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« on: September 15, 2011, 05:15:30 PM »
I know there's an example in the book, but I read it and was still confused. I tried running a game the other day where my players faced an evil sorcerer, and ended up just having to fake it (fortunately, none of them noticed, and were totally cool with it when I confessed).
So, let's say I have a guy with 3 Discipline and 4 Conviction. I decide I want to put 6 shifts of power into it.
Ignore any sort of bonuses I may have from items or aspects or specializations, for now.
That means I take 3 mental stress to cast it, right? One to get up to 4, plus two more to get to 6?
And then that's just to DECLARE it. To actually cast the spell, I have to roll a 6 on my Discipline, meaning I need a roll of 3 on the dice, right?
Which means, if I make that roll, it's automatically considered a twelve-shift attack on the other guy? Is this correct? Does the amount of power ALWAYS equal the difficulty of the roll?
And then what is rolled to defend against it? Athletics, to dodge? Discipline with a shield spell? Both, if applicable, and their sums subtracted from the 12 "damage"?
Finally, what if I roll lower than 3? Let's say I get a +1, giving me a total of 4. Assuming I don't have any Fate points to burn or anything like that, does the spell simply fail? Like, I go through all that, and nothing comes out? Or do I just get an 8-shift spell? Or does the spell cast, but go all over the place with no real target? Either way, the Mental stress box is still crossed out, yeah?
Finally, let's say the guy has a source of power he's tapping into, like a ley line or enchanted crystal or something. We'll call it a +2, because. Does that mean he gets a +2 on the power, and has an extra +2 difficulty on the roll? Or is it the other way around, giving him a +2 on the roll and thereby allowing him to more easily put the extra shifts of power into the attack (with added mental stress)? Or is it both, giving a total +4 damage on the final attack, if successful?
Thanks in advance!