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DFRPG / Re: Mental Evocations solutions?
« on: May 31, 2013, 02:33:26 AM »Or get railroaded into combat.
You don't understand how compels work.
For reference, see my recent posts in this thread.
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Or get railroaded into combat.
Since the stated purpose of any focus is to improve precision and fine control, I would think that a focus as impressive as Little Chicago would drastically decrease Harry's sloppiness. This is yet again an indication of Cowl's fundamental might and ability.Harry is often nearly as sloppy in his methodology as he is in his execution.
In the novels when Harry observes Cowl using Little Chicago he gets noticed by Cowl and is attacked via magic. In Your Story on page 297 this "Extended Divination" spell is described causing "a mostly-invisible, spectral projection of the caster appearing in the location of the monitoring’s point of view". Modeling a "looking back in time" spell as an extended divination one could argue that a spectral projection would appear in the "past" and could therefore influence the past and present.I don't think that's so much inherent to divinations in general as it is likely another instance of Harry being powerful but sloppy. I rather suspect that it would, in fact, have been a Compel for Harry's character based on his 'magical style' aspect. Other practitioners likely would have executed an equivalent spell substantially differently, and at least some of them would manage to avoid that particular issue.
Is this lawbreaking stuff? Is it only lawbreaking if the caster willingly influenced the past? What if he accidently changes things in the past? What do you think?The Law (in the metaphysical truth sense that produces the Lawbreaker power) does not care about intent. Screwing up because you were stupid and careless is just as bad, metaphysically speaking, as purposefully meddling with the timestream. This was addressed quite recently (again) in the "'official' perspective on lawbreaking" stickied thread by way of a Word of Jim.
(This thread is meant as a brainstorming and search for story/drama opportunities and not to shut down my player)
The closest thing we see is Denton and the other feds in Fool Moon, and even that seemed to be a special circumstance.
I dunno about that. I've almost never seen anyone with a defensive mental item.
Wizards can just do it because they already have the Sight, but for non-wizard spell caster, how about a -1 or -0 power to represent the special training it takes to do mental combat. It'd work exactly like the Sight for the purpose of making mental attacks using evocation. This power wouldn't allow them to make the Lore checks to discern aspects and what-not. It'd just allow them to make these sorts of attacks. So it'd be less useful than actually owning the Sight.