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Messages - Tedronai

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151
DFRPG / Re: Question about Thresholds
« on: June 10, 2013, 04:37:40 AM »
I think conscious intent is a big part of the invitation process, so I'd lean towards 'no' unless presented with a compelling argument to the contrary.

152
DFRPG / Re: Sponsored Magic benefits
« on: June 10, 2013, 04:35:01 AM »
Toughness-degrading abilities should probably not always bump Immunity down to Mythic, but they might sometimes.  At least, that is my interpretation of the text in Soulfire regarding greater beings sitting up and taking notice even if they're not notably harmed.

153
DFRPG / Re: Sponsored Magic benefits
« on: June 09, 2013, 07:59:55 PM »
What makes you think he'd have to call on Mab for more juice?  Why wouldn't he just call on Winter?

Or, in other words, I would absolutely allow, with sufficient justification, a character to purchase capability with Sponsored Magic without having an embodied, personified, or even known sponsor.
edit: for clarification, I would not place any mechanical restrictions on this power, but the Compels would likely be different from those against a character dealing directly with a known personified entity acting as a sponsor

154
DFRPG / Re: Questions
« on: June 09, 2013, 01:57:48 AM »
I'm not sure if you still have to control the extra shift of power.  I'm assuming yes.
There is nothing to indicate that you would not.

155
DFRPG / Re: HomebrewAt2046
« on: June 06, 2013, 12:28:03 AM »
Rain of Blows (Fists): Whenever you could make a Fists attack against an opponent, you may instead make two such attacks, each at a -1 penalty.

You're going to need a heck of a lot more than a stunt to justify shattering the action economy to bits.

156
DFRPG / Re: Photomancy
« on: June 05, 2013, 02:53:07 PM »
I don't think Dawn's 'new beginnings' association needs come into play at all.
Quite simply, light reveals truth.  To 'cast light upon' a situation is to reveal the truth of it.  It stands to reason that photomancy could then have a particular prediliction for dispelling glamours, veils, and other means of hiding or disguising the truth from sight.

157
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: June 04, 2013, 04:58:57 PM »
And I'd venture to say that trying to change the past isn't going to be the same sort of spell as just looking at the past, any more than watching a TV broadcast of a parade in progress is going to let you derail that parade.

It might derail the parade if a TV camera materialized out of thin air in plain view, but there's no real need for that, and most practitioners probably aren't that sloppy.

158
DFRPG / Re: Puzzle Bossess
« on: June 02, 2013, 05:33:31 PM »
'Zoom out' on your action until actions and exchanges have a meaningful effect.

Use systems other than the conflict rules for most of the action.

If it doesn't have an interesting success and an interesting failure, don't bother rolling.

159
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: June 02, 2013, 12:36:24 AM »
Except there are plenty of ways to make those inferences already without using magic, so why would using magic to do it and cut out the middle man be disallowed?  Its not really that different than watching security footage of the event in question.


Not that I disagree with your conclusion, but your argument is terrible.  There are plenty of mundane ways to kill people, too.  That doesn't put a stop to the 1st Law.

160
DFRPG / Re: Mental Evocations solutions?
« on: June 01, 2013, 10:58:43 PM »
A character who refuses all compels has no fate points.  Which is not the same as a character who never gets compelled, unless that character uses up all his fate points in some other way.

See above re: 'without repercussion'
That section was in response to the suggestion that refusing compels should be free.

161
DFRPG / Re: Mental Evocations solutions?
« on: June 01, 2013, 05:31:59 PM »
Or more accurately, a character who knows if he picks interesting, easily compellable aspects, he won't be penalised for wanting to make an interesting character. Something which I do not think the core rules support, because I do not believe compels are actually cost-neutral.

A character who refuses all compels without repurcussion is indistinguishable, narratively, from a character who is never compelled.
We have established that characters that are never compelled are 'boring', and undesirable.
Thus, characters refusing compels must be disinsentivized.

The cost-neutrality of compels matters only for accepted compels.  The game strives, and must strive, not to avoid penalizing characters for being presented with compels, but rather for accepting them.

162
DFRPG / Re: Mental Evocations solutions?
« on: June 01, 2013, 01:30:30 AM »
If an aspect is applied to a character by means of GM fiat, then the results of that aspect being in place are also the results of GM fiat.  This is not an irrelevant distinction from an aspect applied using the rules.

If you find the nature of a specific compel to be distasteful, negotiate an acceptable alternative.
If you find the nature of compels in general to be distasteful, use a system that is not built upon them.

163
DFRPG / Re: Modeling Limited Intellectus?
« on: May 31, 2013, 08:43:02 PM »
Are those 'affect area' attacks considered to automatically hit, & targets just defend against damage?

It depends entirely on the narrative.
There is no mechanically-backed criteria for determining whether or not an attack 'hits'.
A 'successful' attack that inflicts stress may only have come close enough to 'hitting' its target that it required some meaningful exertion to avoid.
A 'successful' attack that inflicts consequences may have done so as a result of the subjects efforts to avoid the attack itself (eg. grinding rocks and dirt into your palms and knees as you dive for cover to avoid the rocket aimed at your head).

164
DFRPG / Re: Mental Evocations solutions?
« on: May 31, 2013, 03:17:43 AM »
Ignoring the only one hyperbole, if refused compels are expensive, how does that go with your statement that compels are cost-neutral?
Please retroactively consider all previous statements on the cost-neutrality of compels to be in reference to accepted compels.

165
DFRPG / Re: Mental Evocations solutions?
« on: May 31, 2013, 02:54:49 AM »
Yes, refused compels are expensive.  You're the only one that thinks this is controversial.

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