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DFRPG / Re: Is Soulfire overpowered?
« on: August 09, 2010, 11:56:22 PM »
I'm not too worried about Soulfire itself, or its place in the campaign. I'm a little concerned about the balance within the characters.
We have 5 players, all with magic and have at least one do-gooder aspect. One specifically has full thaumaturgy and channeling (spirit), with a high concept of "arcane scholar" but aspects such as "not on my watch", reflecting his vows to protect innocents from predation by supernatural entities.
Compare his abilities to that of his associate, who has soulfire. For essentially the same cost, the soulfire character has more power, with a price-tag that is essentially ST-fiat (I have to decide if his actions fit with a "sponsor".)
Given that we are playing at submerged, the characters have a lot of power. I'm cool with that. All I want to do is make sure that he isn't just power-gaming, taking things that give him bonuses with little draw-back. The problem I have with using debt to keep him in check is that it seems like it may make the game more about his character, as I will have to run more scenarios for him to work off that debt. The problem I have with him having full access to thaumaturgy at the speed of evocation is that it severely lessens the usefulness of 2 characters who focused on thaumaturgy. Most basic divinations are less than 5 shifts of power, meaning that if they are investigating something then his character will end up being the one doing the divination.
So, I've had a couple of people agree that soulfire does not explicitly say "at the speed of evocation", which means it might not apply at all. I'm totally cool with soulfire, as is, if it doesn't allow the speed. Otherwise, I need something that keeps him balanced with the other members.
We have 5 players, all with magic and have at least one do-gooder aspect. One specifically has full thaumaturgy and channeling (spirit), with a high concept of "arcane scholar" but aspects such as "not on my watch", reflecting his vows to protect innocents from predation by supernatural entities.
Compare his abilities to that of his associate, who has soulfire. For essentially the same cost, the soulfire character has more power, with a price-tag that is essentially ST-fiat (I have to decide if his actions fit with a "sponsor".)
Given that we are playing at submerged, the characters have a lot of power. I'm cool with that. All I want to do is make sure that he isn't just power-gaming, taking things that give him bonuses with little draw-back. The problem I have with using debt to keep him in check is that it seems like it may make the game more about his character, as I will have to run more scenarios for him to work off that debt. The problem I have with him having full access to thaumaturgy at the speed of evocation is that it severely lessens the usefulness of 2 characters who focused on thaumaturgy. Most basic divinations are less than 5 shifts of power, meaning that if they are investigating something then his character will end up being the one doing the divination.
So, I've had a couple of people agree that soulfire does not explicitly say "at the speed of evocation", which means it might not apply at all. I'm totally cool with soulfire, as is, if it doesn't allow the speed. Otherwise, I need something that keeps him balanced with the other members.