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DFRPG / Re: Sponsor Debt for Temporary Powers?
« on: December 29, 2012, 06:06:25 PM »This is where that difference in expectations trips people up...your declarations don't need to be from the skill you're using! Using your stealth example, we could use a Resource declaration of 'I bought a ninja suit'; one from Athletics saying 'I've climbed through the trees to drop from above'; Discipline of 'held very still' with Endurance of 'for an extended period of time'...etc. I probably wouldn't ever use a Stealth declaration for a Stealth roll...doesn't make sense to gain synergy from itself. Rolled declarations are all about that synergy...how you claim to have set yourself up for the current action.Which is an excellent use of the game mechanics. The problem is this: imagine that to succeed in that stealth action you needed 30 shifts. Even with a 5 stealth and a roll of +4 you would still need to make 11 successful declairations (barring spending fate points) to succeed. Sounds kind of rediculous IMO. The books seem to suggest that not only is that perfectly acceptable, but that it should be the norm for thaumaturgy.
With aspect creation fitting the situation is what matters...the skill is just setting your situation's expectations. Thaumaturgy simply broadens the expectations because "it's FM".
I almost feel that treating major rituals as a side quest, making the players role play obtaining the important components solves much of the problem. It circumvents convoluted declairation stacking.