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DFRPG / Re: Question about Thresholds
« on: June 10, 2013, 04:37:40 AM »
I think conscious intent is a big part of the invitation process, so I'd lean towards 'no' unless presented with a compelling argument to the contrary.
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I'm not sure if you still have to control the extra shift of power. I'm assuming yes.There is nothing to indicate that you would not.
Rain of Blows (Fists): Whenever you could make a Fists attack against an opponent, you may instead make two such attacks, each at a -1 penalty.
And I'd venture to say that trying to change the past isn't going to be the same sort of spell as just looking at the past, any more than watching a TV broadcast of a parade in progress is going to let you derail that parade.
Except there are plenty of ways to make those inferences already without using magic, so why would using magic to do it and cut out the middle man be disallowed? Its not really that different than watching security footage of the event in question.
A character who refuses all compels has no fate points. Which is not the same as a character who never gets compelled, unless that character uses up all his fate points in some other way.
Or more accurately, a character who knows if he picks interesting, easily compellable aspects, he won't be penalised for wanting to make an interesting character. Something which I do not think the core rules support, because I do not believe compels are actually cost-neutral.
Are those 'affect area' attacks considered to automatically hit, & targets just defend against damage?
Ignoring the only one hyperbole, if refused compels are expensive, how does that go with your statement that compels are cost-neutral?Please retroactively consider all previous statements on the cost-neutrality of compels to be in reference to accepted compels.