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DFRPG / Re: Arcane Sanctum Rule Suggestion
« on: August 25, 2010, 09:26:29 PM »
Okay, my response above was made on my understanding of the Thaumaturgy rules as they stand, and I stand by the fact that having the materials available and the knowledge to perform the ritual is already covered in the Lore part of the spell. Remember you're telling the story of the spell in any case, so it may be that you grabbed some things on a hunch, or took a quick trip back to your workshop to grab supplies. You could use your Resources to declare you've got specific supplies within your Sanctum to allow a tag on it, which gives you the free +2 in any case for having the Sanctum. It's just a matter of how you interpret the thaumaturgy rules. I just don't think it should be an automatic unquestioned bonus.
However, having re-read several times the section that covers Arcane Sanctum in Resources, I think the whole thing could do with some clarification from the writers.
As I read it the standard of your Sanctum basically limits the complexity of any Thaumaturgy cast within it to your Resources -2 steps unless you specifically try and improve it during the game. This seems a little harsh because if you've not specifically put skill points into buying Resources at more than Mediocre, then at the start of play the most simple Thaumaturgy is basically beyond your ability to perform within your own sanctum. In some ways you'd be better just doing the ritual on the street because at least that just defaults to Mediocre rather than the Terrible rating your Arcane Sanctum would have.
Or have I got the wrong end of the stick on how the sanctum actually works - does that limitation only apply to researching ritual theories?
I'm not against there being some limitation based on the standard of the Sanctum - obviously a fully kitted out workshop with fitted silver circle is going to be better than a damp shed with a chalk circle. But I'm not entirely sure what the limitation should be? Any suggestions?
However, having re-read several times the section that covers Arcane Sanctum in Resources, I think the whole thing could do with some clarification from the writers.
As I read it the standard of your Sanctum basically limits the complexity of any Thaumaturgy cast within it to your Resources -2 steps unless you specifically try and improve it during the game. This seems a little harsh because if you've not specifically put skill points into buying Resources at more than Mediocre, then at the start of play the most simple Thaumaturgy is basically beyond your ability to perform within your own sanctum. In some ways you'd be better just doing the ritual on the street because at least that just defaults to Mediocre rather than the Terrible rating your Arcane Sanctum would have.
Or have I got the wrong end of the stick on how the sanctum actually works - does that limitation only apply to researching ritual theories?
I'm not against there being some limitation based on the standard of the Sanctum - obviously a fully kitted out workshop with fitted silver circle is going to be better than a damp shed with a chalk circle. But I'm not entirely sure what the limitation should be? Any suggestions?