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DFRPG / Re: Magic Systems
« on: June 29, 2014, 05:11:10 PM »
Ars magica hands down best magical system ever made to portray wizards
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Eh. Debatable.
This is the only thing I'm disagreeing with you about. I kind of despise the Lawbreaker power. Being forced to change one of your Aspects is an awesome way to represent having broken a Law: it changes a fundamental part of your character, you're pushed further down the dark path you started on (compels), you get hounded by wardens (compels), and you can be better at breaking that specific Law (Invokes, occasionally utilizing Taran's Sponsor Debt method). If a player in my game were to deliberately break a Law, I would make them change an Aspect, but I definitely wouldn't force them to take the Power itself, because losing a single refresh on a wizard is devastating and usually makes the character an NPC. The gamebook posits that you "loan" him the Refresh, forcing the character to take the power for real at the next Major Milestone, but that's stopgap at best. Like I said before- I think the Power represents a character like Grevane, someone who has embraced their breaking of that Law and does so again and again, eagerly and willingly.
There's also the issue of accidental Lawbreaking and being forced to then take the power by jerk GM's. I was in a game where a wizard's apprentice used a Weapon:6, fire-element "pain-ray" (based on this) spell to take down a couple of pure mortal gunmen. Except the GM compelled the Scene aspect AFLAME or something like that to force us to get the hell out of dodge, leaving the gunmen. Afterwards, he asked her what Power she was going to replace with First Lawbreaker, saying that she had used an immense Weapon rating on pure mortals, crippling them, and subsequently left them to die. She was furious, and the game fell apart afterwards because we couldn't agree on how we should handle what happened.
I hope you understand that in this theoretical game, not playing a wizard would be moronic. Wizards are already far and away the most powerful character types by virtue of Thaumaturgy/Crafting alone. Removing the already easily-circumvented restrictions upon them will make them even more hilariously broken. If the First Law is gone, good luck with literally any mortal holding up for more than one exchange in combat with a wizard. Third and Fourth Laws gone means that any mystery immediately becomes a joke. Fifth Law means mega-minions, and even more devaluation of the murder mystery. I can't even imagine what a wizard with no Law restrictions would do to game balance.
Potestas, what aspect of the Laws of Magic do like? What would you be willing to keep in your game?
I will agree with some of the other posters and say that without the laws as-is... the game would feel different tha the Dresdenverse we know and love.
One idea to grease the Laws would be to create penalties for I fractions other than death. Perhaps create a 3 strikes rule for the Laws or something.
Found the quote!
This is so going to end up in Law Talk.
I'm not quite sure how you managed to come to this conclusion given that Harry talks about the stain of black magic in practically every book. It's especially noted once we hit Proven Guilty and have Molly's mistakes to observe. While the White Council may not have the Laws of Magic completely accurate, they haven't just made them up as a way to limit other Wizards' power. There is a fundamental cosmic force that stains the soul of Wizards who break the Laws; it's even visible under the Sight and through a Soulgaze.
I mean, this is one of the basic facts of the Dresdenverse. Denying the stain of black magic, to me, is akin to denying thermodynamics in the real world.
No, Harry specifically stabbed Aurora before she could reach the stone table and held her pinned to prevent her from reaching it while she died. IF she had died on it, there would be some Ice Age - sized problems to solve.
It's just that Harry is a) a Starborn, b) used Cold Iron and c) many of his cases happen around Halloween anyway.
My problem with Laws is that in the game the are assumed to be fundamental laws of reality, like Newton or gravity. Reading the novels, I always thought that they were more like laws created by a goverment (the White Council). That much I can accept and like (cops, the wardens, uphold the law and protect innocents, let's be real, you feel safer with a law that makes invading minds a criminal act). But making it a law of reality, not only has so many holes and lessens the fun, there have also been cases where it isn't so strictly adhered by powerful wizards (example Rashid and Harry, in which Rashid acknowledges Harry's need for self-defence).
The whole issue with this though is that immortal people are basically mantles. Even with the power to kill them, you don't really kill them; the mantle immediately goes to someone else and a couple years down the line it's "Meet the new Maeve. Same as the old Maeve." In fact, if you thoroughly kill an immortal non-permanently it might take them longer to return than if you really murder the mantle's "host". And if you imprison them, you take them out much longer than in either case - potentially permanently.
That's the whole point of the existence of Demonreach; trapping immortals.
I don't understand.
Even modestly enforced people are Lawbreakers? How so?
I think most people follow the example of the novels and anything Harry gets by with, the PCs can get by with.
I dunno about that. If a fire spell was real fire, it'd mess you up almost as badly as the person you use it on.
You might want to look at the Immunity Power on the wiki.
Magic circles are weird, and the level of block immunity that comes with stress immunity is up to the GM. Pretty much everyone would let Lord Raith walk through a wall of magical fire, I think, but a wall of conjured stone might be another story.
As for the original question, don't think about it too hard. When you get right down to it, throwing fireballs doesn't actually make sense. Being immune to fireballs if and only if they were created magically doesn't make much sense either, but it doesn't have to.