stories in which no one dies, most of my stories had a dead character. Purposes I've had when killing a character have included:

* To show how ruthless a character can be.
* To deepen the sorrow of the main character.
* To push a character into doing something.


I hate the mass killing of "Slasher films" (AKA, dead teenager films). It that case, its more style than substance. A character dying must have some purpose to the story beyond being a dead body.

Craig

216
Just submittted another story to the Battlecorps.com site (Official Battletech fiction website) and done a few short items for the website.

Found a Urban Fantasy story I'd written a while back, now going over it and will send it to Buzzy...

Craig

217
Author Craft / Re: How do I start a first novel?
« on: April 21, 2011, 04:56:34 PM »
The key is to get it onto paper -- either by writing the story, or writing down the details.

Beefstew, you say you have a complex world? Good for you! Just take some time and start writing down the details. Start with characters, situations, events -- Everything that make your world complex. Don't worry about really sorting things out -- get it down so you don't forget it!

In another file, start with the story plot. Again, just get the points down. Once you have enough, then you can worry about structing it. There are a few story-writing aids out there, or use index cards. Just get everything out of you mind and onto paper.

Here's an important point: you don't have to use everything you come up with. A lot of authors have complex backgrounds on their characters, yet don't use more than a feaction of it. Yet, because they know the character so well, they can stay faithful to that character actions and thoughts.

I tend to be more of the Steven King-type writer -- I write like mad, then go back and revise it. It works for m,e, but it may not work for you....

Craig

218
Author Craft / Re: Fighting with keys--how would it work?
« on: March 31, 2011, 12:25:46 AM »
Here's something to think about.....

I have my keys on a laynard. In part because I can hang them around my neck if I need to, but in a life or death case, it could become an improvised flail. It does have an advange in reach, plus the ability to throw them on someone face, then yank back and repeat the process. Moight be really useful if there a dozen or so keys to give it some heft.

Craig

219
Author Craft / Re: Published Author On Board
« on: March 29, 2011, 03:25:52 PM »
Allo all :)

I'm actually in both threads for different categories, Author in Progress for the novels (curses upon thee, 72 hour work week and dodgy power/internet!) and here for a table-top RPG, of all things. Not sure if that counts, per se, but I am the writer and lead game developer (the latter against my will) for Dark Nova Games. The Dark Nova RPG comes out in May (debuting at Comicpalooza in Houston, where I'll be chained to a table next to our lead artist for the amusement of the rotten-vegetable-hurling public... kinda like the stocks for artists and authors), for which I wrote the entire setting, designed the races, most of the ships and vehicles, and wrote the four starter missions included in the main manual. Since I JUST got back CONUS and completed my last contract for a while, I have subsequently been chained to a laptop and ordered to work on the second book in the RPG series by my whip-cracking masters ..errr, bosses :D . There is no end to the torment, however, for upon completion of my work my family and friends take up their whips and demand that I finish the novels and submit them. Is there any light at the end of the tunnel? :D

Yeah, I know exactly what you mean....started as a fiction writer on the Battletech line, and gone on to some writing for an upcoming battletech product. Hope to expand beyond that soon enough.

Welcome!

Craig

220
Author Craft / Re: So that's what one of these looks like...
« on: February 22, 2011, 10:07:46 PM »
Well, the first step is done!  ;D

Now comes the hard part -- convincing people to read it!  :D

Craig

221
Author Craft / Re: BUZZY Looking for Authors
« on: February 12, 2011, 08:24:05 PM »
"If we feel your work is a good fit for Buzzy Mag" is the key phrase.

However, you essentially wait 3.5 months, like normal, but instead of being accepted or rejected, you're placed in beta limbo, and then maybe you're accepted once that process is completed. It seems rather odd.

I'm also a tad confused about the lack of email allowances, when they're hip to  Facebook, Live Journal, and Twitter in the submission guidelines and want that information.

The stories I submit to Battlecorps.com (Officail Battletech fiction site) are all via Email. They changed the rules awhile back to streamline the process (Sending stories out for Continuity for example, is a lot easier by electronic means). And if they do stick you in a beta poll, I would think sending and receving stories would be better by electronic than by mailing copy after copy to two or more fellow writers.

Craig

222
Calendar Event Discussion / Re: Where would YOU like Jim to appear?
« on: February 06, 2011, 03:47:20 PM »
TAMPA, FLORIDA!!!!!!!!

Florida is a big state and many of those who live here read.  It is true.  Some of us read LOTS... and some of the "lots" are books featuring Mr. Dresden. 

PLEASE come to Florida!!


SW FLorida would even be better -- for me..... ;D ;D

Craig

223
Author Craft / Re: don't know if this is possible
« on: January 19, 2011, 11:36:21 PM »
But it does take a talent to create your own world and characters and arrage them so they draw the reader into it.  ;D

Craig

224
Author Craft / Re: Better to play in someone else's yard or get your own?
« on: September 08, 2010, 05:10:00 PM »
for me, fan fiction serves several purposes:

a ) practice:  You can develop all sorts of skills in writing fan fiction and the existence of a pre-existing world relieves the burden of having to create one.  It lets you focus more on other skills: characterization, dialogue, foreshadowing, mood, plot, etc.  This was, and is, one of my main sources of for just sheer writing.

b ) development in isolation: you have a flicker of a concept and you want to figure it out more, but don't feel like just sitting down and brainstorming is enough.  So you take the concept to a pre-existing setting you are already familiar with and put it down there to see how it plays.  This is one of the reasons that most of my fanfictions involve the Ranma 1/2 cast, I'm so familiar with them that I can adapt their basic characters to any sort of story I want and can model reactions to a new element using them.

c ) readership research: fanfiction comes out in smaller segments than most other writing, which means it can come out quicker.  Fanfiction readers are very vocal about what they like and don't like.  The good ones are both vocal and explanatory.  Even better are the ones that start to speculate.  A careful study of comments gives you excellent insight into what sorts of constructs or plot devices produce what sort of reaction.

d ) sheer fun.  I have a hard time reading a book I enjoy or watching a good show without wondering how my characters would react or be treated in such a situation.  This is the reason my fanfiction is rarely as grammatically well done as my original fiction, because I'm often writing for fun not art.  The fact that it is not original leaves me kind of free to just do whatever I like.  Currently, for example, I'm wondering about how Michael would respond to one of my two "demonic" (well, they LOOK demonic) girls who also happen to be rather fervently devout Catholics (though one of them is also a bit like a female version of Warden Ramirez).  Also thought about Dresden meeting the main character of the novel I'm working on right now, but the metaphysical differences in play are huge, so I don't think I can arrange that in a way believable for me. (the first novel wouldn't show those differences, btw)

All these are true. Fanfiction is a good place to start writing, as all the backgrounds and characters are laid out for you already. All I have to worry about is the story and the dialogue, taking the established characters and keep them true to the original while giving them my take on them. I add a few new characters of my own, and learn about the old and new interacting with each other.

I started in fanction, wrote a few, and now have moved to the next step -- Semi-pro writing in a shared universe (Battletech) While the characters are all my own, the background technology and basic sitiuations are already laid out for me. I don't have to create the universal backstory, just the backstory of the characters and the story. I'm leaning how the backstory influnces both the characters and story, what is necessary for the story and what isn't. I'm leaning how to write tight stories and making sure the scope is sufficent for the story.

After that? My own stories in the universes I create from whole cloth. I do have most of an original novel written. Its needs works and needs to be cleaned up, but it's all mine. It's the ultimate goal, but I'm not there yet. But I'm getting there.

Craig

225
Author Craft / Re: How do you write a good mystery story?
« on: June 20, 2010, 09:45:14 AM »
Ever seen the TV series, Columbo? A character (Usually a guest star) plans a murder, carries it out and sets up an 'Airtight" Alibi, then the rest of the show is watching Columbo find a small thread, a small mistake in the murder's plot and unraveling it as the murder's trying to do everything they can to keep him from doing it.

What I'm saying, is plan out the Murder (Char. A Shoots Char B in cold blood), every step they take so they aren't suspected, and look for places where they could make a mistake, and leve a clue. Now add in Chars C, D, E, F, and G, with their own motives, means, and opptunity to shoot B. Plant a few false clues along with the real clue. Some authours will have a chart showing where each character is at certain moments. Agatha Christie was one who excelled at well-planned, well executed murders.

Read Murder mystories and get a fell for the way theya re written . You will develop your own style after a while...

Craig

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