Fixation? He only posted three times, I wouldn't call that much of a fixation.
That aside, I'm not a huge fan of Stone Sleep. It ties consequence recovery to in-game time, which is dangerous territory. And on top of that it has vague mechanics for damage inflicted on sleeping gargoyles. And its usefulness is heavily dependent on the narrative situation, so it'll be really powerful in some games and crippling in others.
So while it's hardly an awful Power, it's far from perfect.
I'd prefer Recovery linked to Human Form or Limitation plus an Aspect. More balanced and more elegant.
PS: Stone Sleep would be pretty funny in a South Pole game.
Yeah that was me haha, and I'm still not convinced about it as a PC, mostly for the reasons above.
If a player really wanted to, I would do my best to come up with a happy compromise. Though i admit my opinion is colored by my own game and players. We have had plenty of all night sessions where only 2 or 3 hours of game time have passed. If these happen to be during the day, then that one player is just out the entire session or I have to rush the other players through daytime scenes. Which is not something I'm willing to do for of 1 of my 4 PC's.
I think my view on it also stems from an issue I've seen and talked about with other GM's many times. When a player comes up with an interesting idea, but doesn't stop to really ask themselves "Will this character actually be fun to play as for months or even years?"
I ran into this problem when I first started going through character creation for DFRPG. A potential player repeatedly gave ideas for his character that would constantly make it difficult to interact with the character in multiple ways, and by extension the player himself. I tried to come up with compromises, but he wasn't willing to bend. He ended up not playing.
I think it's also important for players to also ask themselves "will this character hinder or force the GM and other players to play a certain way to accomidate my character?"