Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tedronai

Pages: 1 ... 11 12 [13] 14 15 ... 152
181
DFRPG / Re: Defending against WCV powers
« on: May 23, 2013, 02:47:18 AM »
Maybe a ritual to give the aspect "Borrow Love" or the like, perhaps requiring that you find a participant who actually has true love for another.

True Love will protect you from the Raiths, and from the Lust that they typically incite.  It will not likely protect you against Despair, unless, perhaps, incited by a (deviant) Raith.

182
DFRPG / Re: Funky Wards
« on: May 22, 2013, 10:56:56 PM »
I don't think skill replacement is compatible with area casting.

183
DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 22, 2013, 10:45:51 PM »
I think he's saying that human SOULS are special snowflakes, rather than merely humans in general being special snowflakes.
It's not really any less arbitrary, though.

184
DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 22, 2013, 07:09:45 PM »
The Dresdenverse uses a different definition of 'soul' than most real-life people would readily recognize.
Angels are not protected under the Laws any more so than demons, and yet they are beings of (almost) entirely soul.

185
DFRPG / Re: HomebrewAt2046
« on: May 20, 2013, 11:17:10 PM »
Accidental Hexing is the product of Compels, and nothing else.  Immunity to it is not worth refresh.  Compels are cost-neutral.

Pretty sure the same can be said of 'Were-Trousers'.

I suspect Sniper to be rather more powerful than stunts should be, but I'm not certain.

186
DFRPG / Re: Defending against WCV powers
« on: May 20, 2013, 02:57:49 PM »
Any personal aspects representing mental fortitude or determination would be well suited.
An aspect representing awareness of the nature of the assault could help (in the sense of 'I know what this is; it is not real; it will pass').

187
DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 20, 2013, 03:20:54 AM »
By 'incredibly humanocentric', I mean that it is even more humanocentric that would otherwise seem to be the case.
It takes an impressively humanocentric cosmology, and makes it substantially more so.

188
DFRPG / Re: Should I allow a player to use these stunts?
« on: May 20, 2013, 03:19:15 AM »
If it can't stack with blocks, it probably needs some other boost.  Weapon rating is a heck of a lot easier to come by than armour.

189
DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 20, 2013, 02:43:18 AM »
True. But Im talking of more...natural? things. Like animals or plants. I can wrap my head around faries and undead. Other earthly creatures makes less sense to me, though the imagination bit might have something to do with it.

If working under the assumption of blackstaff's theory, mundane non-humans would fall under the category of 'byproducts of creation'.
This theory is incredibly humanocentric, but hey, maybe that works for your game.

190
DFRPG / Re: Should I allow a player to use these stunts?
« on: May 20, 2013, 02:36:20 AM »
This seems overpowered; but then again you are making your defense mediocre so that probably balances it out. Has this one been play tested. I really like it but Im not sure of how powerful it is.
That will perform identically to 'footwork-for-endurance' against any attack without a weapon rating, and become progressively worse as the weapon rating of the attack increases.
It gets slightly more complicated (and powerful), however, when combined with blocks (even weak ones), as the two will then stack, whereas 'footwork-for-endurance' would not.

I haven't playtested it, though; that's just from a reading of the mechanics.

191
DFRPG / Re: Invitation to pass a threshold - explicit or implicit?
« on: May 18, 2013, 02:39:44 PM »
Vampires [...] can, but they leave their power at the door.
Except BCVs, who have large amounts of power tied up in animating a corpse.  And maybe RCVs, who are properly demons of the near Nevernever.

192
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 17, 2013, 02:25:09 AM »
So, in answer to the question of 'Do you have any source that supports your position of other activities being as 'corrupting' as those that violate the Laws?', your answer would be 'no'?

193
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 17, 2013, 12:02:23 AM »
The only thing I'd add to that is that there are many behaviors including some uses of magic not addresses by the Council's Laws which can corrupt the individual.
Source for this corruption being anything on par with that addressed by the Laws?
Or happening at all in any meaningful way?

More than just personal theorycrafting, here, please, as I've already seen that on this (and related) thread(s) with regards to this subject.

194
DFRPG / Re: Invoking aspects to boost the Power of spells
« on: May 16, 2013, 11:11:47 PM »
Paying off the Compel on Sponsor Debt might make the Debt go away, I'm unclear on the strict reading of the RAW, here, but accepting it definitely does not provide a FP as it normally would.

195
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 16, 2013, 11:08:55 PM »
The commandments and prohibitions of the Laws are creations of the Council.  The Truth of the Laws exists independently of any mortal agency.
Phrased as their metaphysical Truths, the Laws might appear as 'Will not [these results] by magic, lest you be tainted in your soul'.
Or, without the judgement that such tainting is a thing to avoid, 'Will [these results] by magic and be tainted in your soul'.
(this phrasing obviously doesn't cover the 7th law, but that is a special case among special cases)

Pages: 1 ... 11 12 [13] 14 15 ... 152