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Messages - Tedronai

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166
DFRPG / Re: Mental Evocations solutions?
« on: May 31, 2013, 02:33:26 AM »
Or get railroaded into combat.

You don't understand how compels work.
For reference, see my recent posts in this thread.

167
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: May 31, 2013, 12:07:18 AM »
Since the stated purpose of any focus is to improve precision and fine control, I would think that a focus as impressive as Little Chicago would drastically decrease Harry's sloppiness.  This is yet again an indication of Cowl's fundamental might and ability.
Harry is often nearly as sloppy in his methodology as he is in his execution.
A poorly formulated but well controlled spell remains poorly formulated.

168
DFRPG / Re: Mental Evocations solutions?
« on: May 30, 2013, 06:44:06 PM »
Or you can negotiate it to react in some other way representative of your 'Hot Headed' aspect, get the FP, delay or avoid combat, and keep everyone happy.
Maybe you get angry and start to take an even more hard-line approach to the negotiations.  Maybe you switch from persuasion techniques over to intimidation and demands.  Maybe you storm out in a huff (concede the conflict with all attendant effects).  Maybe you silently vow to do whatever you were going to do anyway, regardless of the results of the negotiations.  Maybe you end up insulting the other party and they demand further concessions to make up for the slight.
The possibilities go on and on.

169
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: May 30, 2013, 06:38:25 PM »
In the novels when Harry observes Cowl using Little Chicago he gets noticed by Cowl and is attacked via magic. In Your Story on page 297 this "Extended Divination" spell is described causing "a mostly-invisible, spectral projection of the caster appearing in the location of the monitoring’s point of view". Modeling a "looking back in time" spell as an extended divination one could argue that a spectral projection would appear in the "past" and could therefore influence the past and present.
I don't think that's so much inherent to divinations in general as it is likely another instance of Harry being powerful but sloppy.  I rather suspect that it would, in fact, have been a Compel for Harry's character based on his 'magical style' aspect.  Other practitioners likely would have executed an equivalent spell substantially differently, and at least some of them would manage to avoid that particular issue.



Is this lawbreaking stuff? Is it only lawbreaking if the caster willingly influenced the past? What if he accidently changes things in the past? What do you think?

(This thread is meant as a brainstorming and search for story/drama opportunities and not to shut down my player)
The Law (in the metaphysical truth sense that produces the Lawbreaker power) does not care about intent.  Screwing up because you were stupid and careless is just as bad, metaphysically speaking, as purposefully meddling with the timestream.  This was addressed quite recently (again) in the "'official' perspective on lawbreaking" stickied thread by way of a Word of Jim.
The Council, on the other hand, is slightly less consistent, but on average, even less forgiving.  If it even looks like Lawbreaking, there's a chance that you'll get a chopping.

170
DFRPG / Re: Mental Evocations solutions?
« on: May 30, 2013, 04:30:15 PM »
As a player, I think the only times where I've ever refused a compel were also times when the GM refused to negotiate (at all) and thus potentially arrive at something mutually agreeable (as, by the rules, they are supposed to attempt).

171
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: May 30, 2013, 03:22:12 PM »
If necessary, you could probably pull off my trick, above, using sufficiently advanced scrying spells (still functioning entirely in the present).

172
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: May 30, 2013, 03:02:02 PM »
Heck, if you get some good teleportation magic going, you can look back in time with a powerful enough telescope (just teleport yourself far enough away that the light coming from your subject of interest has take the requisite time to reach your new destination).

173
DFRPG / Re: Mental Evocations solutions?
« on: May 30, 2013, 12:14:15 PM »
Accepted Compels are complications for which you are compensated (yay for alliteration).  They are essentially cost-neutral, or are supposed to be.

174
DFRPG / Re: Mental Evocations solutions?
« on: May 28, 2013, 09:39:07 PM »
I just don't think that one jives with the fiction.
At most, I think that could be done for some characters by way of aspect mechanics.

175
DFRPG / Re: Mundane and the supernatural
« on: May 28, 2013, 04:10:23 PM »
The closest thing we see is Denton and the other feds in Fool Moon, and even that seemed to be a special circumstance.

That wasn't anything like a 'government entity'.  That was a handful of rogue agents acting of their own accord after being manipulated, probably by the Black Council.

The closest thing to a government entity dealing with the supernatural that we see in the novels is Special Investigations, and they don't really report to anyone regarding their dealings, so it's questionable as to whether or not they would actually count as a government entity in that regard.  It could be argued that SI is, instead, a rogue department, acting with neither the knowledge nor the approval of their superiors (who at least outwardly refuse to acknowledge the existence of the supernatural, and burden SI with the cast-offs of more reputable departments).

176
DFRPG / Re: Mental Evocations solutions?
« on: May 28, 2013, 03:48:37 AM »
I dunno about that. I've almost never seen anyone with a defensive mental item.

I've certainly never so much as heard of one that wasn't either an enchanted item or an Item of Power, so no, they won't ever be as common as physical armour items.

177
DFRPG / Re: Mental Evocations solutions?
« on: May 27, 2013, 03:30:06 AM »
I dislike -0 powers, but even more so, I dislike -0 powers with other powers as pre-requisites.  They seem superfluous to me; where one would otherwise be called for, I much prefer simply to use aspects.
If a character has aspects that support the use of mental evocation attacks (and they are already in possession of appropriate channeling or evocation powers), then allow them to do so using the rules you determine are appropriate.
If a character with channeling or evocation lacks aspects supporting the use of mental evocation, then they should be as unable to use them as Harry attempting, well, any of the things that Harry is simply completely unsuited to attempt.

178
DFRPG / Re: Mental Evocations solutions?
« on: May 27, 2013, 02:52:46 AM »
Wizards can just do it because they already have the Sight, but for non-wizard spell caster, how about a -1 or -0 power to represent the special training it takes to do mental combat.  It'd work exactly like the Sight for the purpose of making mental attacks using evocation.  This power wouldn't allow them to make the Lore checks to discern aspects and what-not.  It'd just allow them to make these sorts of attacks.  So it'd be less useful than actually owning the Sight.

If it costs as much as the Sight, it should do as much as the Sight.  Whether that makes it a rose by another name, or whether the extra benefits are provided in another fashion doesn't so much matter.

179
DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 24, 2013, 04:05:00 AM »
The novels are not actually incompatible with the 'vampire barbecue incident' being a Law violation.
The effects of violations on the perpetrator are not obvious each and every time.
We simply do not have sufficient evidence to definitively say one way or another

180
DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 24, 2013, 01:03:02 AM »
From my interpretations, the following would violate the Law:
1, 2, 3, and 6

I typically leave Council interpretation in the hands of the local Warden unless more senior individuals are called in, and thus depend on the personal aspects of such NPCs to answer the question of whether the Council considers an action to be a violation of the Law.

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