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DFRPG / Re: Please help with a play example
« on: October 25, 2018, 08:32:21 AM »So, Simmons tried to Intimidate Castillo. The mechanics are the same for any attack.
Simmons' Intimidation is Good +3. Castillo's Discipline is Fair +2. Simmons rolls his dice ++[]- for a total of +4. Castillo rolls ++-- for +2. He's doing something he feels is really important, so he tags an aspect which I'm not going to reveal right now to get +2, spends one of his 3 available fate points and gets a tie. Since Simmons isn't using some kind of mind magic, his intimidation is a 0 power weapon. So no damage.
Tags don't cost Fate Points; that's what separates them from normal invocations. I'm guessing this is meant to be a standard invocation.
Generally not worth it to use an Aspect just to avoid stress, for what it's worth.
Castillo tries to reason with Simmons, but without throwing another fate point in, he has 0 chance of convincing a Wizard to do anything the Wizard didn't want to do. While this was happening, Eric fired up a shield, and as a supplemental action, threw an insult.
Pissing someone off is another use of Intimidate. Eric has a stunt that makes him really good at it. Eric isn't trying to do mental stress with this insult. He's using a Maneuver to put a (MUST KILL ERIC) temporary aspect on Castillo.
Eric has an intimidate of Fair +2, plus a Stunt, Infuriate, which gives him +2 for this kind of thing. Making his attack Great +4. He's Great at making people want to choke him. Eric and Castillo both roll even, so Eric wins and puts that aspect on Castillo.
Neither maneuvering nor shielding is a supplemental action. Both take your turn.
Castillo still gets to take an action, even if his skills aren't good enough to make it worth much.
Also, you generally have to roll to put up a shield. Spellcasting is actually a multi-step process, involving gathering power and then controlling it.
On a tied maneuver roll, the resulting Aspect is fragile.
Simmons attacks with his warden's sword. His Weapons skill is Superb +5. He rolls 0. Castillo is also an expert with a Superb weapons skill, and rolls a +1 giving his +6 on his defense roll. Eric passes the free tag on the new (must kill eric) aspect to Simmons who invokes it for +2 giving him +7. With his Warden's sword, Simmons will do 4 points of damage as it stands. Castillo says screw this and does a full defense. Giving him +8 but no action this round.
Given that Castillo has Athletics 5 and some level of Speed, he'd be better off defending with Athletics. Also, being a vampire, Castillo should have some amount of armour.
Eric again insults him, again succeeding and giving Castillo a new temporary aspect (AAaarrrrgggghhhh). Castillo attacks Eric, and rolls even, giving him +5. Eric dodges using his athletics of 4 and rolls 0 giving Castillo +1. With his sword and supernatural strength Eric is looking at 6 points of damage. His shield absorbs 4 points, and Eric’s kevlar lined overcoat absorbs the other 2. So he takes no damage.
So the shield provides armour 4, with sufficient duration to last through the round where Castillo didn't act? Quite a powerful spell.
Did you mean Inhuman Strength when you wrote supernatural?
Armour usually doesn't stack. Actually can't remember whether armour from an Evocation is an exception; it hasn't come up in my game for quite some time.
Simmons attacks again, rolling even +5. Castillo also rolls even so Simmons hits, and will do the 3 points of damage his sword does. But he tags the AAaaaarrrrgggghhh aspect, saying “I’ve got a clear shot at his back as he’s completely focused on murdering Eric”, and adds 2 more to his roll for a total of 5 points of damage. Castillo has 4 dots, so if he takes it all, he’ll drop. Instead, he takes the moderate consequence “sword through the chest” which soaks 4 points and takes his first dot of damage.
Again, Castillo should have armour and a better dodge roll. And with Toughness, I'd expect him to have more than four stress boxes.
Also, I don't see any reason to take a moderate consequence rather than a mild here.